Difference between revisions of "Dustan Towme"

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|Age            = 20
 
|Age            = 20
 
|Race            = [[Races_of_Clichéa#Humans|Human]]
 
|Race            = [[Races_of_Clichéa#Humans|Human]]
|Allegiance      = [[Wizards' Guild of Imperia|Wizards' Guild]], [[:Category:Heroes' Guild of Imperia|Heroes' Guild]]
+
|Rank            = Feudal 2<br>Guild 1
 +
|Allegiance      = [[:Category:Heroes' Guild of Imperia|Heroes' Guild]]
 
|Class          = Wizard
 
|Class          = Wizard
 
|Culture        = Generic
 
|Culture        = Generic
|Religion        = [[Imperial Church of the Pantheon|Pantheonism]]
+
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]
|Residence      = [[The Capital]]
+
|Residence      = [[:Category:The Capital|The Capital]]
 
|Status          = PC (Living)
 
|Status          = PC (Living)
 
|CoatOfArms      =  
 
|CoatOfArms      =  
 
}}  
 
}}  
Title: Dustan Towme, [[Wizards' Guild of Imperia|Novice of the Wizards' Academy]], [[:Category:Heroes' Guild of Imperia|Initiate of the Heroes' Guild]]<br> Actor: [http://www.imdb.com/name/nm0670408/?ref_=fn_al_nm_1 Simon Pegg]
+
Title: Ser Dustan Towme, [[:Category:Heroes' Guild of Imperia|Free-Wizard of the Heroes' Guild]], Defender of the Capital<br> Actor: [http://www.imdb.com/name/nm0670408/?ref_=fn_al_nm_1 Simon Pegg]
 
=Concept=
 
=Concept=
 
Young wizard looking for adventure!
 
Young wizard looking for adventure!
Line 36: Line 37:
 
*Father & brothers still live at the family home/business in Academics District, in the Capital
 
*Father & brothers still live at the family home/business in Academics District, in the Capital
  
=Traits=
+
===Supporting Cast===
Wizard, Guild member, sometimes troublemaker
+
*[[Mintôr|Magister Mintôr]]: Wizard-mentor
 +
*Elden Towme: Father, master-bookbinder
 +
*Grandon Towme: Eldest brother, bookbinder
 +
*Hugh Towme: Second-eldest brother, bookbinder
 +
*Ronard Bigglestone: Best-friend, student-wizard at the Wizards' Academy
 +
*Harikin Skypotter: Friend, student-wizard at the Wizards' Academy; the "Chosen One"
 +
 
 +
=Traits (150 points)=
 +
<p style="color:#f00;">''Needs update''</p>
 +
'''ST''' <nowiki>10 [0]</nowiki>; '''DX''' <nowiki>11 [20]</nowiki>; '''IQ''' <nowiki>14 [80]</nowiki>; '''HT''' <nowiki>11 [10]</nowiki>.<br />
 +
<nowiki>Damage 1d-2/1d; BL 20&nbsp;lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 12 [3].</nowiki><br />
 +
<nowiki>Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.</nowiki>
 +
 
 +
==== ''Social Background'' ====
 +
''TL:'' <nowiki>3 [0].</nowiki><br />
 +
''CF:'' <nowiki>Imperial (Native) [0].</nowiki><br />
 +
''Languages:'' <nowiki>Common (Native) [0].</nowiki>
 +
 
 +
==== ''Templates and Meta-Traits'' ====
 +
<nowiki>Apprentice - Wizard (Dungeon Fantasy; p.&nbsp;DF15:7) [0]; Apprentice (Dungeon Fantasy; p.&nbsp;DF15:6; Specialized) [0]; Fluidism (Magical Style; p.&nbsp;Magical Styles - Dungeon Magic: 6) [0]; Wizard (Dungeon Fantasy, Placeholder; p.&nbsp;DF1:13) [0].</nowiki>
 +
 
 +
==== ''Advantages'' ====
 +
<nowiki>Elder Gift 1 [5]; Guild Rank 0 (Heroes' Guild) [0]; Guild Rank 0 (Wizards' Guild) [0]; Magery 0 [5]; Magery 3 [30]; Patron (Master M&#237;ntor; 6 or less) [5].</nowiki><br />
 +
''Perks:'' <nowiki>Improvised Magic (Fluidism); Magical School Familiarity (Fluidism). [2]</nowiki>
 +
 
 +
==== ''Disadvantages'' ====
 +
<nowiki>Code of Honor (Wizards' Code) [-15]; Curious (12 or less) [-5]; Duty (Wizards' Guild; 9 or less (fairly often)) [-5]; Impulsiveness (12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Wealth (Struggling) [-10].</nowiki><br />
 +
''Quirks:'' <nowiki>_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]</nowiki>
 +
 
