S3M Campaign Rules
Settings
- 200/-75 CPs
- Basic Realism: No "Cinematic" Traits; Exotic/Super Traits available by Race, or cyber/genetic modification. Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
- Early TL10 (Early = TL9 still common as a cheaper alternative); variable (TL11 available in certain polities)
- Starting Wealth: $40,000 (Gurpees)—overrules listed TL standard
- Non-human races available at GM approval
Official Rules/Options
- Impulse Buys: usage per website; use normal CP, with +3 use-or-lose Plot Points at campaign start
Unofficial Rules/Options
- No Extra Effort in Combat (probationary)
- Standard House Rules
- No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present), Acrobatic Dodge give their usual bonus as a penalty to the attacker's roll