Difference between revisions of "S3M Campaign Rules"
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'''Ship Stats:''' | '''Ship Stats:''' | ||
*Use GURPS 3e Traveller stats | *Use GURPS 3e Traveller stats | ||
− | **Convert TL | + | **[http://wiki.travellerrpg.com/Technology_level#Conversion_Table Convert TL] |
**Convert DR/PD | **Convert DR/PD | ||
**Convert HP | **Convert HP | ||
Line 34: | Line 34: | ||
'''Other Stuff:''' | '''Other Stuff:''' | ||
*? | *? | ||
+ | |||
===Ruleset Notes:=== | ===Ruleset Notes:=== | ||
*Convert GT TLs to 4e | *Convert GT TLs to 4e |
Revision as of 01:42, 28 May 2016
Settings
- Basic Realism
- TL11 (variable); tech details per Traveller source material
- Starting Wealth: per GT
- Impulse Buys: usage per website; use normal CP, with +3 use-or-lose Plot Points at campaign start
- No Extra Effort in Combat (probationary)
Unofficial Rules/Options
- Standard House Rules
- No dodging "bullets" beyond Per# yards; "Evasive Movement" (-2), Drop Prone, Give Ground (if suitable cover is present) allowed
Ruleset/Details Hierarchy
Ship Stats:
- Use GURPS 3e Traveller stats
- Convert TL
- Convert DR/PD
- Convert HP
- Convert weapon stats
- Add 4e HT
- Add 4e Handling/Stability
- GURPS 3e Vehicles (GT was meant to work w/ Vehicles)
- GURPS 4e Traveller: Interstellar Wars
- GURPS 4e Spaceships (et al)
- Mongoose Core
Astrography:
- Utzig site supersedes other data
- Traveller Wiki
- GURPS 3e Traveller sources
Weapon Stats:
- Cost, features per GT
- Combat-stats per GURPS 4e, closest match
- Traveller: Interstellar Wars
- GURPS 4e Ultra-Tech
- GURPS 3e Ultra-Tech/Ultra-Tech 2
Other Stuff:
- ?
Ruleset Notes:
- Convert GT TLs to 4e
- Starting Wealth, CoL, equipment prices per 3e
- Firearms stats should convert to 4e standards using "best 4e-match/best guess"
- Prices per 3e
- "Smartgun" Electronics (B278) are not considered standard (no extra cost), except as indicated in 3e