Difference between revisions of "Anson Law"

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(Notes)
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=Notes=
 
=Notes=
 
*Has a real-looking plastic 8-ball he throws at (friendly) people when they tell bad jokes or call him "Annie" (and keeps a real one for unfriendly types)
 
*Has a real-looking plastic 8-ball he throws at (friendly) people when they tell bad jokes or call him "Annie" (and keeps a real one for unfriendly types)
*A bit more “comfortable” in life-or-death situations than normal folk; but what could that mean?…
+
*A bit more “comfortable” in life-or-death situations than normal folk; has clearly seen some action in the military, though he never talks about it.
  
 
[[Category:S3M]][[Category:S3M Personnel]]
 
[[Category:S3M]][[Category:S3M Personnel]]

Revision as of 06:37, 11 February 2017

ALaw2.jpg

Name Anson Law
Age 60
Homeworld USA
Affiliation NA
Role Bar Owner
Status NPC (Active)
@PCs Friend

Concept

Wisened owner/bartender at Hard Vacuum

Appearance

This bartender’s steady gaze, grizzled demeanor, and long salt-and-pepper can be just as intimating as a shotgun.

Roleplaying

Until he trusts someone, he’s distant. If he trusts them, he’s very direct with his questions and advice, bordering on rude.

Personality

He has no patience for idiots or for overly-complicated schemes.

Motivation

His life savings are in his bar, and he tracks the flow of information and activity in the area in order to protect it.

Background

After careers as a military officer and as an adventurer were both violently cut short by a failure to properly plan ahead, Anson invested what was left of his estate in a bar on the cheap side of the station. By keeping an ear to the ground and an occasional hand on the tiller, he managed to leverage his way into owning the entire building. He’s very interested in any activities that will affect him and his business, and will do what he can to direct them. Over the years, he has developed a circle of contacts and a collection of weapons and other gear that adventurers will find useful. Anson is an excellent sounding board for the PCs’ plans, and can be a great resource for them. Be careful that he does not become a GMPC, directing the party’s actions.

Traits

Aggressive, business, counselor, wealthy

Notes

  • Has a real-looking plastic 8-ball he throws at (friendly) people when they tell bad jokes or call him "Annie" (and keeps a real one for unfriendly types)
  • A bit more “comfortable” in life-or-death situations than normal folk; has clearly seen some action in the military, though he never talks about it.