Difference between revisions of "AJ Trent"

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Having legally changed his name to Trent, AJ joined the Lady's Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent's fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.
 
Having legally changed his name to Trent, AJ joined the Lady's Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent's fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.
  
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone's surprise (including AJ's and Bella's as well), the two are still together.
+
Almost a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone's surprise (including AJ's and Bella's as well), the two are still together.
 
<br /><br />
 
<br /><br />
= '''Statistics''' (211 points) =
+
= '''Statistics''' (232 points) =
  
 
'''ST''' <nowiki>11 [10]</nowiki>; '''DX''' <nowiki>12* [20]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>11* [0]</nowiki>.<br />
 
'''ST''' <nowiki>11 [10]</nowiki>; '''DX''' <nowiki>12* [20]</nowiki>; '''IQ''' <nowiki>13 [60]</nowiki>; '''HT''' <nowiki>11* [0]</nowiki>.<br />
 
<nowiki>Damage 1d-1/1d+1; BL 24&nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].</nowiki><br />
 
<nowiki>Damage 1d-1/1d+1; BL 24&nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].</nowiki><br />
<nowiki>Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.</nowiki><br />
+
<nowiki>Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.</nowiki><br />
 
<nowiki>1.8m; 85kg.</nowiki>
 
<nowiki>1.8m; 85kg.</nowiki>
  
Line 35: Line 35:
  
 
== ''Advantages'' ==
 
== ''Advantages'' ==
<nowiki>3D Spatial Sense [10]; Ally (Bella Venice, his &quot;special friend&quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator's Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].</nowiki><br />
+
<nowiki>3D Spatial Sense [10]; Ally (Bella Venice, his &quot;special friend&quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator's Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].</nowiki><br />
''Perks:'' <nowiki>Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &quot;She drives me crazy but I kind of love it.&quot;; Relationship: Calista Moss - &quot;Good person to have watching your back when things go sideways.&quot;; Relationship: Joseph Jotaro - &quot;He's like a naive, wide-eyed kid and somebody's got to look after him. Dammit.&quot;; Relationship: Steve Tulk - &quot;I don't always like him, but I DO trust him.&quot; (_Free); Relationship: Zennith Moss - &quot;A little OCD but he's good at his job so I can live with it.&quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]</nowiki>
+
''Perks:'' <nowiki>Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &quot;I'm her anchor, even if she doesn't want to admit it.&quot;; Relationship: Calista Moss - &quot;Good person to have watching your back when things go sideways.&quot;; Relationship: Joseph Jotaro - &quot;He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit.&quot;; Relationship: Steve Tulk - &quot;I don't always like him, but I DO trust him.&quot; (_Free); Relationship: Zennith Moss - &quot;I can't afford to lose another genius mechanic.&quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]</nowiki>
  
 
== ''Disadvantages'' ==
 
== ''Disadvantages'' ==
<nowiki>Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator's Guild) [-5]; Code of Honor (Officer's) [-10]; Dependent (Bella Venice, his &quot;special friend&quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &quot;interrogated&quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&quot;Terries,&quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].</nowiki><br />
+
<nowiki>Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator's Guild) [-5]; Code of Honor (Officer's) [-10]; Dependent (Bella Venice, his &quot;special friend&quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &quot;interrogated&quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&quot;Terries,&quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].</nowiki><br />
 
''Quirks:'' <nowiki>Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]</nowiki>
 
''Quirks:'' <nowiki>Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]</nowiki>
  
 
== ''Skills'' ==
 
== ''Skills'' ==
<nowiki>Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&dagger;&dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&Dagger;&Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&sect;&sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&sect;&sect;; Wrestling (A) DX [2]-12.</nowiki><br />
+
<nowiki>Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13&dagger;; Astrogation/TL10 (VH) IQ [4]-13&Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&sect;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&para;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16&dagger;&dagger;; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&Dagger;&Dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&sect;&sect;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15&para;&para;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&para;&para;; Wrestling (A) DX+1 [4]-13.</nowiki><br />
''Techniques:'' <nowiki>Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.</nowiki>
+
''Techniques:'' <nowiki>Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.</nowiki>
  
