Campaign Rules, GURPS

From Coregroup Wiki
Revision as of 14:52, 9 September 2017 by Gigermann (talk | contribs) (Starting)
Jump to: navigation, search

Characters

Starting

  • Starting CPs: 150/-50/-5; +5 for background story/bullets/etc before campaign start
    • Suitable Traits per DF1:14; "basic cinematics" allowed
    • Players are encouraged (but not required) to use Templates from DF15 Henchmen plus any DF Lens
    • All starting characters should specify a standard DF Template to which they belong; if using a "Henchman" Template, add a parenthetical reference to the Template
    • DF-related Pyramid articles will be considered "legal" (until determined otherwise)
    • Note: the Style Familiarity Perk will be honored in this campaign
  • Starting Money: DF Standard, per DF1:23
  • Tech Level: DF Standard (TL3 + TL4 weapons/armor)—"setting" TL is transitional TL3-TL4 (late Medieval to early Renaissance)
    • Functional black-powder weapons are available to Dwarves/Gnomes and are uncommon
  • Setting-Specific:
    • Reference Language: Common (AKA Generic); see Campaign Information for others.
    • Reference Culture: Imperial; see Campaign Information for others.
    • Reference Area: The Capital
    • Starting PCs will all have membership in the Heroes' Guild: Guild Rank 0 (0 pts)
    • Starting PCs will all be members of the same "brothers-at-arms" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely)
    • Select or invent an Ambition (optional)—no game effects currently, but may have affect on Plot Points/Aspect/etc.
  • Guild Coins:
PCs may start the campaign with a Guild Coin(s) already. Each coin is a Favor (Patron; Powerful Org; 9 or less), 3pts—though "frequency" in this case is "by plot" (will not be rolled for), as are the actual effects (may be more like Contacts, Ally, etc. in some instances)

In Play

  • Per DF, characters may be improved with any Trait from their specified DF character Template without excuse at any time (at GM's discretion) as they have the unspent points to purchase them. This rule will be extended to Martial Arts (and other) Styles.

House Rules & Mechanics

  • Plot Points: see Olympus Wiki
    • GP—haven't decided how to distribute, but will likely be using a "common pool" for the group rather than individual
    • Karma (Paragon/Renegade) Points —GM Note: I'm currently undecided on this one
    • Special Purpose as needed: Planning Points, Tactics Points

Setting Rules & Conditions

Magic

  • "Never Something for nothing": all spells must use a "component" of some kind to fuel the effect; the Player is free to make something up. Once determined, the component can be re-used indefinitely or changed for a better (or more immediately-accessible) idea at the Player's discretion. Materials so designated do not need to be specifically tracked, except as a plot device.
  • “Mass-produced” magic items have #% chance of exhibiting a quirk of some kind

D&D 3.5

Published Systems

Ambitions Reference (CK2)

Below is a list of relevant ambitions in Crusader Kings II, for examples. Effects do not apply to the campaign, only CK2:

Ambition Available Goal Benefit Bonus
Image:obj_amass_wealth.png Amass Wealth Less than 200 gold

Not Charitable.png

500 gold 1 Stewardship
Image:obj_become_parangon_of_virtue.png Become Paragon of Virtue Less than 100 piety

Not Cruel.png or Impaler.png
Not Indian religion group

500 Piety

+1 Learning
+100 piety
+50 opinion from direct vassal clergy
+50 opinion from religious head
+1% moral authority (20 years)
Nickname: "The Holy"

Image:obj_become_exalted.png Become Exalted among Men Less than 200 prestige

Not Humble.png or Content.png

1000 Prestige

+1 Diplomacy
+100 prestige
+10 opinion from direct vassals

Image:obj_get_married.png Get Married Unmarried, Not Betrothed

Not Celibate.png, Homosexual.png or Eunuch.png
Not Monk.png, Nun.png, or sworn to holy order.
Not woman over age 40. Not a priest.

Get Married 10 Piety
Image:obj_marry_ruler.png Marry Ruler Female, Age < 45, Not Celibate.png or Nun.png

Father is Duke or higher.

Marry Ruler 20 Prestige
Image:obj_have_a_son.png Have Daughter/Son Not female over age 45

Married
Not Image:celibate.png
Has no child of given gender

Have Daughter/Son +25% fertility 10 Piety
Image:obj_son_without_land.png Gain a [landed] Title Liege is close relative with multiple titles

Not heir to any of liege's titles (heirs under elective monarchy and seniority will still take this ambition)

Gain a title 50 Prestige
Image:obj_become_heir.png Become Heir Liege is parent. Not primary heir.

Primary heir is liege's child and has disease/ is Image:lunatic.png/Image:possessed.png/Image:infirm.png/Image:incapable.png

Become heir 1 Intrigue
Image:obj_become_chancellor.png Become [Councilor]

(5 flavours)

Has a liege

Eligible for given position

Become a councilor +1 attribute point in the field of councilor (only once per character)
Image:obj_improve_diplomacy.png Improve [Ability]

(5 flavours)

Attribute below 8
Disabled in Way of Life DLC, which replaces this with Focuses

Reach 8 Ability Event chains to improve ability 100 Prestige, End Special Event Chain
Image:Become_king.png Become King Ruler, count or duke tier. Is King (of de jure kingdom containing capital) Cannot be cancelled

Cannot move capital to another de jure kingdom
Cannot give away capital county
Pagans and Indians may use Subjugation casus belli without restriction in their kingdom.

1000 Prestige