Category:S3M: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Travcgbanner2.jpg|800px|link=:Category:Traveller]] | [[File:Travcgbanner2.jpg|800px|link=:Category:Traveller]] | ||
=GURPS Traveller - The DSD Chronicles= | =GURPS Traveller - The DSD Chronicles= | ||
System: GURPS | System: GURPS | ||
==Themes & Tone== | |||
''Firefly''+''The Expanse'' | |||
*PCs just trying to run a successful business, make some money, and otherwise live in peace, but keep getting dragged into the Universal meat-grinder | |||
*Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible) | |||
*Centered around home base, Tamborro Station; voyages should always return there, and action often happen there | |||
**Tambo is being evaluated for possible decommissioning; residents struggling to make it shiny & chrome for the SPA auditors, while others who consider it a hive of scum & villainy, or want their percentage of (legal or illegal) business traffic, are trying to devalue it | |||
**All the players want Tambo to succeed and thrive, but for differing reasons, using differing methods | |||
*Ever-present professional rivalry (w/ ''Sophie'' crew) | |||
==Settings== | |||
*Basic Realism | |||
*TL11 (variable); tech details per Traveller source material | |||
*Starting Wealth: per GT | |||
*Impulse Buys: usage per [http://www.drlverse.com/Daniverse-House%20Rules.html#ALTERNATIVE_CHARACTER_POINT_USAGE website]; use normal CP, with +3 use-or-lose Plot Points at campaign start | |||
*No Extra Effort in Combat (probationary) | |||
====Unofficial Rules/Options==== | |||
*[http://www.drlverse.com/Daniverse-House%20Rules.html#TOP Standard House Rules] | |||
*No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed | |||
==Characters== | |||
*200 CPs | |||
*-75 CPs Disads+Quirks | |||
*No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification | |||
*Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex) | |||
====Other Considerations==== | |||
*Vilani language=Chinese in ''Firefly'' | |||
====Advancement==== | |||
*Will be using Improvement Through Study (B292) time-use tracking (spreadsheet); expect to get some use out of it | |||
Revision as of 20:27, 17 May 2016
GURPS Traveller - The DSD Chronicles
System: GURPS
Themes & Tone
Firefly+The Expanse
- PCs just trying to run a successful business, make some money, and otherwise live in peace, but keep getting dragged into the Universal meat-grinder
- Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)
- Centered around home base, Tamborro Station; voyages should always return there, and action often happen there
- Tambo is being evaluated for possible decommissioning; residents struggling to make it shiny & chrome for the SPA auditors, while others who consider it a hive of scum & villainy, or want their percentage of (legal or illegal) business traffic, are trying to devalue it
- All the players want Tambo to succeed and thrive, but for differing reasons, using differing methods
- Ever-present professional rivalry (w/ Sophie crew)
Settings
- Basic Realism
- TL11 (variable); tech details per Traveller source material
- Starting Wealth: per GT
- Impulse Buys: usage per website; use normal CP, with +3 use-or-lose Plot Points at campaign start
- No Extra Effort in Combat (probationary)
Unofficial Rules/Options
- Standard House Rules
- No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed
Characters
- 200 CPs
- -75 CPs Disads+Quirks
- No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification
- Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
Other Considerations
- Vilani language=Chinese in Firefly
Advancement
- Will be using Improvement Through Study (B292) time-use tracking (spreadsheet); expect to get some use out of it
Subcategories
This category has the following 36 subcategories, out of 36 total.
S
Pages in category "S3M"
The following 78 pages are in this category, out of 78 total.
