Difference between revisions of "Category:Guilds"

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(Imperia)
(Minor Trade Guilds)
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===Minor Trade Guilds===
 
===Minor Trade Guilds===
 
<gallery mode="packed" heights="125px">
 
<gallery mode="packed" heights="125px">
File:Arms-thievesguild.png|Thieves' Guild
+
File:Arms-thievesguild.png|Thieves
File:Arms-guildsmiths.png|Blacksmiths' Guild
+
File:Arms-guildsmiths.png|Blacksmiths
 
</gallery>
 
</gallery>
 
Minor guilds appear in most large cities, and serve only the host city
 
Minor guilds appear in most large cities, and serve only the host city

Revision as of 13:20, 15 December 2020

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
  • Practically run the cities where they dominate.

Imperia

Minor Trade Guilds

Minor guilds appear in most large cities, and serve only the host city

  • Alchemists' Guild
  • Horse Breeders' Guild
  • Masons' Guild
  • Blacksmiths' Guild
  • Swordsmiths' Guild
  • Thieves' Guild

Major Trade Guilds

Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.

Dwarfmount

Elfwood