 
== ''Footnotes'' ==
 
== ''Footnotes'' ==
 
: <nowiki>*&nbsp;Includes +1 from 'Alpha [TL9] (Bio-Tech)'.</nowiki>
 
: <nowiki>*&nbsp;Includes +1 from 'Alpha [TL9] (Bio-Tech)'.</nowiki>
: <nowiki>&dagger;&nbsp;Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer'.</nowiki>
+
: <nowiki>&dagger;&nbsp;Includes +2 from '3D Spatial Sense'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Guild BlackBox'.</nowiki>
 
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Guild BlackBox'.</nowiki>
: <nowiki>&sect;&nbsp;Includes +2 from 'Hot Pilot'.</nowiki>
+
: <nowiki>&sect;&nbsp;Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer'.</nowiki>
: <nowiki>&para;&nbsp;Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.</nowiki>
+
: <nowiki>&para;&nbsp;Includes +2 from 'Hot Pilot'.</nowiki>
: <nowiki>**&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.</nowiki>
+
: <nowiki>**&nbsp;Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.</nowiki>
: <nowiki>&dagger;&dagger;&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Hot Pilot'.</nowiki>
+
: <nowiki>&dagger;&dagger;&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.</nowiki>
: <nowiki>&Dagger;&Dagger;&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot', +1 from 'Vehicle Bond (Bad Omen)'.</nowiki>
+
: <nowiki>&Dagger;&Dagger;&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Hot Pilot'.</nowiki>
: <nowiki>&sect;&sect;&nbsp;Includes +2 from 'Born Spacer'.</nowiki>
+
: <nowiki>&sect;&sect;&nbsp;Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot', +1 from 'Vehicle Bond (Bad Omen)'.</nowiki>
 +
: <nowiki>&para;&para;&nbsp;Includes +2 from 'Born Spacer'.</nowiki>
  
 
== ''Equipment'' ==
 
== ''Equipment'' ==
<nowiki>1&times; Air Mask (with rebreather; $100; 2&nbsp;lb); 1&times; Air Tank ($100; 10&nbsp;lb); 1&times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&nbsp;oz); 1&times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&nbsp;lb); 1&times; Desert Environment System ($1000; 2&nbsp;lb); 1&times; Formal Wear ($240; 2&nbsp;lb); 1&times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&nbsp;lb); 1&times; Gauss PDW, 4mm ($3600; 4.6&nbsp;lb); 1&times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&nbsp;lb); 1&times; Mag Boots (TL10; $150; 3&nbsp;lb); 1&times; Magnetized Plates (Boots; $100; 8&nbsp;oz); 1&times; Nanoweave Bodysuit ($900; 6&nbsp;lb); 1&times; Nanoweave Gloves ($30); 1&times; Near Miss Indicator ($1000); 1&times; Personal Computer (Compact; Rugged; $4000; 3&nbsp;lb); 1&times; Personal Radar/Laser Detector ($50; 8&nbsp;oz); 1&times; Provisions Dispenser ($50; 1&nbsp;lb); 1&times; Screamer Pistol (_Free; $0; 1.8&nbsp;lb); 1&times; Space Armor (TL10; $25200; 51&nbsp;lb); 1&times; Trauma Maintenance ($2000); 1&times; Waste-Relief System ($1000; 2&nbsp;lb); 1&times; Wooden Acoustic Violin ($1000; 1&nbsp;lb).</nowiki>
+
<nowiki>1&times; Air Mask (with rebreather; $100; 2&nbsp;lb); 1&times; Air Tank ($100; 10&nbsp;lb); 1&times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&nbsp;oz); 1&times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&nbsp;lb); 1&times; Cutlass (_Free; Fine Quality; $0; 2&nbsp;lb); 1&times; Desert Environment System ($1000; 2&nbsp;lb); 1&times; Formal Wear ($240; 2&nbsp;lb); 1&times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 5&nbsp;lb); 1&times; Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5&nbsp;lb); 1&times; Mag Boots (TL10; $150; 3&nbsp;lb); 1&times; Magnetized Plates (Boots; $100; 8&nbsp;oz); 1&times; Nanoweave Bodysuit ($900; 6&nbsp;lb); 1&times; Nanoweave Gloves ($30); 1&times; Near Miss Indicator ($1000); 1&times; Personal Computer (Compact; Rugged; $4000; 3&nbsp;lb); 1&times; Personal Radar/Laser Detector ($50; 8&nbsp;oz); 1&times; Provisions Dispenser ($50; 1&nbsp;lb); 1&times; Screamer Pistol (_Free; $0; 1.8&nbsp;lb); 1&times; Space Armor (TL10; $25200; 51&nbsp;lb); 1&times; Trauma Maintenance ($2000); 1&times; Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8&nbsp;lb); 1&times; Waste-Relief System ($1000; 2&nbsp;lb); 1&times; Wooden Acoustic Violin ($1000; 1&nbsp;lb).</nowiki>
  
