Free City
A Free City is a settlement that has been granted royal charter exempting it from certain feudal obligations and interference in exchange for taxes, fees and/or rents. Citizens of the city are "free men."
Privileges
A free city has a number of rights and privileges other settlements do not have:
- The right to erect a city wall
- The right to hold a market and receive income from the markets
- The right to store and exclusively trade particular goods, often only granted to a few cities
- The right to charge toll
- The right to mint city coinage
- Citizens had a relative degree of personal freedom in comparison to citizens of rural areas: they were not subject to the liegelord and had freedom of mobility — Hence the old saying, 'City air makes free'
- Well-to-do citizens could sometimes elect local government officials
- Within its boundaries the city could have a large degree of autonomy
- The right to levy taxes
Rules
- A freeman may not sue another in the king's courts, or those of any other lord, until the case has first been reported to the mayor.
- In common law, a "hue and cry" is a process by which bystanders are summoned to assist in the apprehension of a criminal who has been witnessed in the act of committing a crime.
- [Cleanliness and dumping]
- A bonded peasant escaping to live in the city may be considered free if uncontested for a year and a day. Some cities are more restrictive, requiring recommendations, or restricting foreign or class-based participation
- It is forbidden to wander at night with any open flame (torch or candle) into any castles, chambers, stables, barns or byres. Only lanterns may be used.
- [The common seal was to be properly kept; the streets were to be cleaned; poultry was to be sold only in Thursday Market to prevent innkeepers forestalling victuals; the city's troops were to be commanded by the mayor's esquires; the esquires and common serjeants were not to buy their offices, but were to be appointed by the mayor and his brethren with the assent of the commons.]
Government
The normal civic official is an amateur, serving generally for a year at considerable cost to his pocket and doubtless at much inconvenience to his business. It is not, therefore, surprising that some men seek exemption from office by the purchase of royal letters patent. This is reasonable enough if a man was old or sick, but another matter entirely when a number of able and wealthy citizens secure exemption for life.
The Parish
The smallest unit of local government is the civil parish, centered around a parish church. The boundaries of the parish may extend outside the city walls. Each has a parish clerk and two or three constables.
The Parish Committee
Parish ratepayers meet regularly in the parish church vestry, chaired by the incumbent of the parish, often the parish Patron. This committee is not established by any law, but by convenience. It is primarily concerned with matters local to the parish: the maintenance of the church and its services, the keeping of the peace, the repression of vagrancy, the relief of destitution, the mending of roads, the suppression of nuisances, the destruction of vermin, the furnishing of soldiers and sailors, even to some extent the enforcement of religious and moral discipline. It is also responsible for appointing parish officials, such as the parish clerk, overseers of the poor, sextons and scavengers, constables and nightwatchmen. The decisions and accounts of the vestry committee are administered by the parish clerk, and records of parish business are stored in a "parish chest" kept in the church and provided for security with three different locks, the individual keys to which are held by such as the parish priest and churchwardens.
Constables
Feudal Rank: 1; Status: 0+
The constables (parish constables, or petty constables) are chosen by the parishioners annually in the presence of the eldermen and wardens of each district, presented to the mayor, and their names enrolled. Like many official positions, the position is obligatory, and unpaid, although the chosen constable has the right to employ someone to perform the role on their behalf. (It is often a resented burden, as it involves a wide variety of extremely time consuming tasks.) They are at once constables of the peace and general agents of the officers of the city. Anyone seeing a "misdeed" is empowered to make an arrest: The role of the constable is as the "eyes and ears" of the court, finding evidence and recording facts on which judges can make a ruling. By extension, the constable is also the "strong arm" of the court (i.e., of the common law).
- Each civil parish typically has a small location in which the constable can confine criminals. The constable is responsible not only for confining such people, but also for delivering them to the courts. They are to report affrays and debates, and make arrests and summonses.
- They are among the people with authority to read the Riot Act, and are expected to do so if a riotous assembly arises in their parish.
- They are expected to police vagabonds and beggars, who are to be set in the stocks for three days, and then whipped until they leave the parish.
- They have a general responsibility for the local stocks, as well as for the pillory
- They are expected to punish poachers, drunks, hedge-damagers, prostitutes, church-avoiders, and fathers of bastards.
- They are expected to keep the pavements repaired and their parish clear of dung, mire, and corruption of the air.
- They are expected to monitor trading standards and pubs, catch rats, restrain loose animals, light signal beacons, provide local lodging and transport for the military, perform building control, attend inquests, and collect the parish rates.
- They are responsible for collecting national taxes, within their area.
The Ward
Much of the government of the city is conducted by the guilds and by the ward courts. The main importance of the ward is in the military organization of the city, the maintenance of its walls, and in the management of the common lands. Each has an elderman, and a ward captain, along with some supporting officers.
