Difference between revisions of "Kenrick Woods"

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*Player Character  
 
*Player Character  
*Born to Lady Eliza, kinswoman of [[Rikard Stagwood|Lord Stagwood]], though she "died in childbirth." He is ignorant of his father's identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood.  
+
*Born to Lady Eliza, youngest sister of [[Rikard Stagwood|Lord Stagwood]], though she "died in childbirth." He is initially ignorant of his father's identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood.  
*Raised by Lord Stagwood thus explaining why PC is so Lawful.  
+
*Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke's lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood's second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke's family - his uncle and cousins - as his own and is thus exceedingly loyal to them.
 
*Raised as a man-at-arms  
 
*Raised as a man-at-arms  
 
*Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift.  
 
*Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift.  
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<br>  
 
<br>  
  
SER KENRICK LACKLAND CR 1<br> Male Human Knight 1<br> LG Medium Humanoid<br> '''Init '''+1; Listen +0, Spot +0<br> '''Languages '''Common, Dwarven, Imperial (Marisu)<br>
+
= '''<nowiki>Ser Kenrick Lackland</nowiki>''' (150 points) =
  
----
+
'''ST''' <nowiki>13* [30]</nowiki>; '''DX''' <nowiki>13 [60]</nowiki>; '''IQ''' <nowiki>10 [0]</nowiki>; '''HT''' <nowiki>12&dagger; [20]</nowiki>.<br />
 +
<nowiki>Damage 1d+1/2d+1; BL 34&nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].</nowiki><br />
 +
<nowiki>Basic Speed 6.00 [-5]; Basic Move 6 [0]; Dodge 10&Dagger;.</nowiki>
  
'''AC 18''', touch 12, flat-footed 17<br>  
+
== ''Social Background'' ==
 +
''TL:'' <nowiki>4 [0].</nowiki><br />
 +
''Languages:'' <nowiki>Common (Native) [0].</nowiki>
  
:(+1 Dex, +4 armor, +2 shield)<br>
+
== ''Templates and Meta-Traits'' ==
 +
<nowiki>Squire (Dungeon Fantasy; p.&nbsp;DF15:17) [0].</nowiki>
  
'''hp '''16 (1d12+4)<br> '''Fort '''+5, '''Ref '''+2, '''Will '''+3<br>  
+
== ''Advantages'' ==
 +
<nowiki>Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Fit [5]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $500 [1]; Wealth (Comfortable) [10].</nowiki><br />
 +
''Perks:'' <nowiki>Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]</nowiki>
  
----
+
== ''Disadvantages'' ==
 +
<nowiki>Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7]; Vow (Never refuse a challenge to combat) [-10]; Vow (Win the Grand Tourney; Minor) [-5].</nowiki><br />
 +
''Quirks:'' <nowiki>_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]</nowiki>
  
'''Speed '''20ft.<br> '''Melee weapon '''Lance +4 (1d8+4) and<br>  
+
== ''Skills'' ==
 +
<nowiki>Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [2]-10; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10&sect;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX+1 [4]-14&para;; Shield (Shield) (E) DX+2 [4]-15; Spear (A) DX-1 [1]-12; Strategy (Land) (H) IQ [2]-10&sect;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10&sect;; Thrown Weapon (Spear) (E) DX+1 [2]-14; Wrestling (A) DX-1 [1]-12.</nowiki>
  
:Shield Bash +4 (1d4+3) and<br>  
+
== ''Footnotes'' ==
:Unarmed Strike +4 (1d3+3) and<br>  
+
: <nowiki>*&nbsp;Conditional +2 from 'Striking ST'.</nowiki>
:Warhammer +4 (1d8+3)<br>
+
: <nowiki>&dagger;&nbsp;Conditional +1 from 'Fit'.</nowiki>
 +
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 +
: <nowiki>&sect;&nbsp;Includes +1 from 'Born War-Leader'.</nowiki>
 +
: <nowiki>&para;&nbsp;Conditional +1 from 'Stirrups' when controlling animal.</nowiki>
  
