Murdok Half-Beard

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Name Murdok Half-Beard
Age 50
Race Dwarf
Class Fighter
Status Ex-PC (Living)
Rank (Heroes) Guild 1
(Smiths) Guild 2
Allegiance Heroes' Guild, Smiths' Guild
Culture Dwarvish
Religion Pantheonism
Residence The Capital

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Title: Murdok Half-Beard, Journeyman of the Capitaline Smiths' Guild, Man-at-Arms of the Heroes' Guild, Honorary Knight of Generica and Defender of the Capital
Actor: John Callen

Concept

Smith and sometime torch-bearer promoted to adventurer

Tropes

Details

Background

Murdok the Half-Beard is a bit secretive about his past. He is a simple Guild smith and torch-bearer no longer, whose ruined face speaks of an old encounter with dragon-fire, maybe; he is game for whatever delve his brothers-at-arms have in mind, even if an elf absolutely must be involved.

Secretly, he is the brother of the dwarf who (possibly?) triggered The Incident which unleashed the Burning-Pox plague. Murdok hasn't used his family name in decades, and is technically on the lam, a self-exiling that obviates the sentence a dwarven court would surely have laid on him. He presumes the rest of his immediate family are dead, but his Obsession involves clearing his name and that of his brother. Sharlok may have been a necromancer, but he couldn't possibly have done that to a whole mining colony. Could he?

  • -65ya, Sharlok Murdstone born in Dwarfmount, mining undercolony of Kragal Dhum founded
  • -55ya, Sharlok apprenticed to head of Dwarfmount Council of Life Wizards
  • -50ya, Murdok Murdstone born near Dwarfmount in mining undertown of Kragal Dhum
  • -35ya, Sharlok abandons family in pursuit of thaumatological studies
  • -42ya, Murdok apprenticed to smithing clan in Kragal Dhum
  • -40ya, Kragal Dhum destroyed, Murdok orphaned, Sharlok vanished
  • -39ya, Public animus and talk of trial leads Murdok into self-imposed exile
  • -30ya, Murdok employed as journeyman smith in The Capital
  • -10ya, Murdok employed by Heroes' Guild as smith and torch-bearer
  • -1ya, Murdok promoted to Brother-at-Arms, Heroes' Guild rank 0

Supporting Cast

Traits (157 points)

Needs update

ST 14* [40]; DX 11 [20]; IQ 10 [0]; HT 11† [0].
Damage 1d/2d; BL 51 lb; HP 14 [0]; Will 12 [10]; Per 11 [5]; FP 14‡ [0].
Basic Speed 6.00 [10]; Basic Move 6§ [5]; Dodge 11¶.
50; 180.

Social Background

TL: 3 [0].
CF: Dwarfmount (Native) [0]; Imperial [1].
Languages: Common (Accented/None) [2]; Dwarven (Native) [0].

Templates and Meta-Traits

Dwarf (Dungeon Fantasy; p. DF3:6) [20]; Torch-Bearer (Dungeon Fantasy; p. DF15:25) [0].

Advantages

Combat Reflexes [15]; Fearlessness 2 [4]; Guild Rank 0 (Heroes') [0]; Guild Rank 2 (Smiths') [4]; Hard to Kill 1 [2]; Hard to Subdue 1 [2]; Signature Gear $500 (Dwarven Axe,Buckler) [1].
Perks: Dirty Fighting; Equipment Bond (Dwarven Buckler); Shtick (Can strike a flame anywere); Sure-Footed (Stone); Teamwork (Brothers-at-Arms); Weapon Bond (Axe/Mace). [6]

Disadvantages

Appearance (Ugly) [-8]; Intolerance (Orcs; One group) [-5]; Nightmares (The Incident; 15 or less) [-2]; Obsession (Redeem Brother; Long-Term Goal; 12 or less) [-10]; Secret (The Incident; Imprisonment or Exile) [-20]; Sense of Duty (Brothers-at-arms) [-5].
Quirks: Condescending; Dislikes Elves; Expression (Grumpyface); Proud; Responsive. [-5]

Skills

Area Knowledge (Dwarfmount) (E) IQ [1]-10; Armoury/TL3 (Melee Weapons) (A) IQ+1 [4]-11; Axe/Mace (A) DX+3 [12]-14**; Brawling (E) DX+1 [2]-12; Carousing (E) HT [1]-11; Climbing (A) DX [2]-11; Crossbow (E) DX+2 [4]-13; Fast-Draw (Axe/Mace) (E) DX+2 [2]-13††; Forced Entry (E) DX [1]-11; Gesture (E) IQ [1]-10; Hidden Lore (Demon Lore) (A) IQ-1 [1]-9; Hiking (A) HT-1 [1]-10; Intimidation (A) Will-1 [1]-11; Observation (A) Per [2]-11; Savoir-Faire (Heroes' Guild) (E) IQ+1 [2]-11; Savoir-Faire (Smiths' Guild) (E) IQ [1]-10; Search (A) Per [2]-11; Shield (Buckler) (E) DX+4 [12]-15; Smith/TL3 (Iron) (A) IQ+1 [4]-11; Stealth (A) DX+1 [4]-12; Survival (Mountain) (A) Per-1 [1]-10; Tactics (H) IQ-2 [1]-8; Throwing (A) DX [2]-11; Wrestling (A) DX-1 [1]-10.

Footnotes

* Conditional +2 from 'Lifting ST'.
† Includes +1 from 'Dwarf (Dungeon Fantasy)'.
‡ Includes +3 from 'Dwarf (Dungeon Fantasy)'.
§ Includes -1 from 'Dwarf (Dungeon Fantasy)'.
¶ Includes +1 from 'Combat Reflexes', +1 from 'Small Buckler'.
** Conditional +1 from 'Weapon Bond (Axe/Mace)'.
†† Includes +1 from 'Combat Reflexes'.

Notes