Difference between revisions of "Campaign Rules, GURPS"
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| *Basic Cinematics allowed (DF Templates as-is) | *Basic Cinematics allowed (DF Templates as-is) | ||
| *Starting PCs are encouraged (but not ''required'') to use Templates from ''DF Henchmen'' plus any DF Lens | *Starting PCs are encouraged (but not ''required'') to use Templates from ''DF Henchmen'' plus any DF Lens | ||
| + | **All starting characters should specify a standard DF  Template to which they belong; if using a Henchman Template, add a parenthetical reference to the Template | ||
| *Starting PCs will all have membership in the [[Heroes' Guild of Imperia|Heroes' Guild]]: Guild Rank 0 | *Starting PCs will all have membership in the [[Heroes' Guild of Imperia|Heroes' Guild]]: Guild Rank 0 | ||
| *Starting PCs will all be members of the same "[[Heroes' Guild of Imperia#Brothers-at-Arms|brothers-at-arms]]" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely) | *Starting PCs will all be members of the same "[[Heroes' Guild of Imperia#Brothers-at-Arms|brothers-at-arms]]" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely) | ||
Revision as of 16:03, 28 July 2017
Contents
Characters (GURPS)
Starting
- Starting CPs: 150/-50/-5
- Starting Wealth: DF Standard
- Tech Level: DF Standard (TL3+TL4)
- Basic Cinematics allowed (DF Templates as-is)
- Starting PCs are encouraged (but not required) to use Templates from DF Henchmen plus any DF Lens
- All starting characters should specify a standard DF Template to which they belong; if using a Henchman Template, add a parenthetical reference to the Template
 
- Starting PCs will all have membership in the Heroes' Guild: Guild Rank 0
- Starting PCs will all be members of the same "brothers-at-arms" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely)
In Play
- Per DF, characters may be improved with any Trait from the specified character Template without excuse at any time (at GM's discretion)
Published Systems (D&D 3.5)
- Jousting
- Reputation: Event-Based
House Rules
- “Mass-produced” magic items have % chance of exhibiting a quirk of some kind
Ambitions (CK2)
Below is a list of relevant ambitions in Crusader Kings II, for examples. Effects do not apply to the campaign, only CK2:
| Ambition | Available | Goal | Benefit | Bonus | |
|---|---|---|---|---|---|
|   | Amass Wealth | Less than 200 gold | 500 gold | 1 Stewardship | |
|   | Become Paragon of Virtue | Less than 100 piety | 500 Piety | +1 Learning | |
|   | Become Exalted among Men | Less than 200 prestige | 1000 Prestige | +1 Diplomacy | |
|   | Get Married | Unmarried, Not Betrothed Not  | Get Married | 10 Piety | |
|   | Marry Ruler | Female, Age < 45, Not  or   Father is Duke or higher. | Marry Ruler | 20 Prestige | |
|   | Have Daughter/Son | Not female over age 45 | Have Daughter/Son | +25% fertility | 10 Piety | 
|   | Gain a [landed] Title | Liege is close relative with multiple titles Not heir to any of liege's titles (heirs under elective monarchy and seniority will still take this ambition) | Gain a title | 50 Prestige | |
|   | Become Heir | Liege is parent. Not primary heir. | Become heir | 1 Intrigue | |
|   | Become [Councilor] (5 flavours) | Has a liege Eligible for given position | Become a councilor | +1 attribute point in the field of councilor (only once per character) | |
|   | Improve [Ability] (5 flavours) | Attribute below 8 | Reach 8 Ability | Event chains to improve ability | 100 Prestige, End Special Event Chain | 
|   | Become King | Ruler, count or duke tier. | Is King (of de jure kingdom containing capital) | Cannot be cancelled Cannot move capital to another de jure kingdom | 1000 Prestige | 












