Difference between revisions of "Category:Guilds"

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(Imperia)
(Imperia)
Line 5: Line 5:
  
 
= Imperia =
 
= Imperia =
 +
''* = multi-locational''
 
*Alchemists' Guild
 
*Alchemists' Guild
*[[Bankers' League]]
+
*[[Bankers' League|*Bankers' League]]
 
*Horse Breeders' Guild
 
*Horse Breeders' Guild
 
*Masons' Guild
 
*Masons' Guild
*[[Mercenaries' Guild]]
+
*[[Mercenaries' Guild|*Mercenaries' Guild]]
*[[:Category:Merchants' Leagues|Merchants' League]]
+
*[[:Category:Merchants' Leagues|*Merchants' League]]
 
*Swordsmiths' Guild
 
*Swordsmiths' Guild
 
*[[:Category:Thieves' Guilds|Thieves' Guild]]
 
*[[:Category:Thieves' Guilds|Thieves' Guild]]

Revision as of 13:15, 18 September 2017

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment
  • Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities

Imperia

* = multi-locational

Dwarfmount

Elfwood