Difference between revisions of "Kenrick Woods"
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== ''Disadvantages'' == | == ''Disadvantages'' == | ||
<nowiki>Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].</nowiki><br /> | <nowiki>Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].</nowiki><br /> | ||
− | ''Quirks:'' <nowiki> | + | ''Quirks:'' <nowiki>Epitome: Walks, Talks and Acts like a Highborn; Quirk-level Sense of Duty to House Stagwood; Treats & Talks to Ser Magnus like a human. [-3]</nowiki> |
== ''Skills'' == | == ''Skills'' == | ||
− | <nowiki>Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [ | + | <nowiki>Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+1 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10‡; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13§; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ [2]-10‡; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10‡; Wrestling (A) DX-1 [1]-12.</nowiki> |
== ''Footnotes'' == | == ''Footnotes'' == | ||
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<nowiki>Medium Shield, Heavy • Bash (14): 1d+1 cr. Reach 1.</nowiki><br /> | <nowiki>Medium Shield, Heavy • Bash (14): 1d+1 cr. Reach 1.</nowiki><br /> | ||
<nowiki>Medium Shield, Heavy • Rush (14): slam+2 cr. Reach 1.</nowiki><br /> | <nowiki>Medium Shield, Heavy • Rush (14): slam+2 cr. Reach 1.</nowiki><br /> | ||
− | <nowiki>Pick Martel-de-Fer; Foebane • Pick ( | + | <nowiki>Pick Martel-de-Fer; Foebane • Pick (16): 2d+3 imp. Reach 1.</nowiki><br /> |
− | <nowiki>Pick Martel-de-Fer; Foebane • Hammer ( | + | <nowiki>Pick Martel-de-Fer; Foebane • Hammer (16): 2d+2 cr. Reach 1.</nowiki><br /> |
− | <nowiki>Pick Martel-de-Fer; Foebane • Spear ( | + | <nowiki>Pick Martel-de-Fer; Foebane • Spear (16): 1d+4 imp. Reach 1.</nowiki><br /> |
<nowiki>Pick Martel-de-Fer; Foebane • Pummel (13): 1d-5 cr. Reach C.</nowiki><br /> | <nowiki>Pick Martel-de-Fer; Foebane • Pummel (13): 1d-5 cr. Reach C.</nowiki><br /> | ||
<nowiki>Pick Martel-de-Fer; Foebane • Hilt punch (13): 1d-5 cr. Reach C.</nowiki> | <nowiki>Pick Martel-de-Fer; Foebane • Hilt punch (13): 1d-5 cr. Reach C.</nowiki> |
Revision as of 04:45, 5 August 2017
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Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called "The Hammer"
Tropes: Will Not Tell a Lie, Knight in Shining Armor, possible Secret Legacy, The Golden Rule, Nice Guy
Actor: Henry Cavill, Ref: Galadedrid Damodred from Wheel of Time
"'Tis always easier to make a friend before blood has been shed."
Notes:
- Player Character
- Born to Lady Eliza, youngest sister of Lord Stagwood, though she "died in childbirth." He is initially ignorant of his father's identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood.
- Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke's lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood's second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke's family - his uncle and cousins - as his own and is thus exceedingly loyal to them.
- Raised as a man-at-arms
- Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift.
- Gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.
- During the Battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick's express orders to the contrary; charge turned the tide of battle.
- Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as "Sir" Magnus (or more often, "His Majesty," when he insists on having things his way)
- Magnus still gets him into trouble
- Recently departed Stagwood lands and is attempting to earn sufficient coin to buy his way into a grand tourney.
Ser Kenrick Lackland (150 points)
ST 13* [30]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Damage 1d+1/2d+1; BL 34 lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10†.
Social Background
TL: 4 [0].
CF: Imperial (Native) [0].
Languages: Common (Native) [0].
Templates and Meta-Traits
Squire (Dungeon Fantasy; p. DF15:17) [0].
Advantages
Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $2,000 [4].
Perks: Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]
Disadvantages
Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].
Quirks: Epitome: Walks, Talks and Acts like a Highborn; Quirk-level Sense of Duty to House Stagwood; Treats & Talks to Ser Magnus like a human. [-3]
Skills
Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+1 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10‡; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13§; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ [2]-10‡; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10‡; Wrestling (A) DX-1 [1]-12.
Footnotes
- * Conditional +2 from 'Striking ST'.
- † Includes +1 from 'Combat Reflexes'.
- ‡ Includes +1 from 'Born War-Leader'.
- § Conditional +1 from 'Stirrups' when controlling animal.
Equipment
1× Backpack, Small ($372; 30.45 lb); 1× Bit & Bridle ($35; 3 lb); 1× Boots ($80; 3 lb); 1× Canteen ($10; 3 lb); 1× Flint ($2; 3.2 oz); 1× Horseshoes ($50; 4 lb); 1× Lance ($60; 6 lb); 1× Large Knife ($40; 1 lb); 1× Leather, Heavy (Forearms, Hands; $70; 7 lb); 1× Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5 lb); 1× Medium Shield, Heavy ($60; 14 lb); 1× Personal Basics ($5; 1 lb); 1× Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4 lb); 1× Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92 lb); 1× Pouch ($10); 1× Saddle & Tack ($150; 15 lb); 1× Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48 lb); 1× Sleeping Fur ($50; 8 lb); 1× Stirrups ($125; 20 lb); 1× Whetstone ($5; 1 lb); 1× Wineskin ($10; 4 oz); 1× Winter Clothes ($180; 4 lb); 20× Rations ($40; 10 lb).
Encumbrance
None: Basic 34 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 10.
Light: Basic 68 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
[Medium]: Basic 102 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 8.
Heavy: Basic 204 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 7.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 6.
Defenses
Parry: 11 (Axe/Mace). Block: 11 (Shield (Shield)). Dodge: 8/10. DR: 3*+5/3* (Torso).
Melee Attacks
Brawling • Punch (13): 1d cr. Reach C.
Brawling • Bite (13): 1d cr. Reach C.
Brawling • Kick (11): 1d+1 cr. Reach C,1.
Lance (12): 1d+4 imp. Reach 4.
Large Knife • Swing (13): 2d-1 cut. Reach C,1.
Large Knife • Thrust (13): 1d+1 imp. Reach C.
Medium Shield, Heavy • Bash (14): 1d+1 cr. Reach 1.
Medium Shield, Heavy • Rush (14): slam+2 cr. Reach 1.
Pick Martel-de-Fer; Foebane • Pick (16): 2d+3 imp. Reach 1.
Pick Martel-de-Fer; Foebane • Hammer (16): 2d+2 cr. Reach 1.
Pick Martel-de-Fer; Foebane • Spear (16): 1d+4 imp. Reach 1.
Pick Martel-de-Fer; Foebane • Pummel (13): 1d-5 cr. Reach C.
Pick Martel-de-Fer; Foebane • Hilt punch (13): 1d-5 cr. Reach C.
Ranged Attacks
Large Knife (9): 1d+1 imp. Range 12 yd / 23 yd. RoF 1. Shots T(1).
Campaign Log
Points Earned: 0 (logged: 0, other: 0)
Entry for 7/26/2017 [0]: Initial Character Creation
Character created using GURPS Character Assistant 4