Difference between revisions of "Category:Guilds"

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(Imperia)
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= General =
 
= General =
 
*There's a guild for just about every sort of profession that exists, and in some cases, their variations.
 
*There's a guild for just about every sort of profession that exists, and in some cases, their variations.
*Regulates quality of work, prices, apprenticeships/training and accreditation, employment
+
*Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
*Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
+
*Practically run the cities where they dominate.
 +
*Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
  
 
= Imperia =
 
= Imperia =

Revision as of 12:16, 18 September 2017

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
  • Practically run the cities where they dominate.
  • Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.

Imperia

* = multi-locational

Dwarfmount

Elfwood