Difference between revisions of "Category:Guilds"
(→Major Guilds) |
(→Minor Guilds) |
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= Imperia = | = Imperia = | ||
===Minor Guilds=== | ===Minor Guilds=== | ||
− | Minor guilds appear in cities, and serve only the host city | + | [[File:Arms-guildsmiths.png|100px|right]]Minor guilds appear in cities, and serve only the host city |
*Alchemists' Guild | *Alchemists' Guild | ||
*Horse Breeders' Guild | *Horse Breeders' Guild | ||
*Masons' Guild | *Masons' Guild | ||
− | * | + | *Smiths' Guild |
+ | *Weaponmakers' Guild | ||
*[[:Category:Thieves' Guilds|Thieves' Guild]] | *[[:Category:Thieves' Guilds|Thieves' Guild]] | ||
+ | |||
===Major Guilds=== | ===Major Guilds=== | ||
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves. | Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves. |
Revision as of 12:47, 15 December 2020
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
- Practically run the cities where they dominate.
Imperia
Minor Guilds
Minor guilds appear in cities, and serve only the host city
- Alchemists' Guild
- Horse Breeders' Guild
- Masons' Guild
- Smiths' Guild
- Weaponmakers' Guild
- Thieves' Guild
Major Guilds
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.