Difference between revisions of "Category:Guilds"

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*Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
 
*Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
 
*Practically run the cities where they dominate.
 
*Practically run the cities where they dominate.
*Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
 
  
 
= Imperia =
 
= Imperia =
''* = multi-locational''
+
===Minor Guilds===
 +
Minor guilds appear in cities, and serve only the host city
 
*Alchemists' Guild
 
*Alchemists' Guild
*[[Bankers' League|*Bankers' League]]
 
 
*Horse Breeders' Guild
 
*Horse Breeders' Guild
 
*Masons' Guild
 
*Masons' Guild
 +
*Swordsmiths' Guild
 +
*[[:Category:Thieves' Guilds|Thieves' Guild]]
 +
===Major Guilds===
 +
Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.
 +
*[[Bankers' League|*Bankers' League]]
 
*[[Mercenaries' Guild|*Mercenaries' Guild]]
 
*[[Mercenaries' Guild|*Mercenaries' Guild]]
 
*[[:Category:Merchants' Leagues|*Merchants' League]]
 
*[[:Category:Merchants' Leagues|*Merchants' League]]
*Swordsmiths' Guild
 
*[[:Category:Thieves' Guilds|Thieves' Guild]]
 
  
 
= Dwarfmount =
 
= Dwarfmount =

Revision as of 07:13, 13 April 2019

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment.
  • Practically run the cities where they dominate.

Imperia

Minor Guilds

Minor guilds appear in cities, and serve only the host city

  • Alchemists' Guild
  • Horse Breeders' Guild
  • Masons' Guild
  • Swordsmiths' Guild
  • Thieves' Guild

Major Guilds

Major guilds are large enough, or "travel" enough, that the Guild branches to multiple cities. Some of these guilds grow quite powerful, almost a nation to themselves.

Dwarfmount

Elfwood