'''Ranged weapon '''Shortbow +2 (1d6)<br> '''Space '''5 ft.; '''Reach '''5 ft.<br> '''Base Atk '''+1; '''Grp '''+4<br> <br> '''Combat Gear '''Gauntlet (from Armor), Lance, Scale Mail, Shield Bash, Shield, Heavy Wooden, Shortbow, Unarmed Strike, Warhammer<br>  
+
== ''Equipment'' ==
 +
<nowiki>1&times; Backpack, Small ($372; 30.45&nbsp;lb); 1&times; Bit &amp; Bridle ($35; 3&nbsp;lb); 1&times; Boots ($80; 3&nbsp;lb); 1&times; Canteen ($10; 3&nbsp;lb); 1&times; Flint ($2; 3.2&nbsp;oz); 1&times; Horseshoes ($50; 4&nbsp;lb); 1&times; Lance ($60; 6&nbsp;lb); 1&times; Large Knife ($40; 1&nbsp;lb); 1&times; Leather, Heavy (Forearms, Hands; $70; 7&nbsp;lb); 1&times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&nbsp;lb); 1&times; Medium Shield, Heavy ($60; 14&nbsp;lb); 1&times; Personal Basics ($5; 1&nbsp;lb); 1&times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&nbsp;lb); 1&times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&nbsp;lb); 1&times; Pouch ($10); 1&times; Saddle &amp; Tack ($150; 15&nbsp;lb); 1&times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&nbsp;lb); 1&times; Sleeping Fur ($50; 8&nbsp;lb); 1&times; Stirrups ($125; 20&nbsp;lb); 1&times; Whetstone ($5; 1&nbsp;lb); 1&times; Wineskin ($10; 4&nbsp;oz); 1&times; Winter Clothes ($180; 4&nbsp;lb); 20&times; Rations ($40; 10&nbsp;lb).</nowiki>
  
----
+
== ''Encumbrance'' ==
 +
<nowiki>None: Basic 34&nbsp;lb.  Ground Move 6&nbsp;yd; Water Move 1&nbsp;yd; Jump 6&nbsp;yd.  Dodge 10.</nowiki><br />
 +
<nowiki>Light: Basic 68&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 9.</nowiki><br />
 +
<nowiki>[Medium]: Basic 102&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 8.</nowiki><br />
 +
<nowiki>Heavy: Basic 204&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 7.</nowiki><br />
 +
<nowiki>X-Heavy: Basic 340&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 6.</nowiki>
  
'''Abilities''' Str 16 Dex 13 Con 18 Int 14 Wis 10 Cha 15<br> '''SQ '''Fighting Challenge +1 (Ex), Knight's Challenge, Knights Code, Subtype - Human, Type - Humanoid<br> '''Feats '''Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Educated, Luck of Heroes, Martial Weapon Proficiency - All, Shield Proficiency, Simple Weapon Proficiency - All, Wild Cohort<br> '''Skills '''Balance -5, Bluff +3, Climb -3, Diplomacy +4, Escape Artist -5, Gather Information +3, Handle Animal +4, Hide -5, Intimidate +2, Jump -7, Knowledge: History +6, Knowledge: Nobility &amp; Royalty +8, Move Silently -5, Ride +5, Sense Motive -1, Swim -9<br> '''Possessions '''combat gear plus Explorer's Outfit (Free), Money, Pouch, belt (3 @ 2.04 lbs), Sunrod<br>  
+
== ''Defenses'' ==
 +
<nowiki>Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).</nowiki>
  
