Difference between revisions of "Kenrick Woods"

From Coregroup Wiki
Jump to: navigation, search
(Ser Kenrick Lackland (155 points))
 
(53 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Character1
 
{{Character1
 
|Image          = [[Image:Kenrick.jpg|200px]]
 
|Image          = [[Image:Kenrick.jpg|200px]]
|Name            = Kenrick "Lackland"
+
|Name            = Kenrick Woods
|Age            = 20
+
|Age            = 21
 
|Race            = [[Races_of_Clichéa#Humans|Human]]
 
|Race            = [[Races_of_Clichéa#Humans|Human]]
|Allegiance      = [[Generica]]
+
|Rank            = Feudal 2<br>Guild 1
 +
|Allegiance      = [[:Category:Heroes' Guild of Imperia|Heroes' Guild]]
 
|Class          = Knight
 
|Class          = Knight
|Religion        = Imperial
+
|Culture        = Generic
 +
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]
 +
|Residence      = [[:Category:The Capital|The Capital]]
 
|Status          = PC (Living)
 
|Status          = PC (Living)
 
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]
 
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]
 
}}  
 
}}  
 +
Title: Ser Kenrick Woods "the Hammer", [[:Category:Heroes' Guild of Imperia|Man-at-Arms of the Heroes' Guild]], Defender of the Capital<br>Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time
  
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called "The Hammer"<br> Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]<br> Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time
+
=Concept=
 +
Chivalric Landless Knight
  
 
''"'Tis always easier to make a friend before blood has been shed."''  
 
''"'Tis always easier to make a friend before blood has been shed."''  
  
= '''<nowiki>Ser Kenrick Lackland</nowiki>''' (155 points) =
+
=Tropes=
 +
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]
 +
 
 +
=Details=
 +
===Background===
 +
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood's second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc's circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.
 +
 
 +
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.
 +
 
 +
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king's chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick's skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin's notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.
 +
 
 +
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king's call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick's horse, Magnus, chose to charge without warning and against his rider's express orders to stop. The rest of the squadron, upon seeing their commander's squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown's favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &quot;Ser&quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.
 +
 
 +
Now a knight, he sought and received Lord Stagwood's permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer's Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.
 +
 
 +
===Supporting Cast===
 +
*Ser Magnus: Kenrick's oddly-intelligent warhorse
 +
*Patron Justan Blount of St. Cudgel's Parish: Local priest and confidant/mentor
 +
*Daisy Harker: Housemaid at Duc Rikard's townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard's spymaster
 +
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard's townhouse
 +
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard's
 +
*Prissia Highhorse: Rudo's sister, lady-in-waiting for the Princess, potential target of courtly love
 +
 
 +
= '''<nowiki>Ser Kenrick Woods</nowiki>''' (206 points) =
  
 
'''ST''' <nowiki>13* [30]</nowiki>; '''DX''' <nowiki>13 [60]</nowiki>; '''IQ''' <nowiki>10 [0]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
 
'''ST''' <nowiki>13* [30]</nowiki>; '''DX''' <nowiki>13 [60]</nowiki>; '''IQ''' <nowiki>10 [0]</nowiki>; '''HT''' <nowiki>12 [20]</nowiki>.<br />
 
<nowiki>Damage 1d/2d; BL 34&nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].</nowiki><br />
 
<nowiki>Damage 1d/2d; BL 34&nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].</nowiki><br />
<nowiki>Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&dagger;.</nowiki>
+
<nowiki>Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&dagger;.</nowiki><br />
 +
<nowiki>6'1&quot;; 220.</nowiki>
  
 
== ''Social Background'' ==
 
== ''Social Background'' ==
 
''TL:'' <nowiki>4 [0].</nowiki><br />
 
''TL:'' <nowiki>4 [0].</nowiki><br />
 
''CF:'' <nowiki>Imperial (Native) [0].</nowiki><br />
 
''CF:'' <nowiki>Imperial (Native) [0].</nowiki><br />
''Languages:'' <nowiki>Common (Native) [0].</nowiki>
+
''Languages:'' <nowiki>Antagonese (Accented/None) [2]; Common (Native) [0].</nowiki>
  
