Difference between revisions of "Campaign Rules, GURPS"
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= Characters (GURPS) = | = Characters (GURPS) = | ||
+ | === Starting === | ||
*Starting CPs: 150/-50/-5 | *Starting CPs: 150/-50/-5 | ||
*Starting Wealth: DF Standard | *Starting Wealth: DF Standard | ||
*Tech Level: DF Standard (TL3+TL4) | *Tech Level: DF Standard (TL3+TL4) | ||
+ | *Basic Cinematics allowed (DF Templates as-is) | ||
+ | *Starting PCs are encouraged (but not ''required'') to use Templates from ''DF Henchmen'' plus any DF Lens | ||
*Starting PCs will all have membership in the [[Heroes' Guild of Imperia|Heroes' Guild]]: Guild Rank 0 | *Starting PCs will all have membership in the [[Heroes' Guild of Imperia|Heroes' Guild]]: Guild Rank 0 | ||
*Starting PCs will all be members of the same "[[Heroes' Guild of Imperia#Brothers-at-Arms|brothers-at-arms]]" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely) | *Starting PCs will all be members of the same "[[Heroes' Guild of Imperia#Brothers-at-Arms|brothers-at-arms]]" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely) | ||
+ | === In Play === | ||
+ | *Per DF, characters may be improved with any Trait from the specified character Template without excuse at any time (at GM's discretion) | ||
= Published Systems (D&D 3.5) = | = Published Systems (D&D 3.5) = |
Revision as of 03:01, 29 July 2017
Contents
Characters (GURPS)
Starting
- Starting CPs: 150/-50/-5
- Starting Wealth: DF Standard
- Tech Level: DF Standard (TL3+TL4)
- Basic Cinematics allowed (DF Templates as-is)
- Starting PCs are encouraged (but not required) to use Templates from DF Henchmen plus any DF Lens
- Starting PCs will all have membership in the Heroes' Guild: Guild Rank 0
- Starting PCs will all be members of the same "brothers-at-arms" charter (details TBD): should be represented by Sense of Duty (Brothers-at-Arms) (unless entered into the charter falsely)
In Play
- Per DF, characters may be improved with any Trait from the specified character Template without excuse at any time (at GM's discretion)
Published Systems (D&D 3.5)
- Jousting
- Reputation: Event-Based
House Rules
- “Mass-produced” magic items have % chance of exhibiting a quirk of some kind
Ambitions (CK2)
Below is a list of relevant ambitions in Crusader Kings II, for examples. Effects do not apply to the campaign, only CK2:
Ambition | Available | Goal | Benefit | Bonus | |
---|---|---|---|---|---|
Amass Wealth | Less than 200 gold |
500 gold | 1 Stewardship | ||
Become Paragon of Virtue | Less than 100 piety |
500 Piety |
+1 Learning | ||
Become Exalted among Men | Less than 200 prestige |
1000 Prestige |
+1 Diplomacy | ||
Get Married | Unmarried, Not Betrothed Not , or |
Get Married | 10 Piety | ||
Marry Ruler | Female, Age < 45, Not or Father is Duke or higher. |
Marry Ruler | 20 Prestige | ||
Have Daughter/Son | Not female over age 45 |
Have Daughter/Son | +25% fertility | 10 Piety | |
Gain a [landed] Title | Liege is close relative with multiple titles Not heir to any of liege's titles (heirs under elective monarchy and seniority will still take this ambition) |
Gain a title | 50 Prestige | ||
Become Heir | Liege is parent. Not primary heir. |
Become heir | 1 Intrigue | ||
Become [Councilor]
(5 flavours) |
Has a liege Eligible for given position |
Become a councilor | +1 attribute point in the field of councilor (only once per character) | ||
Improve [Ability]
(5 flavours) |
Attribute below 8 |
Reach 8 Ability | Event chains to improve ability | 100 Prestige, End Special Event Chain | |
Become King | Ruler, count or duke tier. | Is King (of de jure kingdom containing capital) | Cannot be cancelled Cannot move capital to another de jure kingdom |
1000 Prestige |