Difference between revisions of "Category:Merchants' Guilds"

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(Practices)
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= Practices =
 
= Practices =
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*Can not sell retail to “strangers” (traders from other towns)
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*Strangers can sell only to guildsmen
  
 
=Specific Guilds=
 
=Specific Guilds=

Revision as of 16:52, 28 December 2020

Details

Ruler: The Guild Master
Seat: Usually a local guildhall

Perception

Origin and History

Ranks and forms of address

These are typical of most such guilds, not universal

  • (Master X) The Most Honourable X, Guild Master of the [Merchants' Guild/Company/&c.] of [City]
  • (Master X) The Honourable X, Councilman of the [Merchants' Guild/Company/&c.] of [City]
  • Master X, [Officer] of the [Merchants' Guild/Company/&c.] of [City]
    • Elderman
    • Warden
    • Clerk
    • [Specific Officer]
  • Master X, Senior Merchant of the [Merchants' Guild/Company/&c.] of [City]
  • Master X, Freeman of the [Merchants' Guild/Company/&c.] of [City] (an "ordinary" member, obtainable by patrimony or by apprenticeship (or sometimes, by purchase (AKA "redemption"), or by honour))
  • X, Apprentice of the [Merchants' Guild/Company/&c.] of [City]

Practices

  • Can not sell retail to “strangers” (traders from other towns)
  • Strangers can sell only to guildsmen

Specific Guilds

Rumor Has It…

Behind the Scenes

  • Mostly "historical": ideally, fewer of them, covering somewhat broader, "generic" categories of crafts/trades.

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