Anson Law
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Contents
Concept
Wisened owner/bartender at Hard Vacuum
Appearance
This bartender’s steady gaze, grizzled demeanor, and long salt-and-pepper can be just as intimating as a shotgun.
Roleplaying
Until he trusts someone, he’s distant. If he trusts them, he’s very direct with his questions and advice, bordering on rude.
Personality
He has no patience for idiots or for overly-complicated schemes.
Motivation
His life savings are in his bar, and he tracks the flow of information and activity in the area in order to protect it.
Background
After careers as a military officer and as an adventurer were both violently cut short by a failure to properly plan ahead, Anson invested what was left of his estate in a bar on the cheap side of the station. By keeping an ear to the ground and an occasional hand on the tiller, he managed to leverage his way into owning the entire building. He’s very interested in any activities that will affect him and his business, and will do what he can to direct them. Over the years, he has developed a circle of contacts and a collection of weapons and other gear that adventurers will find useful. Anson is an excellent sounding board for the PCs’ plans, and can be a great resource for them. Be careful that he does not become a GMPC, directing the party’s actions.
Traits
Aggressive, business, counselor, wealthy
Notes
- Has a real-looking plastic 8-ball he throws at (friendly) people when they tell bad jokes or call him "Annie" (and keeps a real one for unfriendly types)
- A bit more “comfortable” in life-or-death situations than normal folk; but what could that mean?…