Category:Guilds: Difference between revisions

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= General =
*There's a guild for just about every sort of profession that exists, and in some cases, their variations.
*Regulates quality of work, prices, apprenticeships/training and accreditation, employment
*Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities
= Imperia =
*Alchemists' Guild
*Masons' Guild
*Swordsmiths' Guild
*Horse Breeders' Guild
= Dwarfmount =
= Elfwood =
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]]

Revision as of 02:06, 18 September 2017

General

  • There's a guild for just about every sort of profession that exists, and in some cases, their variations.
  • Regulates quality of work, prices, apprenticeships/training and accreditation, employment
  • Generally appear in cities, and serve only the host city, though some are large enough, or "travel" enough, that the Guild branches to multiple cities

Imperia

  • Alchemists' Guild
  • Masons' Guild
  • Swordsmiths' Guild
  • Horse Breeders' Guild

Dwarfmount

Elfwood