The Elderman
Styled: The (Right) Honourable X, Elderman of [Ward] of [City]
Feudal Rank: 2; Status: 2+; Guild Rank: 3+ "required"
The elderman is the most senior official or representative in the ward. Election to the ranks of the eldermen is made by the mayor and remaining eldermen as vacancies occur due to death, old age, or ill health. Eldermen are drawn exclusively, and the councilors preponderantly, from the class of wealthy traders, belonging to the manufacturing crafts and merchants. Such eldermen were usually elected from among the guild brothers, mostly from among those who had been an elderman before, or a bailiff, or an assessor of the guild (this indicates that before election they had been members of the merchant guild approximately twenty years). The eldermen receive no salary for their duties, thus have simultaneously to maintain their merchant activities. An elderman remains a member of the guild; he does not participate in all of the social events of the guild, although he does participate in the guild’s most important festivals and feasts.
- Both eldermen and councilors are to have robes of violet, murrey, and crimson, and eldermen also robes of scarlet which those who have served as mayor are to wear on all civic occasions.
- It is prohibited to elect brothers, fathers, or sons to the council. Some occupations, too, are regarded as incompatible.
The Captain
Feudal Rank: 1; Status: 0+
A captain (or ward constable) is in charge of a ward and responsible for levying money in it for the repair of the walls, and managing the militia. A number of wardens are also assigned as needed. The raising of troops, and money for their wages, and the inspection of the arms in the hands of citizens are all organized by ward; also the captains are responsible for opening and closing the city gates, and the wardens for clearing the walls in their wards from rushes, nettles, and weeds.
The City
The Mayor
Styled: His Worship X, Mayor of [City]
Feudal Rank/Status: 2-3; Guild Rank: 3+ "required"
The mayor is elected annually (often on Midwinter Feast Day) from amongst the eldermen of the city; re-election is common. The election of a mayor also occurs whenever the old mayor dies, retires, resigns, or fails a no-confidence vote consisting of a two-thirds majority of the council. It is his duty, which he swears to accomplish, to keep the city safe for the king, to maintain and advance its franchises, usages, and customs, and to do impartial justice to all. He is active in the various courts of the city and is the central figure in the city council. He is the recipient of mandates from the central government on every conceivable matter. He is escheator within the liberty, his name being certified to Chancery in this capacity as soon as he is elected. He acts as a liaison to the king in all civic matters. If the mayor's responsibility is great, so too is his dignity. He has a serjeant to bear his mace of office, who precedes him at all official duties, and a number of esquires and other assistants. The mayor does not serve gratis; the normal fee in is [£20] yearly.
City Council
Municipal authority has its focus in two buildings. The first is called the council chamber, where the city council meets and the main officers of the city are accommodated. The other is the City Hall, where larger meetings assemble and where the court of the mayor and bailiffs are held, though there is also an inner chamber where the election of the bailiffs may be settled.
The Small Council
The eldermanry, or the "Small Council," a council of the usually dozen or two eldermen from the wards, constitutes the administrative council of the city and the mayor's regular coadjutors in government. The eldermen meet every Senday during the year to cover business relevant to the city: court hearings, conferences, dossiers, deeds of sale or donations of property, registers, contracts and other documents, written up and kept at the City Hall. Replacement of a councilman who dies or retires is not immediately required. If a vacancy in the council should be filled, the new member is chosen by vote of the current councilmen.
The Great Council
Meeting less often, the "Great Council" consists of the eldermen and other important city leaders (typically from the guilds), usually double the number of eldermen, which convenes for matters that require a wider consensus.
The Commonalty
In the Guildhall the officers and councilors of the city from time to time faced a more genuinely representative assembly, which includes up to 48 upstanding citizens, few or none of whom—by contrast with the eldermen and councilors—have held municipal office, and most of whom are drawn from the manufacturing as distinct from the trading occupations. It is not deliberately representative of the crafts, but is represented by the searchers of the guilds, though other craftsmen might accompany them to the Guildhall. The rooting of the representation of the commonalty in the crafts gives it an organized backing which augments its political effectiveness.
The assembly of the commonalty has certain specific constitutional functions. It has a part, however limited, in choosing the mayor and approving the choice of other officers; in assenting to the imposition of financial burdens; and in consenting to ordinances for the common utility of the city. It has a role, in other words, in constituting the city government and in legislating for the city. But it also is the political assembly of the city, where all the internal stresses and strains of the day are ventilated. By means of petitions presented to the mayor and council the demands and grievances of the commonalty are made manifest and pressure is applied to have them met.
