Difference between revisions of "Category:Guilds"
(→Minor Trade Guilds) |
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= Imperia = | = Imperia = | ||
===Minor Trade Guilds=== | ===Minor Trade Guilds=== | ||
− | + | [[File:Arms-thievesguild.png|100px|Thieves]] | |
− | File:Arms-thievesguild.png|Thieves | + | [[File:Arms-guildsmiths.png|100px|Blacksmiths]] |
− | File:Arms-guildsmiths.png|Blacksmiths | + | <br> |
− | < | ||
Minor guilds appear in most large cities, and serve only the host city | Minor guilds appear in most large cities, and serve only the host city | ||
*Alchemists' Guild | *Alchemists' Guild |
Revision as of 13:26, 15 December 2020
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
- Practically run the cities where they dominate.
Imperia
Minor Trade Guilds
Minor guilds appear in most large cities, and serve only the host city
- Alchemists' Guild
- Horse Breeders' Guild
- Masons' Guild
- Blacksmiths' Guild
- Swordsmiths' Guild
- Thieves' Guild
Major Trade Guilds
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.