Difference between revisions of "Category:S3M"

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[[File:Travcgbanner2.jpg|800px|link=:Category:Traveller]]
 
[[File:Travcgbanner2.jpg|800px|link=:Category:Traveller]]
 
=GURPS Traveller - The DSD Chronicles=
 
=GURPS Traveller - The DSD Chronicles=
==Setting Information==
 
 
System: GURPS
 
System: GURPS
 +
==Themes & Tone==
 +
''Firefly''+''The Expanse''
 +
*PCs just trying to run a successful business, make some money, and otherwise live in peace, but keep getting dragged into the Universal meat-grinder
 +
*Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)
 +
*Centered around home base, Tamborro Station; voyages should always return there, and action often happen there
 +
**Tambo is being evaluated for possible decommissioning; residents struggling to make it shiny & chrome for the SPA auditors, while others who consider it a hive of scum & villainy, or want their percentage of (legal or illegal) business traffic, are trying to devalue it
 +
**All the players want Tambo to succeed and thrive, but for differing reasons, using differing methods
 +
*Ever-present professional rivalry (w/ ''Sophie'' crew)
 +
==Settings==
 +
*Basic Realism
 +
*TL11 (variable); tech details per Traveller source material
 +
*Starting Wealth: per GT
 +
*Impulse Buys: usage per [http://www.drlverse.com/Daniverse-House%20Rules.html#ALTERNATIVE_CHARACTER_POINT_USAGE website]; use normal CP, with +3 use-or-lose Plot Points at campaign start
 +
*No Extra Effort in Combat (probationary)
 +
====Unofficial Rules/Options====
 +
*[http://www.drlverse.com/Daniverse-House%20Rules.html#TOP Standard House Rules]
 +
*No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed
 +
==Characters==
 +
*200 CPs
 +
*-75 CPs Disads+Quirks
 +
*No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification
 +
*Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
 +
====Other Considerations====
 +
*Vilani language=Chinese in ''Firefly''
 +
====Advancement====
 +
*Will be using Improvement Through Study (B292) time-use tracking (spreadsheet); expect to get some use out of it

Revision as of 07:27, 18 May 2016

Travcgbanner2.jpg

GURPS Traveller - The DSD Chronicles

System: GURPS

Themes & Tone

Firefly+The Expanse

  • PCs just trying to run a successful business, make some money, and otherwise live in peace, but keep getting dragged into the Universal meat-grinder
  • Backdrop of International Espionage, Wilderness of Mirrors, as Tamborro Station always gets caught in the middle and/or tossed about (Tambo/Denotam is a hub of international espionage activity, as a convenient backwater/fringe world out of direct view of authorities, contrasted with Celestia Station, which is newer, more modern/classy, safer w/ a large Navy presence—and more visible)
  • Centered around home base, Tamborro Station; voyages should always return there, and action often happen there
    • Tambo is being evaluated for possible decommissioning; residents struggling to make it shiny & chrome for the SPA auditors, while others who consider it a hive of scum & villainy, or want their percentage of (legal or illegal) business traffic, are trying to devalue it
    • All the players want Tambo to succeed and thrive, but for differing reasons, using differing methods
  • Ever-present professional rivalry (w/ Sophie crew)

Settings

  • Basic Realism
  • TL11 (variable); tech details per Traveller source material
  • Starting Wealth: per GT
  • Impulse Buys: usage per website; use normal CP, with +3 use-or-lose Plot Points at campaign start
  • No Extra Effort in Combat (probationary)

Unofficial Rules/Options

  • Standard House Rules
  • No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed

Characters

  • 200 CPs
  • -75 CPs Disads+Quirks
  • No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification
  • Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)

Other Considerations

  • Vilani language=Chinese in Firefly

Advancement

  • Will be using Improvement Through Study (B292) time-use tracking (spreadsheet); expect to get some use out of it