Councilors
Feudal Rank: 1; Status: 1+; Guild Rank: 3+ "required"
Like the eldermen, the councilors serve, unless promoted to the assembly, until removed by death or discharge. The qualification for membership is, if enough such men are available, previous service as bailiff. Both eldermen and councilors are sworn to aid and obey the mayor in all matters; and are ordered to accompany him, and not their crafts, in all processions
Bailiffs
Feudal Rank: 1; Status: 1+
There is one bailiff per city district. Their duties are summarized in the bailiff's oath. They have to acquit the city of its farm, enforce the assizes of bread and ale and other market regulations, empanel jurors, do justice to rich and poor, and collect the issues of the city courts. Alone or in conjunction with the mayor, they are the addressees of mandates from the central government; and, as the officers responsible for the farm, they have at their disposal all the profits and commodities pertaining to the office from ancient times. These are husgable, rents from city property, tolls, stallrents in the markets, and the issues of fairs, and courts. Like the mayor, the bailiffs have their assistants and their dignity. Each has his serjeant-at-mace, responsible for making summonses, arrests, and so forth; and there is a bailiff's clerk, originally appointed annually but also during good behaviour. The bailiffs move about the city in some state, with a serjeant preceding them and an honest servant at their back.
- They are not, however, allowed to enter freehold dwellings (the palaces and houses of the nobility, the ruling class), nor Church buildings or the University, a fact students take advantage of.
Other Officers
- There is one city chamberlain per city district. Goods and riches are not less necessary for the chamberlains. Normally, their year of office coincides with that of the mayor. The chamberlain is responsible for the treasury, the paying and collecting of city funds. Each bears a "key" as a symbol of his office (which does sometimes open the treasury's locks).
- There is one coroner per city district, chosen by the mayor, eldermen, and councilors.
- The recorder and common clerk are representatives of a new professional class; they are chosen for their professional skill and sometimes make their civic office a stepping stone to better things. It is no less noticeable that the recorders are variously employed. Apart from legal duties in the narrow sense, some fulfill the role of the city's ambassador at large. They are found wherever the city has business to do or interests to pursue.
- The bridges are each in the charge of a bridgemaster who is responsible for its maintenance, for collecting the revenues assigned to it, and for paying over any surplus to the city chamberlains.
- There are also keepers of the city weights and measures, keepers of the gates, and in some cities, city minstrels.
Courts
- More important was a court which sat every Monday in the Guildhall under the mayor and bailiffs (later the sheriffs), described in the 15th century as the court for 'common pleas' (i.e. pleas regarding wills, and of dower, services, waste, and so forth). In addition, in 1343, the mayor and bailiffs also claimed a court competent to deal with such matters as assault; (fn. 7) and between 1351 and 1392 distinct commissions of the peace for York were issued to the mayor, a few prominent citizens, and one or two royal judges. In 1392 Richard II conferred the commission of the peace ex officio upon the mayor and aldermen; and the powers they exercised in this capacity seem to have been fused with those of the older mayoral court to produce the court of the mayor and aldermen described in the city custumal. It met in the Guildhall from day to day at their discretion; and dealt with matters touching apprentices, offences against the customs and ordinances of the city, the faults of victuallers and craftsmen and civic officers, nuisances, rumour-mongers, disturbers of the peace, forgers of seals and charters, and made orders for governing the city and keeping the peace.
Other Features
Civil Militia
- Organized at the ward level, headed by the elderman, and the guilds
- Every home has an armory
- Every man is expected to serve, regardless of station, according to his means
- Most common item: torso armor; second: hand/arm armor
- Also serve as night watchmen
- Rich might hire mercs to fill in for them
Guilds
The guilds of the Capital are all designed to protect and further the social and economic interests of their membership. While not all of the Guilds have been granted or have been able to maintain a monopoly on the services and crafts they provide, they can nevertheless present a united front to any form of competition and have a recognized degree of political influence with the city council. On the first days of each season of the year, the Grand Council of Guilds meets at City Hall. All the city's Guildmasters are required to attend (and must send deputies should they be unable to do so). This meeting is used to discuss petitions and legislation before the city council that may affect the trade or business of one or more of the city's guilds, and allegedly serves the purpose of granting those city guilds not directly represented in the council a say in the city's governance.
Paramilitary Guilds
- Martial Society, Shooters' Society, Horsemens' Society, Urban Navy, Mercs
- Fight enemies, protect travelers/merchants
- Have their own liveries and banners; patron saints
- Highly organized
- Regular competitions, feasts, etc
Confraternities
Behind-the-Scenes
- The purpose of this article is to establish a baseline; YMMV
- Liberties have been taken with the exact organization, names, &c., to make more "generic" sense
- Historically, a free city answered to the king, but for simplicity, this system will keep to the "CK2" roots, where cities answer to the ruler of the province in which they exist