Category:Guilds: Difference between revisions

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= Imperia =
= Imperia =
===Minor Trade Guilds===
===Minor Trade Guilds===
<gallery mode="packed" heights="125px">
[[File:Arms-thievesguild.png|100px|Thieves]]
File:Arms-thievesguild.png|Thieves
[[File:Arms-guildsmiths.png|100px|Blacksmiths]]
File:Arms-guildsmiths.png|Blacksmiths
<br>
</gallery>
Minor guilds appear in most large cities, and serve only the host city
Minor guilds appear in most large cities, and serve only the host city
*Alchemists' Guild
*Alchemists' Guild

Revision as of 02:26, 15 December 2020

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
  • Practically run the cities where they dominate.

Imperia

Minor Trade Guilds

Thieves Blacksmiths
Minor guilds appear in most large cities, and serve only the host city

  • Alchemists' Guild
  • Horse Breeders' Guild
  • Masons' Guild
  • Blacksmiths' Guild
  • Swordsmiths' Guild
  • Thieves' Guild

Major Trade Guilds

Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.

Dwarfmount

Elfwood