Category:S3M: Difference between revisions

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*Ever-present professional rivalry (w/ ''Sophie'' crew)
*Ever-present professional rivalry (w/ ''Sophie'' crew)
*Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)
*Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)
==Settings==
*System: GURPS
*Basic Realism
*TL11 (variable); tech details per Traveller source material
*Starting Wealth: per GT
*Impulse Buys: usage per [http://www.drlverse.com/Daniverse-House%20Rules.html#ALTERNATIVE_CHARACTER_POINT_USAGE website]; use normal CP, with +3 use-or-lose Plot Points at campaign start
*No Extra Effort in Combat (probationary)
====Unofficial Rules/Options====
*[http://www.drlverse.com/Daniverse-House%20Rules.html#TOP Standard House Rules]
*No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed as a penalty to the attacker
==Characters==
*200 CPs
*-75 CPs Disads+Quirks
*No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification
*Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
====Other Considerations====
*Vilani language=Chinese in ''Firefly''
====Advancement====
*Will be using Improvement Through Study (B292) time-use tracking (spreadsheet); expect to get some use out of it

Revision as of 14:35, 27 May 2016



Themes & Tone

Firefly+The Expanse

  • PCs just trying to run a successful business, make some money, and otherwise live in peace, but keep getting dragged into the Universal meat-grinder
  • Centered around home base, Denotam/Tamborro Station; voyages should always return there, and action often happen there
    • Tambo is being evaluated for possible decommissioning; residents struggling to make it shiny & chrome for the SPA auditors, while others who consider it a hive of scum & villainy, or want their percentage of (legal or illegal) business traffic, are trying to devalue it
    • All the players want Tambo to succeed and thrive, but for differing reasons, using differing methods
  • Ever-present professional rivalry (w/ Sophie crew)
  • Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)