Difference between revisions of "Tohre-Chi"

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(3e GURPS Stats)
 
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[[File:Sf6-chi.gif|right]]
 
[[File:Sf6-chi.gif|right]]
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=Tropes=
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[http://tvtropes.org/pmwiki/pmwiki.php/Main/BloodKnight Blood Knight], [http://tvtropes.org/pmwiki/pmwiki.php/Main/ProudWarriorRaceGuy Proud Warrior Race]
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=Home Conditions=
 
*Home Gravity: 1.17
 
*Home Gravity: 1.17
 
*Home Atmosphere: Standard, Oxy/Nit
 
*Home Atmosphere: Standard, Oxy/Nit
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*TL: 10(late); Concentration: Stealth
 
*TL: 10(late); Concentration: Stealth
  
=DISPOSITION=  
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=Physical=
*Chaotic Neutral
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They were originally a phosphorous-based, aquatic organism, probably fish-like, from a world with a very active water-cycle; Ref: Kamino-''SWEpII''. The species was uplifted, gengineered and cybernetically modified by their near-symbiotic partner-race, the [[Emminh-Rhi]]. As a result, their physical form (based on encounter-suit, not natural) is roughly man-sized (a little squat), humanoid/bipedal (height -2"@ST; weight +100lbs@ST). Their encounter-suits are as individual as fingerprints, but are usually chameleon-surfaced, often decorated with braids, capes, markings, etc. They are cybernetically bonded to encounter-suit and cannot be removed (they are, technically, cyborgs), and tend to self-destruct when killed; no outside scientists have been able to discover what their original form, and efforts at genetic reconstruction have been slow (and underfunded). They cannot reproduce naturally, only artificially, due to the encounter-suit.
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=Social=
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*Tend toward the “Chaotic Neutral” and are generally capricious and unpredictable.
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*Ref:Mangalores-''5th Element,'' Necromongers-''Riddick'' ("You keep what you kill," etc.)
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*Tend to have issues processing the concepts of “private property”; piracy/theft is their “normal.”
  
=CULTURAL ANOMALIES=
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===Communication===
*Ref:Mangalores-5thE, Necromongers-CoRiddick; "You keep what you kill," etc.
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They are incapable of direct verbal communication, relying on their suits to allow electronic means. Amongst their own kind, they use no “language” but communicate directly via highly-encrypted radio transmissions. They are, however, capable of vocalizing any language through external speakers (most commonly Emminric). (It has been theorized that the original form of the species used a natural sonar to communicate.) Since Tohre-Chi have no spoken language, all names and words associated with the Tohre-Chi are from the Emminric language.
*Never seen outside encounter suits
 
  
=HISTORY=
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=Statistics=
*Uplifted by the Emminh-Rhi, gengineered and cybernetically modified
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Based on a "suited" individual, and not their natural form; cost does not include any integral weaponry, which are always present in some form or another. Probationary.
*Homeworld has a very active water-cycle; Ref:Kamino
 
 
 
=LANGUAGE=
 
  Unspoken(Radio; originally sonar-based); Emminric, with voice-simulator
 
 
 
=APPEARANCE=
 
*Physical: (Based on encounter suit, not natural form) Roughly man-sized (a little squat), humanoid/bipedal; height -2"@ST; weight +100lbs@ST
 
*Dress: Never seen outside encounter suit, suit design varies slightly by individual, usually chameleon-surfaced, often decorated with braids, capes, markings, etc.
 
*Architecture: Natural, mostly carved and decorated caves built by Emminh-Rhi. More commonly, (star)ship/station-style dwellings.
 
*Vehicles: Always amphibious, fish-like hydrodynamics, generally chameleon-surfaced, water-atmo except the engineering department, which is usually "air"-filled for the Emminh-Rhi engineers
 
 
 
=REPRODUCTION=
 
*Cannot reproduce naturally, only artificially, due to the encounter-suit.
 
