Difference between revisions of "Category:Guilds"
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+ | = General = | ||
+ | *There's a guild for just about every sort of profession that exists, and in some cases, their variations. | ||
+ | *Regulates quality of work, prices, apprenticeships/training and accreditation, employment | ||
+ | *Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities | ||
+ | |||
+ | = Imperia = | ||
+ | *Alchemists' Guild | ||
+ | *Masons' Guild | ||
+ | *Swordsmiths' Guild | ||
+ | *Horse Breeders' Guild | ||
+ | |||
+ | = Dwarfmount = | ||
+ | |||
+ | = Elfwood = | ||
+ | |||
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]] | [[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]] |
Revision as of 13:06, 18 September 2017
Contents
General
- There's a guild for just about every sort of profession that exists, and in some cases, their variations.
- Regulates quality of work, prices, apprenticeships/training and accreditation, employment
- Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
Imperia
- Alchemists' Guild
- Masons' Guild
- Swordsmiths' Guild
- Horse Breeders' Guild
Dwarfmount
Elfwood
Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Guilds"
The following 8 pages are in this category, out of 8 total.