Difference between revisions of "Category:Guilds"
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− | ===Minor Guilds=== | + | ===Minor Trade Guilds=== |
<gallery mode="packed" heights="125px"> | <gallery mode="packed" heights="125px"> | ||
File:Arms-thievesguild.png|Thieves' Guild | File:Arms-thievesguild.png|Thieves' Guild | ||
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*[[:Category:Thieves' Guilds|Thieves' Guild]] | *[[:Category:Thieves' Guilds|Thieves' Guild]] | ||
− | ===Major Guilds=== | + | ===Major Trade Guilds=== |
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves. | Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves. | ||
*[[Bankers' League|Bankers' League]] | *[[Bankers' League|Bankers' League]] |
Revision as of 12:57, 15 December 2020
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
- Practically run the cities where they dominate.
Imperia
Minor Trade Guilds
Minor guilds appear in most large cities, and serve only the host city
- Alchemists' Guild
- Horse Breeders' Guild
- Masons' Guild
- Blacksmiths' Guild
- Swordsmiths' Guild
- Thieves' Guild
Major Trade Guilds
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.