Category:Guilds: Difference between revisions

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*Masons' Guild
*Masons' Guild
*Smiths' Guild
*Smiths' Guild
*Weaponmakers' Guild
*Cutlers' Guild
*[[:Category:Thieves' Guilds|Thieves' Guild]]
*[[:Category:Thieves' Guilds|Thieves' Guild]]



Revision as of 01:48, 15 December 2020

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
  • Practically run the cities where they dominate.

Imperia

Minor Guilds

Minor guilds appear in cities, and serve only the host city

  • Alchemists' Guild
  • Horse Breeders' Guild
  • Masons' Guild
  • Smiths' Guild
  • Cutlers' Guild
  • Thieves' Guild

Major Guilds

Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.

Dwarfmount

Elfwood