Difference between revisions of "Category:Autoduel"

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[http://tvtropes.org/pmwiki/pmwiki.php/Main/AfterTheEnd After the End]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld Crapsack World]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture Used Future]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/CyberpunkWithAChanceOfRain Cyberpunk with a Chance of Rain]: Inverted (“Dust Bowl”); [http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality Grey and Gray Morality]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/SocietyIsToBlame Society is to Blame]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceState Police State]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/WretchedHive Wretched Hive]: the Nethers
 
[http://tvtropes.org/pmwiki/pmwiki.php/Main/AfterTheEnd After the End]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld Crapsack World]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture Used Future]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/CyberpunkWithAChanceOfRain Cyberpunk with a Chance of Rain]: Inverted (“Dust Bowl”); [http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyAndGrayMorality Grey and Gray Morality]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/SocietyIsToBlame Society is to Blame]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/PoliceState Police State]; [http://tvtropes.org/pmwiki/pmwiki.php/Main/WretchedHive Wretched Hive]: the Nethers
  
=Characters=
+
=Setting=
 
[[File:Deathrace.jpg|350px|right|thumb]]
 
[[File:Deathrace.jpg|350px|right|thumb]]
  
''Refer to [[Campaign Info]] for more information about the setting''
+
''Refer to [[:Category:Campaign Information, Autoduel|Campaign Information]] for more information about the setting''
  
 
===Baseline===
 
===Baseline===
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*Tech Level: TL9 (Early—TL8 is most common, with TL9 as state-of-the-art)
 
*Tech Level: TL9 (Early—TL8 is most common, with TL9 as state-of-the-art)
  
===Character Points and Traits===
+
===Notes===
200/-75/-5 points; +5 for backstory and/or 3×3
 
*Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
 
*Enemies are restricted to a Frequency of 6, unless multiple characters share the same enemy
 
*All PCs may start with a ''free'' Ally at 75% CPs (150/-75/-5), with a Frequency of Appearance of "Plot," which will also serve as a backup-PC
 
 
 
===Wealth and Equipment===
 
Starting Wealth, Cost of Living (per Status) per '''''GURPS Autoduel''''' (3e) p.64:
 
<blockquote>Starting wealth for an Autoduel America campaign is $15,000. This may not seem like a lot, but that’s because the majority of the public are Struggling to Poor. The PCs start with Average wealth, average in that most of the money is held by a select few.
 
 
 
Unless your character is going to start in some kind of Amateur Night scenario, he’ll probably want his own car. A good, safe reliable car costs too much to begin with. Therefore, a character may spend character points to buy a vehicle before play starts. For each point spent, the PC gets half of his starting wealth – up to a total of $15,000 for Poor or Struggling, $30,000 for Average or better – to purchase a car. Any “leftover” money is lost, so buy some extra fuzzy dice and air fresheners. The only vehicle a Dead Broke character may start with is an abandoned wreck, and only if he’s living in it.</blockquote>
 
*Prices and availability of equipment will be based on '''''GURPS Autoduel''''' (3e) primarily; gear from other sources may be allowed on a case-by-case basis, and costs will likely be adjusted to fit the setting
 
*Early TL9, no Superscience (cybernetics and cloning are "advanced"); ETC (UT139) is only available for mounted/vehicular weapons; for additional tech info, refer to "State of the Art, Pt 1," "State of the Art, Pt 2"
 
 
 
===Setting Issues===
 
 
*Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
 
*Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
*After initial captured assets have been determined, we will use the "Ships and Crews" section of Spaceships 2 (p.26) to deal with any additional capital the company might need—obviously, replace "ship" with "company" in these cases
 
 
=Notes=
 
 
*'80s "Retro-Future"
 
*'80s "Retro-Future"
*"City-Speak" (Ref:''Bladerunner'') is very common; Ref: Chinese, in ''Firefly.'' Every good cop knows the lingo…
 

Latest revision as of 07:55, 31 January 2018

GURPSAutoduelFE-sm.jpg

Tropes

After the End; Crapsack World; Used Future; Cyberpunk with a Chance of Rain: Inverted (“Dust Bowl”); Grey and Gray Morality; Society is to Blame; Police State; Wretched Hive: the Nethers

Setting

Deathrace.jpg

Refer to Campaign Information for more information about the setting

Baseline

  • Reference Language: English
  • Reference Culture: Western
  • Reference Area: Oklahoma City Metropolitan Area
  • Tech Level: TL9 (Early—TL8 is most common, with TL9 as state-of-the-art)

Notes

  • Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
  • '80s "Retro-Future"