Ty Coleman
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Contents
Tyler Coleman (200 points)
ST 12 [20]; DX 12* [20]; IQ 11 [20]; HT 11† [0].
Damage 1d-1/1d+2; BL 29 lb; HP 12 [0]; Will 11 [0]; Per 11 [0]; FP 11 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.
Social Background
TL: 9 [0].
CF: CHW-Common (Native) [0].
Languages: Amerish (Native) [0].
Templates and Meta-Traits
Alpha [TL9] (Bio-Tech; p. BT66) [39]; Starship Bridge Officer (Traveller: Interstellar Wars; p. T:IW155) [0].
Advantages
Acute Vision 2 [4]; Born Spacer 1 [5]; Contact Group (Korp; Effective Skill 12; 9 or less; Usually Reliable) [10]; Fit [5]; G-Experience 10 [10]; Luck [15]; Merchant Rank 4 (CHW) [20].
Disadvantages
Code of Honor (Gentleman's) [-10]; Code of Honor (Professional) [-5]; Incurious (12 or less) [-5]; Jealousy [-10]; Sense of Duty (The Crew; Small Group) [-5]; Wealth (Struggling) [-10].
Quirks: Careful; Chauvinistic; Deep down, a "good guy"; Sees himself as just and fair; Uncongenial. [-5]
Skills
Administration (A) IQ+1 [4]-12; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-11; Beam Weapons/TL9 (Pistol) (E) DX+1 [2]-13; Brawling (E) DX [1]-12; Carousing (E) HT+1 [2]-12; Climbing (A) DX-1 [1]-11; Computer Operation/TL9 (E) IQ [1]-11; Current Affairs/TL9 (Confederacy of Human Worlds) (E) IQ [1]-11; Diplomacy (H) IQ [4]-11; Driving/TL9 (Automobile) (A) DX-1 [1]-11; Driving/TL9 (Hovercraft) (A) DX-1 [1]-11; Electronics Operation/TL9 (Communications) (A) IQ+1 [4]-12; Electronics Operation/TL9 (Sensors) (A) IQ [2]-11; Engineer/TL9 (Starships) (H) IQ-1 [2]-10; Fast-Talk (A) IQ [2]-11; First Aid/TL9 (Human) (E) IQ+1 [2]-12; Free Fall (A) DX+2 [4]-14‡; Freight Handling/TL9 (A) IQ [2]-11; Gunner/TL9 (Beams) (E) DX [1]-12; Guns/TL9 (Pistol) (E) DX [1]-12; Guns/TL9 (Shotgun) (E) DX [1]-12; Knife (E) DX [1]-12; Law (Mercantile) (H) IQ-1 [2]-10; Leadership (A) IQ [2]-11; Mathematics/TL9 (Applied) (H) IQ-1 [2]-10; Mechanic/TL9 (Starships) (A) IQ [2]-11; Merchant (A) IQ [2]-11; Navigation/TL9 (Space) (A) IQ+1 [2]-12‡; Piloting/TL9 (Contragravity) (A) DX-1 [1]-11; Piloting/TL9 (High-Performance Spacecraft) (A) DX+2 [4]-14‡; Running (A) HT-1 [1]-10; Savoir-Faire (Merchant) (E) IQ+1 [2]-12; Shiphandling/TL9 (Spaceship) (H) IQ-1 [2]-10; Shortsword (A) DX [2]-12; Spacer/TL9 (E) IQ+3 [4]-14‡; Stealth (A) DX-1 [1]-11; Tactics (H) IQ-1 [2]-10; Vacc Suit/TL9 (A) DX+2 [4]-14‡; Wrestling (A) DX-1 [1]-11.
Footnotes
- * Includes +1 from 'Alpha [TL9] (Bio-Tech)'.
- † Includes +1 from 'Alpha [TL9] (Bio-Tech)'; Conditional +1 from 'Fit'.
- ‡ Includes +1 from 'Born Spacer'.