 
== ''Templates and Meta-Traits'' ==
 
== ''Templates and Meta-Traits'' ==
Line 30: Line 59:
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>Adventurer's Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].</nowiki><br />
+
<nowiki>Adventurer's Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].</nowiki><br />
''Perks:'' <nowiki>Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]</nowiki>
+
''Perks:'' <nowiki>Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].</nowiki><br />
+
<nowiki>Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].</nowiki><br />
''Quirks:'' <nowiki>_Unused Quirk 4; _Unused Quirk 5; Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Treats &amp; talks to Ser Magnus like a human. [-5]</nowiki>
+
''Quirks:'' <nowiki>Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp; talks to Ser Magnus like a human. [-3]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ+1 [2]-11&Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&Dagger;; Wrestling (A) DX-1 [1]-12.</nowiki><br />
+
<nowiki>Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.</nowiki><br />
''Techniques:'' <nowiki>Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15.</nowiki>
+
''Techniques:'' <nowiki>Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.</nowiki>
  
 
== ''Footnotes'' ==
 
== ''Footnotes'' ==
Line 45: Line 74:
 
: <nowiki>&dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 
: <nowiki>&dagger;&nbsp;Includes +1 from 'Combat Reflexes'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +2 from 'Born War-Leader'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +2 from 'Born War-Leader'.</nowiki>
: <nowiki>&sect;&nbsp;Conditional +1 from 'Stirrups' when controlling animal.</nowiki>
+
: <nowiki>&sect;&nbsp;Conditional +1 from 'Stirrups' when controlling animal, +1 from 'War Saddle' when rolling to stay seated.</nowiki>
 
 
== ''Equipment'' ==
 
<nowiki>1&times; Backpack, Small ($372; 30.45&nbsp;lb); 1&times; Bit &amp; Bridle ($35; 3&nbsp;lb); 1&times; Boots ($80; 3&nbsp;lb); 1&times; Canteen ($10; 3&nbsp;lb); 1&times; Flint ($2; 3.2&nbsp;oz); 1&times; Horseshoes ($50; 4&nbsp;lb); 1&times; Lance ($60; 6&nbsp;lb); 1&times; Large Knife ($40; 1&nbsp;lb); 1&times; Leather, Heavy (Forearms, Hands; $70; 7&nbsp;lb); 1&times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&nbsp;lb); 1&times; Medium Shield, Heavy ($60; 14&nbsp;lb); 1&times; Personal Basics ($5; 1&nbsp;lb); 1&times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&nbsp;lb); 1&times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&nbsp;lb); 1&times; Pouch ($10); 1&times; Saddle &amp; Tack ($150; 15&nbsp;lb); 1&times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&nbsp;lb); 1&times; Sleeping Fur ($50; 8&nbsp;lb); 1&times; Stirrups ($125; 20&nbsp;lb); 1&times; Whetstone ($5; 1&nbsp;lb); 1&times; Wineskin ($10; 4&nbsp;oz); 1&times; Winter Clothes ($180; 4&nbsp;lb); 20&times; Rations ($40; 10&nbsp;lb).</nowiki>
 
 
 
== ''Encumbrance'' ==
 
<nowiki>None: Basic 34&nbsp;lb.  Ground Move 6&nbsp;yd; Water Move 1&nbsp;yd; Jump 6&nbsp;yd.  Dodge 10.</nowiki><br />
 
<nowiki>Light: Basic 68&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 9.</nowiki><br />
 
<nowiki>[Medium]: Basic 102&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 8.</nowiki><br />
 
<nowiki>Heavy: Basic 204&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 7.</nowiki><br />
 
<nowiki>X-Heavy: Basic 340&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 6.</nowiki>
 
 
 
== ''Defenses'' ==
 
<nowiki>Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).</nowiki>
 
 
 
