Category:Guilds: Difference between revisions

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= Imperia =
= Imperia =
''* = multi-locational''
*Alchemists' Guild
*Alchemists' Guild
*[[Bankers' League]]
*[[Bankers' League|*Bankers' League]]
*Horse Breeders' Guild
*Horse Breeders' Guild
*Masons' Guild
*Masons' Guild
*[[Mercenaries' Guild]]
*[[Mercenaries' Guild|*Mercenaries' Guild]]
*[[:Category:Merchants' Leagues|Merchants' League]]
*[[:Category:Merchants' Leagues|*Merchants' League]]
*Swordsmiths' Guild
*Swordsmiths' Guild
*[[:Category:Thieves' Guilds|Thieves' Guild]]
*[[:Category:Thieves' Guilds|Thieves' Guild]]

Revision as of 02:15, 18 September 2017

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment
  • Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities

Imperia

* = multi-locational

Dwarfmount

Elfwood