Armory

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Sonics

Use Force Beams, UT128-9

  • Ported into TL9 as-is; +“Kinetic Stun Setting”
  • Requires atmosphere; act. “sonic”
  • On stun setting, in an obstructed/enclosed space within damage-d# yards radius, anyone (including firer) takes damage (half?)
  • Doesn’t require ammo, start fires, but limited capacity
  • Pyramid 3/37, “Blaster and Laser Design”
Kinetic Stun Setting

Any sonic beam can fire a kinetic stun setting that spreads the beam over a wider impact point. On “the lowest setting” the beam has no wounding effect (no HP are lost). It has its usual double knockback modifier, and can still inflict blunt trauma and knockback.

Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
Sonic Pistol
Sonic Rifle
4d+2 cr dkb
8d cr dkb
6
12
300/900
700/2100
3.3/2C
8/Dp
1
1
56(3)
83(5)
6
7†
-2
-4
1
1
$1200
$4000
4
3
-
-


Sonic (Strobe?) Grenade

Sonic Mine

Use Force Warhead, UT158

  • ~64mm Warhead

Pyrosonic

Use Thermobaric Warhead, UT155

  • Requires atmosphere; uses “force” to disperse fuel
  • ~100mm (this may be a bit small for what’s described)
  • VOMEX (Pyramid 3/51 p.9)?


Tranq guns

Use Needler/Needle Rifle, UT139-140

  • Laser-enhanced; like electrolasers, trail ionized by laser, guides/speeds projectile


Slugthrowers

Use standard UT slugthrowers, ETC variant

  • "Pulse Rifle"
  • Colony has some for special occasions; 6ers/Phoenix use them exclusively
  • Electronic firing pins; can be shorted-out w/ EMP
  • Also:
    • Ref: Aliens/ACMTM
    • Ref: Avatar