== ''Melee Attacks'' ==
 
<nowiki>Brawling &bull; Punch (13): 1d-1 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Bite (13): 1d-1 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (11): 1d cr.  Reach C,1.</nowiki><br />
 
<nowiki>Lance (12): 1d+3 imp.  Reach 4.</nowiki><br />
 
<nowiki>Large Knife &bull; Swing (13): 2d-2 cut.  Reach C,1.</nowiki><br />
 
<nowiki>Large Knife &bull; Thrust (13): 1d imp.  Reach C.</nowiki><br />
 
<nowiki>Medium Shield, Heavy &bull; Bash (14): 1d cr.  Reach 1.</nowiki><br />
 
<nowiki>Medium Shield, Heavy &bull; Rush (14): slam+2 cr.  Reach 1.</nowiki><br />
 
<nowiki>Pick Martel-de-Fer; Foebane &bull; Pick (16): 2d+2 imp.  Reach 1.</nowiki><br />
 
<nowiki>Pick Martel-de-Fer; Foebane &bull; Hammer (16): 2d+1 cr.  Reach 1.</nowiki><br />
 
<nowiki>Pick Martel-de-Fer; Foebane &bull; Spear (16): 1d+3 imp.  Reach 1.</nowiki><br />
 
<nowiki>Pick Martel-de-Fer; Foebane &bull; Pummel (13): 1d-5 cr.  Reach C.</nowiki><br />
 
<nowiki>Pick Martel-de-Fer; Foebane &bull; Hilt punch (13): 1d-5 cr.  Reach C.</nowiki>
 
 
 
== ''Ranged Attacks'' ==
 
<nowiki>Large Knife (9): 1d imp.  Range 11&nbsp;yd / 21&nbsp;yd.  RoF 1.  Shots T(1).</nowiki>
 
 
 
== ''Notes'' ==
 
<nowiki>Quote: &quot;'Tis always easier to make a friend before blood has been shed.&quot;</nowiki>
 
 
 
<nowiki>Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood's second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc's circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.</nowiki>
 
 
 
<nowiki>Raised as a man-at-arms, Kenrick participated in many small skirmishes from an early age. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.</nowiki>
 
 
 
<nowiki>Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king's call and Kenrick rode alongside him. At the final battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus - Kenrick's horse - decided to lead a reckless charge against Kenrick's express orders to the contrary; this charge turned the tide of battle as a group of Royalist cavalry led by a cowardly nobleman saw this charge and thought the order to attack had been given. Afterward, Kenrick would be knighted by King Jon himself, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; he still refers to the horse as &quot;Ser&quot; Magnus (or more often, &quot;His Majesty,&quot; when he insists on having things his way.) Ser Magnus still gets him into trouble from time to time.</nowiki>
 
 
 
<nowiki>Now a knight, he sought and received Lord Stagwood's permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer's Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.</nowiki>
 
 
 
<nowiki>* Meta-note: His father was Rayna Starkweather's father ... and Brother Maykew Getwelle's father as well. Only Rayna is legitimate.</nowiki>
 
 
 
== ''Campaign Log'' ==
 
<nowiki>Points Earned: 5 (logged: 5, other: 0)</nowiki>
 
  
=== ''<nowiki>Entry for 8/4/2017 [5]: Character Background</nowiki>'' ===
+
== ''Other Traits'' ==
<nowiki>&lt;enter notes here&gt;</nowiki>
+
'''CK2:''' [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; '''Focus:''' [[Image:War_focus.png|24px]]; '''Ambition:''' [[Image:Obj_ask_liege.png|24px]]
  
=== ''<nowiki>Entry for 7/26/2017 [0]: Initial Character Creation</nowiki>'' ===
+
=Notes=
<nowiki>Character created using GURPS Character Assistant 4</nowiki>
+
*Previously resided at the Stagwood house in the Noble District of the Capital, in St. Cudgel's Ward (usually absent the Duc). Recently relocated to Banner Hall.
 +
* Meta-note: His father was Rayna Starkweather's father, Randyl, ... who is Brother Maykew Getwelle's father as well. Only Rayna is legitimate. He considers Rayna as his sister, although they have no actual confirmation of this status; only Maykew knows about his own familial relationship at this time.
 +
*Title prior to 15 Earliwinter 1000 AE ([https://blog.olympusrpg.org/?p=3841 Legends II:XII]): Ser Kenrick Woods "the Hammer", [[:Category:Heroes' Guild of Imperia|Initiate of the Heroes' Guild]]
  