 
== ''Encumbrance'' ==
 
== ''Encumbrance'' ==
<nowiki>[None]: Basic 24&nbsp;lb.  Ground Move 5&nbsp;yd; Water Move 1&nbsp;yd; Jump 5&nbsp;yd.  Dodge 8.</nowiki><br />
+
<nowiki>[None]: Basic 24&nbsp;lb.  Ground Move 6&nbsp;yd; Water Move 1&nbsp;yd; Jump 6&nbsp;yd.  Dodge 9.</nowiki><br />
<nowiki>Light: Basic 48&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 7.</nowiki><br />
+
<nowiki>Light: Basic 48&nbsp;lb.  Ground Move 4&nbsp;yd; Water Move 1&nbsp;yd; Jump 4&nbsp;yd.  Dodge 8.</nowiki><br />
<nowiki>Medium: Basic 72&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 6.</nowiki><br />
+
<nowiki>Medium: Basic 72&nbsp;lb.  Ground Move 3&nbsp;yd; Water Move 1&nbsp;yd; Jump 3&nbsp;yd.  Dodge 7.</nowiki><br />
<nowiki>Heavy: Basic 144&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 5.</nowiki><br />
+
<nowiki>Heavy: Basic 144&nbsp;lb.  Ground Move 2&nbsp;yd; Water Move 1&nbsp;yd; Jump 2&nbsp;yd.  Dodge 6.</nowiki><br />
<nowiki>X-Heavy: Basic 240&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 4.</nowiki>
+
<nowiki>X-Heavy: Basic 240&nbsp;lb.  Ground Move 1&nbsp;yd; Water Move 1&nbsp;yd; Jump 1&nbsp;yd.  Dodge 5.</nowiki>
  
 
== ''Defenses'' ==
 
== ''Defenses'' ==
<nowiki>Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).</nowiki>
+
<nowiki>Parry: 9 (Karate).  Block: 7 (DX).  Dodge: 9.  DR: 18/6* (Torso).</nowiki>
  
 
== ''Melee Attacks'' ==
 
== ''Melee Attacks'' ==
Line 74: Line 75:
 
<nowiki>Brawling &bull; Bite (13): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Bite (13): 1d-2 cr.  Reach C.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (11): 1d-1 cr.  Reach C,1.</nowiki><br />
 
