Armory
(Redirected from Sonic Weapons)
Contents
Sonics
Use Force Beams, UT128-9
- Ported into TL9 as-is; +“Kinetic Stun Setting”
- Requires atmosphere; act. “sonic”
- On stun setting, in an obstructed/enclosed space within damage-d# yards radius, anyone (including firer) takes damage (half?)
- Doesn’t require ammo, start fires, but limited capacity
- Pyramid 3/37, “Blaster and Laser Design”
Kinetic Stun Setting
Any sonic beam can fire a kinetic stun setting that spreads the beam over a wider impact point. On “the lowest setting” the beam has no wounding effect (no HP are lost). It has its usual double knockback modifier, and can still inflict blunt trauma and knockback.
Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
Sonic Pistol Sonic Rifle |
4d+2 cr dkb 8d cr dkb |
6 12 |
300/900 700/2100 |
3.3/2C 8/Dp |
1 1 |
56(3) 83(5) |
6 7† |
-2 -4 |
1 1 |
$1200 $4000 |
4 3 |
- - |
Sonic (Strobe?) Grenade
Sonic Mine
Use Force Warhead, UT158
- ~64mm Warhead
Pyrosonic
Use Thermobaric Warhead, UT155
- Requires atmosphere; uses “force” to disperse fuel
- ~100mm (this may be a bit small for what’s described)
- VOMEX (Pyramid 3/51 p.9)?
Tranq guns
Use Needler/Needle Rifle, UT139-140
- Laser-enhanced; like electrolasers, trail ionized by laser, guides/speeds projectile
Slugthrowers
Use standard UT slugthrowers, ETC variant
- "Pulse Rifle"
- Colony has some for special occasions; 6ers/Phoenix use them exclusively
- Electronic firing pins; can be shorted-out w/ EMP
- Also:
- Ref: Aliens/ACMTM
- Ref: Avatar