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]][[Category:Court of the Woodlands]]
+
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]][[Category:Starkweather]]

Latest revision as of 03:56, 25 September 2023

Fglewikitop.png
Kenrick.jpg
Name Kenrick Woods
Age 21
Race Human
Class Knight
Status PC (Living)
Rank Feudal 2
Guild 1
Allegiance Heroes' Guild
Culture Generic
Religion Pantheonism
Residence The Capital

Arms-kenrick.png
Wikibottom.png

Title: Ser Kenrick Woods "the Hammer", Man-at-Arms of the Heroes' Guild, Defender of the Capital
Actor: Henry Cavill, Ref: Galadedrid Damodred from Wheel of Time

Concept

Chivalric Landless Knight

"'Tis always easier to make a friend before blood has been shed."

Tropes

Will Not Tell a Lie, Knight in Shining Armor, The Golden Rule, Nice Guy

Details

Background

Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood's second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc's circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.

Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.

Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to Ser Robin of House Baylor, a minor knight sworn to the service of Stagwood but related to the king's chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick's skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin's notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, & got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.

Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king's call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick's horse, Magnus, chose to charge without warning and against his rider's express orders to stop. The rest of the squadron, upon seeing their commander's squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown's favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific "Ser" to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.

Now a knight, he sought and received Lord Stagwood's permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer's Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.

Supporting Cast

  • Ser Magnus: Kenrick's oddly-intelligent warhorse
  • Patron Justan Blount of St. Cudgel's Parish: Local priest and confidant/mentor
  • Daisy Harker: Housemaid at Duc Rikard's townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard's spymaster
  • Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard's townhouse
  • Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard's
  • Prissia Highhorse: Rudo's sister, lady-in-waiting for the Princess, potential target of courtly love

Ser Kenrick Woods (206 points)

ST 13* [30]; DX 13 [60]; IQ 10 [0]; HT 12 [20].
Damage 1d/2d; BL 34 lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].
Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10†.
6'1"; 220.

Social Background

TL: 4 [0].
CF: Imperial (Native) [0].
Languages: Antagonese (Accented/None) [2]; Common (Native) [0].

Templates and Meta-Traits

Squire (Dungeon Fantasy; p. DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p. MA199) [0].

Advantages

Adventurer's Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].
Perks: Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]

Disadvantages

Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].
Quirks: Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats & talks to Ser Magnus like a human. [-3]

Skills

Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13‡; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14§; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11‡; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12‡; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.
Techniques: Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.

Footnotes

* Conditional +1 from 'Striking ST'.
† Includes +1 from 'Combat Reflexes'.
‡ Includes +2 from 'Born War-Leader'.
§ Conditional +1 from 'Stirrups' when controlling animal, +1 from 'War Saddle' when rolling to stay seated.

Other Traits

CK2: Skilled tactician.pngBastard.pngAttractive.pngRobust.pngBrave.pngJust.pngCavalry leader.pngAdventurer.pngAward honorary title.png; Focus: War focus.png; Ambition: Obj ask liege.png

Notes

  • Previously resided at the Stagwood house in the Noble District of the Capital, in St. Cudgel's Ward (usually absent the Duc). Recently relocated to Banner Hall.
  • Meta-note: His father was Rayna Starkweather's father, Randyl, ... who is Brother Maykew Getwelle's father as well. Only Rayna is legitimate. He considers Rayna as his sister, although they have no actual confirmation of this status; only Maykew knows about his own familial relationship at this time.
  • Title prior to 15 Earliwinter 1000 AE (Legends II:XII): Ser Kenrick Woods "the Hammer", Initiate of the Heroes' Guild