<nowiki>Brawling &bull; Kick (11): 1d-1 cr.  Reach C,1.</nowiki><br />
<nowiki>Elbow Strike Karate (10): 1d-1 cr.  Reach C.</nowiki><br />
+
<nowiki>Cutlass &bull; Swing (13): 1d+2 cut.  Reach 1.</nowiki><br />
<nowiki>Eye-Rake Karate (7): 1d-2 cr.  Reach C.</nowiki><br />
+
<nowiki>Cutlass &bull; Thrust (13): 1d imp.  Reach 1.</nowiki><br />
<nowiki>Karate &bull; Punch (12): 1d-1 cr.  Reach C.</nowiki><br />
+
<nowiki>Elbow Strike Karate (11): 1d cr.  Reach C.</nowiki><br />
<nowiki>Karate &bull; Kick (10): 1d cr.  Reach C,1.</nowiki><br />
+
<nowiki>Eye-Rake Karate (8): 1d-2 cr.  Reach C.</nowiki><br />
 +
<nowiki>Karate &bull; Punch (13): 1d cr.  Reach C.</nowiki><br />
 +
<nowiki>Karate &bull; Kick (11): 1d+1 cr.  Reach C,1.</nowiki><br />
 
<nowiki>Knee Strike Brawling (12): 1d-1 cr.  Reach C.</nowiki><br />
 
<nowiki>Knee Strike Brawling (12): 1d-1 cr.  Reach C.</nowiki><br />
<nowiki>Knee Strike Karate (11): 1d cr.  Reach C.</nowiki><br />
+
<nowiki>Knee Strike Karate (12): 1d+1 cr.  Reach C.</nowiki><br />
<nowiki>Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.</nowiki>
+
<nowiki>Stamp Kick Karate (10): 1d+2 cr.  Reach C,1.</nowiki>
  
 
== ''Ranged Attacks'' ==
 
== ''Ranged Attacks'' ==
 
<nowiki>Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&nbsp;yd / 1.08&nbsp;mi.  RoF 3.  Shots 18+1(3).</nowiki><br />
 
<nowiki>Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&nbsp;yd / 1.08&nbsp;mi.  RoF 3.  Shots 18+1(3).</nowiki><br />
<nowiki>Gauss CAW, 18.5mm &bull; Primary (13): 8d pi++.  Acc 6.  Range 200&nbsp;yd / 1000&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
+
<nowiki>Gauss CAW, 18.5mm &bull; Primary (13): 8d pi++.  Acc 8.  Range 200&nbsp;yd / 1000&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
<nowiki>Gauss CAW, 18.5mm &bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&nbsp;yd / 1000&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
+
<nowiki>Gauss CAW, 18.5mm &bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 8.  Range 200&nbsp;yd / 1000&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
<nowiki>Gauss CAW, 18.5mm &bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&nbsp;yd / 1500&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
+
<nowiki>Gauss CAW, 18.5mm &bull; APDS (13): 8d(2) pi+.  Acc 8.  Range 300&nbsp;yd / 1500&nbsp;yd.  RoF 15.  Shots 30(3).</nowiki><br />
<nowiki>Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&nbsp;yd / 1.65&nbsp;mi.  RoF 16.  Shots 80(3).</nowiki><br />
+
<nowiki>Laser Pistol &bull; Primary (17): 3d(2) burn.  Acc 6.  Range 200&nbsp;yd / 600&nbsp;yd.  RoF 10.  Shots 33(3).</nowiki><br />
<nowiki>Laser Pistol &bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&nbsp;yd / 600&nbsp;yd.  RoF 10.  Shots 33(3).</nowiki><br />
+
<nowiki>Laser Pistol &bull; Pulse Laser (17): 3d cr ex.  Acc 6.  Range 400&nbsp;yd / 1200&nbsp;yd.  RoF 10.  Shots 33(3).</nowiki><br />
<nowiki>Laser Pistol &bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&nbsp;yd / 1200&nbsp;yd.  RoF 10.  Shots 33(3).</nowiki><br />
+
<nowiki>Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&nbsp;yd / 54&nbsp;yd.  RoF 1.  Shots 66(3).</nowiki><br />
<nowiki>Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&nbsp;yd / 54&nbsp;yd.  RoF 1.  Shots 66(3).</nowiki>
+
<nowiki>Urban Assault Weapon &bull; SMG, 10mmCLP (12): 4d+2 pi+.  Acc 4.  Range 300&nbsp;yd / 1.79&nbsp;mi.  RoF 10.  Shots 40+1(3).</nowiki><br />
 +
<nowiki>Urban Assault Weapon &bull; Shotgun, 18.5mmPC (12): 8d-1 pi++.  Acc 2.  Range 150&nbsp;yd / 750&nbsp;yd.  RoF 2.  Shots 5+1(3i).</nowiki><br />
 +
<nowiki>Urban Assault Weapon &bull; HEC (12): 4d cr ex.  Acc 4.  Range 300&nbsp;yd / 1.79&nbsp;mi.  RoF 10.  Shots 40+1(3).</nowiki>
  
