Difference between revisions of "Category:Guilds"
|  (→Imperia) |  (→Imperia) | ||
| Line 9: | Line 9: | ||
| *Horse Breeders' Guild | *Horse Breeders' Guild | ||
| *Masons' Guild | *Masons' Guild | ||
| + | *[[Mercenaries' Guild]] | ||
| *[[:Category:Merchants' Leagues|Merchants' League]] | *[[:Category:Merchants' Leagues|Merchants' League]] | ||
| *Swordsmiths' Guild | *Swordsmiths' Guild | ||
Revision as of 02:13, 18 September 2017
Contents
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment
- Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
Imperia
- Alchemists' Guild
- Bankers' League
- Horse Breeders' Guild
- Masons' Guild
- Mercenaries' Guild
- Merchants' League
- Swordsmiths' Guild
- Thieves' Guild
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.
