Difference between revisions of "Category:Campaign Information"
(→Campaign Languages) |
|||
Line 12: | Line 12: | ||
*Dwarvish (=Tolkien) | *Dwarvish (=Tolkien) | ||
*Darktongue (=Tolkien "Black Speech") | *Darktongue (=Tolkien "Black Speech") | ||
− | *National Languages (Alsandi, Antagonese, Marinese, Naborish, Poorish, Vesterish, etc.) | + | *National Languages (Alsandi, Antagonese, Marinese, Naborish, Poorish, Vesterish, Raideric, etc.) |
*Others TBD… | *Others TBD… | ||
+ | |||
+ | = Campaign Cultures = | ||
+ | *Imperial (covers most human realms) | ||
+ | *[Muslim] (covers Alsandia, Turbanistan) | ||
+ | *Raideric (covers Northraiderland, Southraiderland) | ||
+ | *Non-human (Elvish, Dwarvish, Gnomish, etc.) | ||
= Common Measurements = | = Common Measurements = |
Revision as of 04:27, 7 September 2017
Contents
Setting
Tone: Silly-side of average
Theme: Capitalism :P, Save The Wurld!
Tropes: Colour-Coded for Your Convenience, Genre Savvy: PCs (at least), Heroic Fantasy, Meaningful Name, Medieval European Fantasy, Medieval Stasis
Campaign Languages
Nearly all realms that fall within the Imperia region are diglossic: speaking the common tongue for official purposes, or for foreigners, and their local tongue for casual or private conversation (and sometimes when cursing). In the realms of the non-human races, the population tends to speak its own language for all purposes, but are usually capable of also speaking Generic to foreigners. Non-human languages also tend to be more homogenous.
- Common (AKA Generic)
- Imperial (=Latin)
- Elvish (=Tolkien)
- Dwarvish (=Tolkien)
- Darktongue (=Tolkien "Black Speech")
- National Languages (Alsandi, Antagonese, Marinese, Naborish, Poorish, Vesterish, Raideric, etc.)
- Others TBD…
Campaign Cultures
- Imperial (covers most human realms)
- [Muslim] (covers Alsandia, Turbanistan)
- Raideric (covers Northraiderland, Southraiderland)
- Non-human (Elvish, Dwarvish, Gnomish, etc.)
Common Measurements
Time
Hours
Sunrise Bell (~06); Midmorning Bell (~09); Noon Bell (~12); Midafternoon Bell (~15); Sunset Bell (~18); Midevening Bell (~21); Midnight Bell (~00); Last Bell (~03)
Days of the Week
Ripped from Traveller
- Wonday; Tuday; Thirday; Forday; Fiday; Sixday; Senday
Months
Each month is 30 days long, except NewYear, which makes up the difference (typically, 5 days)
- Earlispring; Midspring; Latespring; Earlisummer; Midsummer; Latesummer; Earliharvest; Midharvest; Lateharvest; Earliwinter; Midwinter; Latewinter; Newyear
Regular "Feast Day" per month on the 15th
Years
Usually the Imperial calendar is used, counting the years since the collapse of the Old Empire; currently 1000 AE (AE=After Empire). On some formal occasions, regnal dating is used; in Generica, currently the 12th year of King Jon XVII
Other
- Fortnight (2-weeks)
Distance
- League
Miscellaneous
- Previous FGLE campaigns didn’t occur, but characters may be re-used
- Early-Renaissance tech, minus guns (Ref: Assassin's Creed 2 series)
Pages in category "Campaign Information"
The following 14 pages are in this category, out of 14 total.