 
== ''Campaign Log'' ==
 
== ''Campaign Log'' ==
<nowiki>Points Earned: 11 (logged: 0, other: 0)</nowiki>
+
<nowiki>Points Earned: 32 (logged: 32, other: 0)</nowiki>
 +
 
 +
=== ''<nowiki>Entry for 4/9/2017 [5]: Rundown 001</nowiki>'' ===
 +
<nowiki>Improved Basic Speed by .25 [5]</nowiki>
 +
 
 +
=== ''<nowiki>Entry for 4/8/2017 [12]: Plot Point Conversion (1.5 CP for 1 PP): 8 PP</nowiki>'' ===
 +
<nowiki>Added Guns (SMG) [1]; added Intelligence Analysis [1]; increased Disarming (Karate) [2]; increased Karate by 1 [4 CP]; increased Shortsword by 1 [2 CP]; increased Wrestling by 1 [2 CP]</nowiki>
 +
 
 +
=== ''<nowiki>Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs</nowiki>'' ===
 +
<nowiki>Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]</nowiki>
  
 
=== ''<nowiki>Entry for 3/13/2017 [6]: Black Ops 001</nowiki>'' ===
 
=== ''<nowiki>Entry for 3/13/2017 [6]: Black Ops 001</nowiki>'' ===
Line 100: Line 114:
 
=== ''<nowiki>Entry for 3/1/2016 [5]: Groovy Background</nowiki>'' ===
 
=== ''<nowiki>Entry for 3/1/2016 [5]: Groovy Background</nowiki>'' ===
 
<nowiki>I have a history!</nowiki>
 
<nowiki>I have a history!</nowiki>
 +
 +
=== ''<nowiki>Entry for 2/28/2016 [0]: Initial Character Creation</nowiki>'' ===
 +
<nowiki>Character created using GURPS Character Assistant 4. Recreated</nowiki>
  
 
=Relationships=
 
=Relationships=
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”<br />
+
[[Bella Venice]] (1): “I'm her anchor, even if she doesn't want to admit it.”<br />
 
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”<br />
 
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”<br />
 
[[Steve Tulk]] (1): “I don't always like him, but I ''do'' trust him.”<br />
 
[[Steve Tulk]] (1): “I don't always like him, but I ''do'' trust him.”<br />
 
[[Joseph Jotaro]] (1): “He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit.”<br />
 
[[Joseph Jotaro]] (1): “He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit.”<br />
[[Zennith Moss]] (1): “A little OCD but he's good at his job so I can live with it.”
+
[[Zennith Moss]] (1): “I can't afford to lose another genius mechanic.”
  
  
 
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]
 
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]

Latest revision as of 07:04, 11 April 2017

AJTrent.jpg

Name Akhilleus Joannou Triantis
Age 34
Homeworld New Paris St.
Polyphemus, TFR
Affiliation DSD
Role Captain / Pilot
Status PC (Active)
@PCs PC

Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father's footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR's political environment, his father could not prevent this. As a 'Triantis,' he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator's Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS Normandie.

