Difference between revisions of "Category:Guilds"
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| + | = General =  | ||
| + | *There's a guild for just about every sort of profession that exists, and in some cases, their variations.  | ||
| + | *Regulates quality of work, prices, apprenticeships/training and accreditation, employment  | ||
| + | *Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities  | ||
| + | |||
| + | = Imperia =  | ||
| + | *Alchemists' Guild  | ||
| + | *Masons' Guild  | ||
| + | *Swordsmiths' Guild  | ||
| + | *Horse Breeders' Guild  | ||
| + | |||
| + | = Dwarfmount =  | ||
| + | |||
| + | = Elfwood =  | ||
| + | |||
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]  | [[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]  | ||
Revision as of 02:06, 18 September 2017
Contents
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
 - Regulates quality of work, prices, apprenticeships/training and accreditation, employment
 - Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
 
Imperia
- Alchemists' Guild
 - Masons' Guild
 - Swordsmiths' Guild
 - Horse Breeders' Guild
 
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.