Difference between revisions of "Category:The Capital"

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= Behind the Scenes  =
 
= Behind the Scenes  =
  
*Ripped off from ''D&D's'' "[https://wiki.greyparticle.com/index.php/Free_City_of_Greyhawk Free City of Greyhawk]"
+
*Ripped off from ''D&D's'' "[https://melkot.com/locations/cogh/cog-street-index.html Free City of Greyhawk]"
 
*The Capital is intended to be an equivalent to Tudor-era London in size and feel
 
*The Capital is intended to be an equivalent to Tudor-era London in size and feel
 
*CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities."
 
*CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities."

Revision as of 07:16, 17 April 2019

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The Capital
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Location Brightcastle, Generica
Ruler King Jon XVII
Demonym Capitaline
Population ~100,000
Ethnicities Human (83%)
Elf (5%)
Halfling (5%)
Dwarf (3%)
Gnome (2%)
Others (2%)

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Tropes: Shining City


The Capital is the capital (!) of the Kingdom of Generica. It is located a bit to the west of the center of the kingdom, in the province of Brightcastle, on the eastern edge of King's Lake. Castle Royal rests atop a hill at the northernmost point, overlooking the rest of the walled city. It enjoys a mild climate and life there is luxurious for those that can afford it, although it is not without its slums. The city is overpopulated and can be a little dangerous in spots, even in the best of times, despite being policed by a City Watch.

Origin and History

The Capital was founded by King Jon I. He established a small wooden fort atop the hill where his army first encamped, and used this as a base for his campaign to conquer the region. Having achieved his goal, he established the new castle on the site of his original fort. The city expanded rapidly under his descendants. By the time of the Black Army, the city had a population of approximately a hundred-thousand people.

Economy

  • Hub of trade
  • Fishing in the lake; lake feeds into the Crown River down to the Imperial sea
  • Hub of roads; King's Road connects north and south
  • HQ of many guilds

Landmarks

New City

  • High Quarter
  • Garden Quarter
  • Clerkburg
  • Artisans' Quarter
  • Foreign Quarter
  • Lake Quarter

Old City

  • Thieves' Quarter
  • Slum Quarter

City outskirts

  • Barge End
  • Shacktown
  • Wharves

Other Locations

  • Streets, Squares, and Gates

Notable Residents

Notable Institutions

Rumour Has It…

Behind the Scenes

  • Ripped off from D&D's "Free City of Greyhawk"
  • The Capital is intended to be an equivalent to Tudor-era London in size and feel
  • CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities."

See Also =