In 2393, the Normandie vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious Grimm would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.

After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau's daughter, Juliette, to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another.

Having legally changed his name to Trent, AJ joined the Lady's Grace under Captain Plumbley in 2401; less than a year later, he would meet Steg and Tulk just prior to the Grace being severely damaged in a collision that was 100% not Trent's fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.

Almost a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her Bella. To everyone's surprise (including AJ's and Bella's as well), the two are still together.

Statistics (232 points)

ST 11 [10]; DX 12* [20]; IQ 13 [60]; HT 11* [0].
Damage 1d-1/1d+1; BL 24 lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].
Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.
1.8m; 85kg.

Social Background

TL: 10 [0].
CF: CHW-Common [1].
Languages: Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].

Templates and Meta-Traits

Alpha [TL9] (Bio-Tech; p. BT66) [39]; Freefighting (Martial Arts; p. MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p. MA183) [0].

Advantages

3D Spatial Sense [10]; Ally (Bella Venice, his "special friend"; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator's Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].
Perks: Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - "I'm her anchor, even if she doesn't want to admit it."; Relationship: Calista Moss - "Good person to have watching your back when things go sideways."; Relationship: Joseph Jotaro - "He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit."; Relationship: Steve Tulk - "I don't always like him, but I DO trust him." (_Free); Relationship: Zennith Moss - "I can't afford to lose another genius mechanic."; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]

Disadvantages

Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator's Guild) [-5]; Code of Honor (Officer's) [-10]; Dependent (Bella Venice, his "special friend"; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being "interrogated" by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance ("Terries," aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].
Quirks: Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]

Skills

Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13†; Astrogation/TL10 (VH) IQ [4]-13‡; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16§; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14¶; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16††; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14‡‡; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19§§; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15¶¶; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14¶¶; Wrestling (A) DX+1 [4]-13.
Techniques: Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.

Footnotes

* Includes +1 from 'Alpha [TL9] (Bio-Tech)'.
† Includes +2 from '3D Spatial Sense'.
‡ Includes +1 from 'Guild BlackBox'.
§ Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer'.
¶ Includes +2 from 'Hot Pilot'.
** Includes +2 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.
†† Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot'.
‡‡ Includes +1 from '3D Spatial Sense', +2 from 'Hot Pilot'.
§§ Includes +1 from '3D Spatial Sense', +2 from 'Born Spacer', +2 from 'Hot Pilot', +1 from 'Vehicle Bond (Bad Omen)'.
¶¶ Includes +2 from 'Born Spacer'.

Equipment

1× Air Mask (with rebreather; $100; 2 lb); 1× Air Tank ($100; 10 lb); 1× Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2 oz); 1× Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL 9; +2; 4x); $1800; 2 lb); 1× Cutlass (_Free; Fine Quality; $0; 2 lb); 1× Desert Environment System ($1000; 2 lb); 1× Formal Wear ($240; 2 lb); 1× Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL 9; +2; 4x); $0; 5 lb); 1× Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5 lb); 1× Mag Boots (TL10; $150; 3 lb); 1× Magnetized Plates (Boots; $100; 8 oz); 1× Nanoweave Bodysuit ($900; 6 lb); 1× Nanoweave Gloves ($30); 1× Near Miss Indicator ($1000); 1× Personal Computer (Compact; Rugged; $4000; 3 lb); 1× Personal Radar/Laser Detector ($50; 8 oz); 1× Provisions Dispenser ($50; 1 lb); 1× Screamer Pistol (_Free; $0; 1.8 lb); 1× Space Armor (TL10; $25200; 51 lb); 1× Trauma Maintenance ($2000); 1× Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8 lb); 1× Waste-Relief System ($1000; 2 lb); 1× Wooden Acoustic Violin ($1000; 1 lb).