----
+
== ''Melee Attacks'' ==
 +
<nowiki>Brawling &bull; Punch (13): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Brawling &bull; Bite (13): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Brawling &bull; Kick (11): 1d+1 cr.  Reach C,1.</nowiki><br />
 +
<nowiki>Lance (12): 1d+4 imp.  Reach 4.</nowiki><br />
 +
<nowiki>Large Knife &bull; Swing (13): 2d-1 cut.  Reach C,1.</nowiki><br />
 +
<nowiki>Large Knife &bull; Thrust (13): 1d+1 imp.  Reach C.</nowiki><br />
 +
<nowiki>Medium Shield, Heavy &bull; Bash (15): 1d+1 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Medium Shield, Heavy &bull; Rush (15): slam+2 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Pick Martel-de-Fer; Foebane &bull; Pick (16): 2d+3 imp.  Reach 1.</nowiki><br />
 +
<nowiki>Pick Martel-de-Fer; Foebane &bull; Hammer (16): 2d+2 cr.  Reach 1.</nowiki><br />
 +
<nowiki>Pick Martel-de-Fer; Foebane &bull; Spear (16): 1d+4 imp.  Reach 1.</nowiki><br />
 +
<nowiki>Pick Martel-de-Fer; Foebane &bull; Pummel (13): 1d-5 cr.  Reach C.</nowiki><br />
 +
<nowiki>Pick Martel-de-Fer; Foebane &bull; Hilt punch (13): 1d-5 cr.  Reach C.</nowiki>
 +
 
 +
== ''Ranged Attacks'' ==
 +
<nowiki>Large Knife (9): 1d+1 imp.  Range 12&nbsp;yd / 23&nbsp;yd.  RoF 1.  Shots T(1).</nowiki>
 +
 
 +
== ''Campaign Log'' ==
 +
<nowiki>Points Earned: 0 (logged: 0, other: 0)</nowiki>
 +
 
 +
=== ''<nowiki>Entry for 7/26/2017 [0]: Initial Character Creation</nowiki>'' ===
 +
<nowiki>Character created using GURPS Character Assistant 4</nowiki>
  
'''Fighting Challenge +1 (Ex)''' Swift; Gain morale bon on Will, att and dam vs 1 foe, lasts 5+ Cha bon rds<br> '''Knight's Challenge''' Manipulate enemy egos to use special abilities<br> '''Knights Code''' May not gain flank bonus, attack flat-footed foe, or deal lethal dam to helpless<br> '''Subtype - Human''' Subtype for a set of humanoids who do not share a common language.<br> '''Type - Humanoid''' Unless otherwise noted humanoids have these features. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Contents copyright Wizards of the Coast, Inc. 'd20 System' is a trademark of Wizards of the Coast, Inc. and is used with permission.
 
  
 
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]]
 
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]]

Revision as of 04:02, 2 August 2017

Fglewikitop.png
Kenrick.jpg
Name Kenrick "Lackland"
Age 20
Race Human
Class Knight
Status PC (Living)
Rank
Allegiance Generica
Culture
Religion Imperial
Residence

Arms-kenrick.png
Wikibottom.png


Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called "The Hammer"
Tropes: Will Not Tell a Lie, Knight in Shining Armor, possible Secret Legacy, The Golden Rule, Nice Guy
Actor: Henry Cavill, Ref: Galadedrid Damodred from Wheel of Time

"'Tis always easier to make a friend before blood has been shed."

Notes:
  • Player Character
  • Born to Lady Eliza, youngest sister of Lord Stagwood, though she "died in childbirth." He is initially ignorant of his father's identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood.
  • Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke's lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood's second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke's family - his uncle and cousins - as his own and is thus exceedingly loyal to them.
  • Raised as a man-at-arms
  • Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift.
  • Gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.
  • During the Battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick's express orders to the contrary; charge turned the tide of battle.
  • Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as "Sir" Magnus (or more often, "His Majesty," when he insists on having things his way)
  • Magnus still gets him into trouble
  • Recently departed Stagwood lands and is attempting to earn sufficient coin to buy his way into a grand tourney.


Ser Kenrick Lackland (150 points)

ST 13* [30]; DX 13 [60]; IQ 10 [0]; HT 12† [20].
Damage 1d+1/2d+1; BL 34 lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.00 [-5]; Basic Move 6 [0]; Dodge 10‡.

