Zennith Moss
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He grew up with somewhat of a silver spoon. Great classical education - history, art, music, culture, mathematics, physics, engineering, the works. He got a nice white collar job doing R&D from a big military contractor. Years of giving them his best only to have them copyright the technology and pass him over for promotions made him more and more frustrated until he finally went out on his own - working on guns, ships, vehicles, or anything else that could be tinkered on in the grey market for anyone who could pay. Eventually he got a reasonable amount of notoriety for having some unique kit that could fetch a pretty penny - something that attracted the attention of a gunrunner known as Calista Beaumont. When Calista struck, instead of just robbing Zennith, they determined they'd be better off working together - and that is when their bonnie and clyde-esque relationship began. Now they find themselves aboard the Bad Omen with Tulk and AJ where they smuggle, salvage, invent, or whatever is needed to keep them afloat.
Contents
Statistics (200 points)
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10* [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 11 [3].
Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8.
Social Background
TL: 10 [0].
CF: CHW-Common (Native) [0].
Languages: Amerish (Native) [0]; French (Native) [6]; German (Native) [6].
Advantages
Artificer 3 [30]; Common Sense [10]; Eidetic Memory [5]; Reputation +4 (Genius engineer; 10 or less; Small class) [3]; Single-Minded [5]; Versatile [5].
Disadvantages
Code of Honor (Professional) [-5]; Easy to Read [-10]; Oblivious [-5]; Pacifism (Cannot Harm Innocents) [-10]; Unfit [-5]; Wealth (Struggling) [-10]; Workaholic [-5].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; Quirk-level Compulsive Behavior (OCD); Quirk-level Intolerance (Anyone within his old Korp). [-5]
Skills
Administration (A) IQ-1 [1]-13; Armoury/TL10 (Body Armor) (A) IQ+2 [1]-16†; Armoury/TL10 (Heavy Weapons) (A) IQ+2 [1]-16†; Armoury/TL10 (Missile Weapons) (A) IQ+2 [1]-16†; Armoury/TL10 (Small Arms) (A) IQ+2 [1]-16†; Armoury/TL10 (Vehicular Armor) (A) IQ+2 [1]-16†; Artist (Painting) (H) IQ-1 [2]-13; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-11; Boating/TL10 (Sailboat) (A) DX [1]-10; Brawling (E) DX [1]-10; Chemistry/TL10 (H) IQ-2 [1]-12; Computer Operation/TL10 (E) IQ+1 [2]-15; Connoisseur (Literature) (A) IQ-1 [1]-13; Connoisseur (Music) (A) IQ-1 [1]-13; Connoisseur (Visual Arts) (A) IQ-1 [1]-13; Connoisseur (Wine) (A) IQ-1 [1]-13; Diplomacy (H) IQ-3 [1]-11‡; Electrician/TL10 (A) IQ+2 [1]-16†; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-13; Electronics Operation/TL10 (Electronic Warfare) (A) IQ-1 [1]-13; Electronics Operation/TL10 (Medical) (A) IQ-1 [1]-13; Electronics Operation/TL10 (Scientific) (A) IQ-1 [1]-13; Electronics Operation/TL10 (Security) (A) IQ-1 [1]-13; Electronics Operation/TL10 (Sensors) (A) IQ-1 [1]-13; Electronics Repair/TL10 (Communications) (A) IQ+2 [1]-16†; Electronics Repair/TL10 (Computers) (A) IQ+2 [1]-16†; Electronics Repair/TL10 (Medical) (A) IQ+2 [1]-16†; Electronics Repair/TL10 (Security) (A) IQ+2 [1]-16†; Electronics Repair/TL10 (Sensors) (A) IQ+2 [1]-16†; Engineer/TL10 (Electrical) (H) IQ+1 [1]-15†; Engineer/TL10 (Electronics) (H) IQ+1 [1]-15†; Engineer/TL10 (Jump Drive) (H) IQ+2 [2]-16†; Engineer/TL10 (Materials) (H) IQ+1 [1]-15†; Engineer/TL10 (Microtechnology) (H) IQ+1 [1]-15†; Engineer/TL10 (Nanotechnology) (H) IQ+1 [1]-15†; Engineer/TL10 (Small Arms) (H) IQ+2 [2]-16†; Engineer/TL10 (Starships) (H) IQ+2 [2]-16†; Expert Skill (Gun nut) (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; Fast-Talk (A) IQ-2 [1]-12‡; Guns/TL10 (Grenade Launcher) (E) DX [1]-10; Guns/TL10 (Pistol) (E) DX+1 [2]-11; Guns/TL10 (Rifle) (E) DX [1]-10; Guns/TL10 (Shotgun) (E) DX [1]-10; Guns/TL10 (Submachine Gun) (E) DX [1]-10; History (CHW history) (H) IQ-2 [1]-12; Literature (H) IQ-2 [1]-12; Machinist/TL10 (A) IQ+2 [1]-16†; Mathematics/TL10 (Applied) (H) IQ [4]-14; Mathematics/TL10 (Computer Science) (H) IQ-2 [1]-12; Mechanic/TL10 (Jump Drive) (A) IQ+2 [1]-16†; Mechanic/TL10 (Starships) (A) IQ+2 [1]-16†; Merchant (A) IQ-1 [1]-13; Metallurgy/TL10 (H) IQ-2 [1]-12; Musical Composition (H) IQ-1 [2]-13; Musical Instrument (Space Piano) (H) IQ-1 [2]-13; Navigation/TL10 (Sea) (A) IQ-1 [1]-13; Navigation/TL10 (Space) (A) IQ-1 [1]-13; Physics/TL10 (VH) IQ-1 [4]-13; Piloting/TL10 (Contragravity) (A) DX [2]-10; Piloting/TL10 (High-Performance Spacecraft) (A) DX [2]-10; Public Speaking (A) IQ-1 [1]-13; Research/TL10 (A) IQ [2]-14; Savoir-Faire (High Society) (E) IQ-1 [1]-13‡; Savoir-Faire (Merchant) (E) IQ-1 [1]-13‡; Spacer/TL10 (E) IQ+1 [2]-15; Speed-Reading (A) IQ-1 [1]-13; Streetwise (A) IQ [4]-14‡; Swimming (E) HT [1]-10; Traps/TL10 (A) IQ-1 [1]-13; Vacc Suit/TL10 (A) DX+2 [8]-12; Writing (A) IQ [2]-14.
Footnotes
- * Conditional -1 from 'Unfit'.
- † Includes +3 from 'Artificer'.
- ‡ Includes -1 from 'Oblivious'.
Relationships
Calista (1): “Yes, dear.”