Encumbrance

[None]: Basic 24 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 9.
Light: Basic 48 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Medium: Basic 72 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 7.
Heavy: Basic 144 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 6.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 5.

Defenses

Parry: 9 (Karate). Block: 7 (DX). Dodge: 9. DR: 18/6* (Torso).

Melee Attacks

Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.
Cutlass • Swing (13): 1d+2 cut. Reach 1.
Cutlass • Thrust (13): 1d imp. Reach 1.
Elbow Strike Karate (11): 1d cr. Reach C.
Eye-Rake Karate (8): 1d-2 cr. Reach C.
Karate • Punch (13): 1d cr. Reach C.
Karate • Kick (11): 1d+1 cr. Reach C,1.
Knee Strike Brawling (12): 1d-1 cr. Reach C.
Knee Strike Karate (12): 1d+1 cr. Reach C.
Stamp Kick Karate (10): 1d+2 cr. Reach C,1.

Ranged Attacks

Auto Pistol, 9mm TL 9 (13): 2d+2 pi. Acc 4. Range 150 yd / 1.08 mi. RoF 3. Shots 18+1(3).
Gauss CAW, 18.5mm • Primary (13): 8d pi++. Acc 8. Range 200 yd / 1000 yd. RoF 15. Shots 30(3).
Gauss CAW, 18.5mm • Armor-Piercing (13): 5d+2(2) pi+. Acc 8. Range 200 yd / 1000 yd. RoF 15. Shots 30(3).
Gauss CAW, 18.5mm • APDS (13): 8d(2) pi+. Acc 8. Range 300 yd / 1500 yd. RoF 15. Shots 30(3).
Laser Pistol • Primary (17): 3d(2) burn. Acc 6. Range 200 yd / 600 yd. RoF 10. Shots 33(3).
Laser Pistol • Pulse Laser (17): 3d cr ex. Acc 6. Range 400 yd / 1200 yd. RoF 10. Shots 33(3).
Screamer Pistol (12): 3d cor (1 yd). Acc 3. Range 18 yd / 54 yd. RoF 1. Shots 66(3).
Urban Assault Weapon • SMG, 10mmCLP (12): 4d+2 pi+. Acc 4. Range 300 yd / 1.79 mi. RoF 10. Shots 40+1(3).
Urban Assault Weapon • Shotgun, 18.5mmPC (12): 8d-1 pi++. Acc 2. Range 150 yd / 750 yd. RoF 2. Shots 5+1(3i).
Urban Assault Weapon • HEC (12): 4d cr ex. Acc 4. Range 300 yd / 1.79 mi. RoF 10. Shots 40+1(3).

Campaign Log

Points Earned: 32 (logged: 32, other: 0)

Entry for 4/9/2017 [5]: Rundown 001

Improved Basic Speed by .25 [5]

Entry for 4/8/2017 [12]: Plot Point Conversion (1.5 CP for 1 PP): 8 PP

Added Guns (SMG) [1]; added Intelligence Analysis [1]; increased Disarming (Karate) [2]; increased Karate by 1 [4 CP]; increased Shortsword by 1 [2 CP]; increased Wrestling by 1 [2 CP]

Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs

Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]

Entry for 3/13/2017 [6]: Black Ops 001

Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).

Entry for 3/1/2016 [5]: Groovy Background

I have a history!

Entry for 2/28/2016 [0]: Initial Character Creation

Character created using GURPS Character Assistant 4. Recreated

Relationships

Bella Venice (1): “I'm her anchor, even if she doesn't want to admit it.”
Calista Moss (1): “Good person to have watching your back when things go sideways.”
Steve Tulk (1): “I don't always like him, but I do trust him.”
Joseph Jotaro (1): “He's like a naive, wide-eyed kid out in the big, bad world for the first time and somebody's got to look after him. Dammit.”
Zennith Moss (1): “I can't afford to lose another genius mechanic.”