Difference between revisions of "Category:Guilds"

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= General =
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*There's a guild for just about every sort of profession that exists, and in some cases, their variations.
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*Regulates quality of work, prices, apprenticeships/training and accreditation, employment
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*Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
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= Imperia =
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*Alchemists' Guild
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*Masons' Guild
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*Swordsmiths' Guild
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*Horse Breeders' Guild
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= Dwarfmount =
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= Elfwood =
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[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]
 
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]

Revision as of 12:06, 18 September 2017

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment
  • Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities

Imperia

  • Alchemists' Guild
  • Masons' Guild
  • Swordsmiths' Guild
  • Horse Breeders' Guild

Dwarfmount

Elfwood