Social Background

TL: 4 [0].
Languages: Common (Native) [0].

Templates and Meta-Traits

Squire (Dungeon Fantasy; p. DF15:17) [0].

Advantages

Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Fit [5]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $500 [1]; Wealth (Comfortable) [10].
Perks: Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]

Disadvantages

Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7]; Vow (Never refuse a challenge to combat) [-10]; Vow (Win the Grand Tourney; Minor) [-5].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [2]-10; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10§; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX+1 [4]-14¶; Shield (Shield) (E) DX+2 [4]-15; Spear (A) DX-1 [1]-12; Strategy (Land) (H) IQ [2]-10§; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10§; Thrown Weapon (Spear) (E) DX+1 [2]-14; Wrestling (A) DX-1 [1]-12.

Footnotes

* Conditional +2 from 'Striking ST'.
† Conditional +1 from 'Fit'.
‡ Includes +1 from 'Combat Reflexes'.
§ Includes +1 from 'Born War-Leader'.
¶ Conditional +1 from 'Stirrups' when controlling animal.

Equipment

1× Backpack, Small ($372; 30.45 lb); 1× Bit & Bridle ($35; 3 lb); 1× Boots ($80; 3 lb); 1× Canteen ($10; 3 lb); 1× Flint ($2; 3.2 oz); 1× Horseshoes ($50; 4 lb); 1× Lance ($60; 6 lb); 1× Large Knife ($40; 1 lb); 1× Leather, Heavy (Forearms, Hands; $70; 7 lb); 1× Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5 lb); 1× Medium Shield, Heavy ($60; 14 lb); 1× Personal Basics ($5; 1 lb); 1× Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4 lb); 1× Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92 lb); 1× Pouch ($10); 1× Saddle & Tack ($150; 15 lb); 1× Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48 lb); 1× Sleeping Fur ($50; 8 lb); 1× Stirrups ($125; 20 lb); 1× Whetstone ($5; 1 lb); 1× Wineskin ($10; 4 oz); 1× Winter Clothes ($180; 4 lb); 20× Rations ($40; 10 lb).

Encumbrance

None: Basic 34 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 10.
Light: Basic 68 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
[Medium]: Basic 102 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 8.
Heavy: Basic 204 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 7.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 6.

Defenses

Parry: 11 (Axe/Mace). Block: 11 (Shield (Shield)). Dodge: 8/10. DR: 3*+5/3* (Torso).

Melee Attacks

Brawling • Punch (13): 1d cr. Reach C.
Brawling • Bite (13): 1d cr. Reach C.
Brawling • Kick (11): 1d+1 cr. Reach C,1.
Lance (12): 1d+4 imp. Reach 4.
Large Knife • Swing (13): 2d-1 cut. Reach C,1.
Large Knife • Thrust (13): 1d+1 imp. Reach C.
Medium Shield, Heavy • Bash (15): 1d+1 cr. Reach 1.
Medium Shield, Heavy • Rush (15): slam+2 cr. Reach 1.
Pick Martel-de-Fer; Foebane • Pick (16): 2d+3 imp. Reach 1.
Pick Martel-de-Fer; Foebane • Hammer (16): 2d+2 cr. Reach 1.
Pick Martel-de-Fer; Foebane • Spear (16): 1d+4 imp. Reach 1.
Pick Martel-de-Fer; Foebane • Pummel (13): 1d-5 cr. Reach C.
Pick Martel-de-Fer; Foebane • Hilt punch (13): 1d-5 cr. Reach C.

Ranged Attacks

Large Knife (9): 1d+1 imp. Range 12 yd / 23 yd. RoF 1. Shots T(1).

Campaign Log

Points Earned: 0 (logged: 0, other: 0)

Entry for 7/26/2017 [0]: Initial Character Creation

Character created using GURPS Character Assistant 4