Difference between revisions of "Category:Guilds"
|  (→Imperia) |  (→Imperia) | ||
| Line 5: | Line 5: | ||
| = Imperia = | = Imperia = | ||
| + | ''* = multi-locational'' | ||
| *Alchemists' Guild | *Alchemists' Guild | ||
| − | *[[Bankers' League]] | + | *[[Bankers' League|*Bankers' League]] | 
| *Horse Breeders' Guild | *Horse Breeders' Guild | ||
| *Masons' Guild | *Masons' Guild | ||
| − | *[[Mercenaries' Guild]] | + | *[[Mercenaries' Guild|*Mercenaries' Guild]] | 
| − | *[[:Category:Merchants' Leagues|Merchants' League]] | + | *[[:Category:Merchants' Leagues|*Merchants' League]] | 
| *Swordsmiths' Guild | *Swordsmiths' Guild | ||
| *[[:Category:Thieves' Guilds|Thieves' Guild]] | *[[:Category:Thieves' Guilds|Thieves' Guild]] | ||
Revision as of 02:15, 18 September 2017
Contents
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment
- Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
Imperia
* = multi-locational
- Alchemists' Guild
- *Bankers' League
- Horse Breeders' Guild
- Masons' Guild
- *Mercenaries' Guild
- *Merchants' League
- Swordsmiths' Guild
- Thieves' Guild
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.