 +
==== ''Skills'' ====
 +
<nowiki>Alchemy/TL3 (VH) IQ-2 [1]-12*; Artist (Calligraphy) (H) IQ-2 [1]-12; Artist (Illumination) (H) IQ-2 [1]-12; Body Sense (H) DX-2 [1]-9; Diplomacy (H) IQ-2 [1]-12; Expert Skill (Books and Bookbinding) (H) IQ [4]-14; Fast-Talk (A) IQ-1 [1]-13; Hidden Lore (Magical Writings Lore) (A) IQ+1 [2]-15*; Hidden Lore (Secret Writings) (A) IQ [1]-14*; Hiking (A) HT-1 [1]-10; Innate Attack (Beam) (E) DX+1 [2]-12; Innate Attack (Projectile) (E) DX+1 [2]-12; Meditation (H) Will-2 [1]-12; Observation (A) Per-1 [1]-13; Occultism (A) IQ [1]-14*; Philosophy (Fluidism) (H) IQ-2 [1]-12; Research/TL3 (A) IQ-1 [1]-13; Scrounging (E) Per [1]-14; Speed-Reading (A) IQ-1 [1]-13; Staff (A) DX+1 [4]-12; Swimming (E) HT [1]-11; Teaching (A) IQ-1 [1]-13; Thaumatology (VH) IQ+2 [2]-16&dagger;; Weather Sense (A) IQ-1 [1]-13; Writing (A) IQ-1 [1]-13.</nowiki>
 +
 
 +
==== ''Spells'' ====
 +
<nowiki>Apportation (H) IQ+1 [1]-15&Dagger;; Create Water (H) IQ+1 [1]-15&Dagger;; Deflect Missile (H) IQ+1 [1]-15&Dagger;; Detect Magic (H) IQ+1 [1]-15&Dagger;; Haste (H) IQ+1 [1]-15&Dagger;; Purify Water (H) IQ+1 [1]-15&Dagger;; Seek Water (H) IQ+1 [1]-15&Dagger;; Shape Water (H) IQ+1 [1]-15&Dagger;; Shield (H) IQ+1 [1]-15&Dagger;; Water Jet (H) IQ+1 [1]-15&Dagger;.</nowiki>
 +
 
 +
==== ''Footnotes'' ====
 +
: <nowiki>*&nbsp;Includes +1 from 'Elder Gift'.</nowiki>
 +
: <nowiki>&dagger;&nbsp;Includes +3 from 'Magery', +1 from 'Elder Gift'.</nowiki>
 +
: <nowiki>&Dagger;&nbsp;Includes +3 from 'Magery'.</nowiki>
  
 
=Notes=
 
=Notes=
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]
+
*Title prior to 15 Earliwinter 1000 AE ([https://blog.olympusrpg.org/?p=3841 Legends II:XII]): Dustan Towme, [[:Category:Wizards' Guild of Imperia|Apprentice-Wizard of the Wizards' Guild]], [[:Category:Heroes' Guild of Imperia|Initiate of the Heroes' Guild]]
 +
 
 +
[[Category:Legends_of_Generica]][[Category:Personalities_of_Clichéa]][[Category:Wizards' Guild of Imperia]][[Category:Company of the Bere]][[Category:Heroes_of_Generica]]

Latest revision as of 02:52, 25 September 2023

Fglewikitop.png
Fgle-dustan.jpg
Name Dustan Towme
Age 20
Race Human
Class Wizard
Status PC (Living)
Rank Feudal 2
Guild 1
Allegiance Heroes' Guild
Culture Generic
Religion Pantheonism
Residence The Capital

Wikibottom.png

Title: Ser Dustan Towme, Free-Wizard of the Heroes' Guild, Defender of the Capital
Actor: Simon Pegg

Concept

Young wizard looking for adventure!

Tropes

Details

Timeline:

  • -20ya, Dustan born, third son of an oppressive upper-trade-class father, an accomplished bookbinder and book merchant in the Capital, Academics District
  • -19ya, mother died, having never fully recovered from childbirth.
  • -6ya, Dad pulls some strings and gets Dustan sent off to the Spire to train at the Wizards' Academy there—like it or not; met and became best buds w/ [Nick Frost] and [Anakin Potter]
  • -5ya, Dustan gets paired off with Magister Mintôr, a 300yo elf, who claims he drew the short straw (but probably actually saw some potential, and has been a good teacher).
  • -1.5ya, [Anakin Potter] identified as the Chosen One™ gradually leaves the other two behind (which reminds Dustan of home)
  • -1ya, Dustan allowed to take some educational/vocational time-off "on errant" under Magister Mintôr's occasional supervision; joins the Heroes' Guild
  • -<1ya(?), Dustan joins brothers-at-arms company with other PCs

