Difference between revisions of "Category:Thieves' Guilds"

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=Details=
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Ruler: The Council of Elders (×7)<br>
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Seat: The Stones of Prophecy, Secret Location somewhere in the [[:Category:Elfwood|Elfwood]]
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=Tropes=
 
=Tropes=
 
[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThievesGuild Thieves’ Guild], [http://tvtropes.org/pmwiki/pmwiki.php/Main/GenericEthnicCrimeGang Generic Ethnic Crime Gang]  
 
[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThievesGuild Thieves’ Guild], [http://tvtropes.org/pmwiki/pmwiki.php/Main/GenericEthnicCrimeGang Generic Ethnic Crime Gang]  
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= Perception =
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= Origin and History  =
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= Locations  =
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= Ranks  =
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*(Your Excellency) His Venerable Excellency, X, Elder of the (Druidic) Order (and Protector of the Balance)
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*(Your Excellency) His Excellency, X, Priest of the (Druidic) Order
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*The Honourable X, Shepherd/Ranger of the (Druidic) Order
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*X, Initiate of the (Druidic) Order
  
 
=Practices=
 
=Practices=
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The working language of such a guild is typically a [https://tvtropes.org/pmwiki/pmwiki.php/Main/ThievesCant Thieves' Cant].  
 
The working language of such a guild is typically a [https://tvtropes.org/pmwiki/pmwiki.php/Main/ThievesCant Thieves' Cant].  
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= Rumor Has It…  =
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= Behind the Scenes  =
  
 
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]][[Category:Trade Guilds]]
 
[[Category:Legends_of_Generica]][[Category:Organizations of Clichéa]][[Category:Trade Guilds]]

Revision as of 09:32, 10 December 2020

Details

Ruler: The Council of Elders (×7)
Seat: The Stones of Prophecy, Secret Location somewhere in the Elfwood

Tropes

Thieves’ Guild, Generic Ethnic Crime Gang

Perception

Origin and History

Locations

Ranks

  • (Your Excellency) His Venerable Excellency, X, Elder of the (Druidic) Order (and Protector of the Balance)
  • (Your Excellency) His Excellency, X, Priest of the (Druidic) Order
  • The Honourable X, Shepherd/Ranger of the (Druidic) Order
  • X, Initiate of the (Druidic) Order

Practices

Nobody can just be a criminal in this town. If you want to rob, extort, embezzle, pilfer, plunder or otherwise take what isn't yours, you need to be a member in good standing of the thieves' guild. Common to fantasy stories, the guild provides protection to its members (and eliminates their competition) in exchange for a cut of their ill-gotten gains. Sometimes, the guild will extend to assassins and other criminals; others handle only larceny. Similar to The Mafia, but there is no competing group of outlaws, nor solo operators. If you so much as cut a purse and you're not paying dues to the guild, someone cuts your throat.

Usually there is a boss of the thieves, a King of Thieves, who gets a cut of the proceeds from any heist. Most guilds have layers of organization; depending on how many, the people doing the actual thieving may get a minority of what they actually steal (there is more than one way to take someone's money). Often, thieving is treated as a craft, and would-be members must go through an apprenticeship before becoming true guild members.

Often, the legitimate powers that be will turn a blind eye to the guild's dealings, as long as the members lay off certain targets (e.g. nobles). Sometimes, the thieves' guild is more powerful than the recognized authority. There could easily be a civil war if the balance of power shifts or the authorities want something, however. If more than one guild begins to operate in town, the fantasy equivalent of a Mob War can easily break out.

The working language of such a guild is typically a Thieves' Cant.

Rumor Has It…

Behind the Scenes

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Thieves' Guilds"

The following 14 pages are in this category, out of 14 total.