Difference between revisions of "Category:The Capital"
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− | *Ripped off from ''D&D's'' "[https://melkot.com/locations/cogh/cog-street-index.html Free City of Greyhawk]" | + | *Ripped off from ''D&D's'' "[https://melkot.com/locations/cogh/cog-street-index.html Free City of Greyhawk]" ([http://www.penandpapergames.com/forums/showthread.php/8018-The-Free-City-of-Greyhawk Ref2] |
*The Capital is intended to be an equivalent to Tudor-era London in size and feel | *The Capital is intended to be an equivalent to Tudor-era London in size and feel | ||
*CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities." | *CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities." |
Revision as of 08:23, 17 April 2019
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Tropes: Shining City
The Capital is the capital (!) of the Kingdom of Generica. It is located a bit to the west of the center of the kingdom, in the province of Brightcastle, on the eastern edge of King's Lake. Castle Royal rests atop a hill at the northernmost point, overlooking the rest of the walled city. It enjoys a mild climate and life there is luxurious for those that can afford it, although it is not without its slums. The city is overpopulated and can be a little dangerous in spots, even in the best of times, despite being policed by a City Watch.
Contents
Origin and History
The Capital was founded by King Jon I. He established a small wooden fort atop the hill where his army first encamped, and used this as a base for his campaign to conquer the region. Having achieved his goal, he established the new castle on the site of his original fort. The city expanded rapidly under his descendants. By the time of the Black Army, the city had a population of approximately a hundred-thousand people.
Economy
- Hub of trade
- Fishing in the lake; lake feeds into the Crown River down to the Imperial sea
- Hub of roads; King's Road connects north and south
- HQ of many guilds
Landmarks
- Castle Royal, home of the Royal Court of Generica
- Guildhall of Heroes; Heroes' Guild HQ
- The Spire (outside town, just to the south, down the river); Wizards' Guild HQ
- Capital Cathedral (St. Prosylus' Cathedral of the Holy Pantheon); seat of the Archvicar of the Capital, Heirant Pompus
- City Hall
New City
- High Quarter
- Garden Quarter
- Clerkburg
- Artisans' Quarter
- Foreign Quarter
- Lake Quarter
Old City
- Thieves' Quarter
- Slum Quarter
City outskirts
- Barge End
- Shacktown
- Wharves
Other Locations
- Streets, Squares, and Gates
Notable Residents
Notable Institutions
- The City Watch
- Crown Guard; the King's bodyguard-retinue
- Thieves' Guild of the Capital
Rumour Has It…
Behind the Scenes
- Ripped off from D&D's "Free City of Greyhawk" (Ref2
- The Capital is intended to be an equivalent to Tudor-era London in size and feel
- CK2: Considered a "fortress" (barony), though its castle-town is extensive/important enough to rival other proper "cities."
See Also =
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "The Capital"
The following 52 pages are in this category, out of 52 total.