Misc Notes

  • Grew up around lots and lots of books—learned all about books, covers, bindings, storage and care, etc.
  • Father has always considered Dustan to be pretty much worthless; favored the older brothers.
  • Dustan was a bit old to start at the Wizards' Academy, so he was always the older kid in the class.
  • Always had problems with the hierarchical and ritualized structure at the Guild; a bit of a free-thinker (and occasionally, troublemaker)
  • Trying to decide whether to continue with the Guild or strike out on his own.
  • Father & brothers still live at the family home/business in Academics District, in the Capital

Supporting Cast

  • Magister Mintôr: Wizard-mentor
  • Elden Towme: Father, master-bookbinder
  • Grandon Towme: Eldest brother, bookbinder
  • Hugh Towme: Second-eldest brother, bookbinder
  • Ronard Bigglestone: Best-friend, student-wizard at the Wizards' Academy
  • Harikin Skypotter: Friend, student-wizard at the Wizards' Academy; the "Chosen One"

Traits (150 points)

Needs update

ST 10 [0]; DX 11 [20]; IQ 14 [80]; HT 11 [10].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 12 [3].
Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.

Social Background

TL: 3 [0].
CF: Imperial (Native) [0].
Languages: Common (Native) [0].

Templates and Meta-Traits

Apprentice - Wizard (Dungeon Fantasy; p. DF15:7) [0]; Apprentice (Dungeon Fantasy; p. DF15:6; Specialized) [0]; Fluidism (Magical Style; p. Magical Styles - Dungeon Magic: 6) [0]; Wizard (Dungeon Fantasy, Placeholder; p. DF1:13) [0].

Advantages

Elder Gift 1 [5]; Guild Rank 0 (Heroes' Guild) [0]; Guild Rank 0 (Wizards' Guild) [0]; Magery 0 [5]; Magery 3 [30]; Patron (Master Míntor; 6 or less) [5].
Perks: Improvised Magic (Fluidism); Magical School Familiarity (Fluidism). [2]

Disadvantages

Code of Honor (Wizards' Code) [-15]; Curious (12 or less) [-5]; Duty (Wizards' Guild; 9 or less (fairly often)) [-5]; Impulsiveness (12 or less) [-10]; Sense of Duty (Adventuring companions) [-5]; Wealth (Struggling) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Alchemy/TL3 (VH) IQ-2 [1]-12*; Artist (Calligraphy) (H) IQ-2 [1]-12; Artist (Illumination) (H) IQ-2 [1]-12; Body Sense (H) DX-2 [1]-9; Diplomacy (H) IQ-2 [1]-12; Expert Skill (Books and Bookbinding) (H) IQ [4]-14; Fast-Talk (A) IQ-1 [1]-13; Hidden Lore (Magical Writings Lore) (A) IQ+1 [2]-15*; Hidden Lore (Secret Writings) (A) IQ [1]-14*; Hiking (A) HT-1 [1]-10; Innate Attack (Beam) (E) DX+1 [2]-12; Innate Attack (Projectile) (E) DX+1 [2]-12; Meditation (H) Will-2 [1]-12; Observation (A) Per-1 [1]-13; Occultism (A) IQ [1]-14*; Philosophy (Fluidism) (H) IQ-2 [1]-12; Research/TL3 (A) IQ-1 [1]-13; Scrounging (E) Per [1]-14; Speed-Reading (A) IQ-1 [1]-13; Staff (A) DX+1 [4]-12; Swimming (E) HT [1]-11; Teaching (A) IQ-1 [1]-13; Thaumatology (VH) IQ+2 [2]-16†; Weather Sense (A) IQ-1 [1]-13; Writing (A) IQ-1 [1]-13.

Spells

Apportation (H) IQ+1 [1]-15‡; Create Water (H) IQ+1 [1]-15‡; Deflect Missile (H) IQ+1 [1]-15‡; Detect Magic (H) IQ+1 [1]-15‡; Haste (H) IQ+1 [1]-15‡; Purify Water (H) IQ+1 [1]-15‡; Seek Water (H) IQ+1 [1]-15‡; Shape Water (H) IQ+1 [1]-15‡; Shield (H) IQ+1 [1]-15‡; Water Jet (H) IQ+1 [1]-15‡.

Footnotes

* Includes +1 from 'Elder Gift'.
† Includes +3 from 'Magery', +1 from 'Elder Gift'.
‡ Includes +3 from 'Magery'.

Notes