 
 
=EXCEPTIONS=
 
*Most universally annoying
 
 
 
=3E STATISTICS=
 
Based on a "suited" individual, and not their natural form; cost does not include any integral weaponry, which are always present in some form or another
 
  
 
   Attribute Modifiers [-10]: ST+3 [30]; DX-1 [-20]; IQ-1[-20]
 
   Attribute Modifiers [-10]: ST+3 [30]; DX-1 [-20]; IQ-1[-20]
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   Recommended: Any Mental Disads; CoH(Chi)
 
   Recommended: Any Mental Disads; CoH(Chi)
  
=NOTES=
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=Exceptions=
*Since Tohre-Chi have no spoken language, all names and words associated with the Tohre-Chi are from the Emminric language
+
*Most universally annoying
*Cybernetically bonded to encounter suit, cannot be removed (technically cyborgs); no outside scientists have been able to discover what they really look like, and efforts at genetic reconstruction have been slow (and underfunded).
+
 
*Suits are as individual as fingerprints
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=Notes=
*Technically Phosphorous-based, although the advantages are nullified due to bionic reconstruction.
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*Kinda the “space-orc” race
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*A bit of a mash-up of the Mondoshawan and Mangalore races from ''5th Element,'' plus a dose of Astromech from ''Star Wars.''
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*Emminh-Rhi engineers are never far away (though usually out of sight), as the encounter-suit requires regular upkeep.
 
*"Bleed" seawater
 
*"Bleed" seawater
 
*Tend to have many built-in "gadgets" that allow them to perform normally in spit of the restrictions of the encounter suit (e.g. mini tools built into hands to make up for lack of manual dexterity)
 
*Tend to have many built-in "gadgets" that allow them to perform normally in spit of the restrictions of the encounter suit (e.g. mini tools built into hands to make up for lack of manual dexterity)

Latest revision as of 14:45, 12 February 2017

Sf6-chi.gif

Tropes

Blood Knight, Proud Warrior Race

Home Conditions

  • Home Gravity: 1.17
  • Home Atmosphere: Standard, Oxy/Nit
  • Home Terrain: Shallow Ocean/Swamp
  • Home Climate: Warm; +10°
  • TL: 10(late); Concentration: Stealth

Physical

They were originally a phosphorous-based, aquatic organism, probably fish-like, from a world with a very active water-cycle; Ref: Kamino-SWEpII. The species was uplifted, gengineered and cybernetically modified by their near-symbiotic partner-race, the Emminh-Rhi. As a result, their physical form (based on encounter-suit, not natural) is roughly man-sized (a little squat), humanoid/bipedal (height -2"@ST; weight +100lbs@ST). Their encounter-suits are as individual as fingerprints, but are usually chameleon-surfaced, often decorated with braids, capes, markings, etc. They are cybernetically bonded to encounter-suit and cannot be removed (they are, technically, cyborgs), and tend to self-destruct when killed; no outside scientists have been able to discover what their original form, and efforts at genetic reconstruction have been slow (and underfunded). They cannot reproduce naturally, only artificially, due to the encounter-suit.

Social

  • Tend toward the “Chaotic Neutral” and are generally capricious and unpredictable.
  • Ref:Mangalores-5th Element, Necromongers-Riddick ("You keep what you kill," etc.)
  • Tend to have issues processing the concepts of “private property”; piracy/theft is their “normal.”

Communication

They are incapable of direct verbal communication, relying on their suits to allow electronic means. Amongst their own kind, they use no “language” but communicate directly via highly-encrypted radio transmissions. They are, however, capable of vocalizing any language through external speakers (most commonly Emminric). (It has been theorized that the original form of the species used a natural sonar to communicate.) Since Tohre-Chi have no spoken language, all names and words associated with the Tohre-Chi are from the Emminric language.

Statistics

Based on a "suited" individual, and not their natural form; cost does not include any integral weaponry, which are always present in some form or another. Probationary.

 Attribute Modifiers [-10]: ST+3 [30]; DX-1 [-20]; IQ-1[-20]
 Secondary Attribute Modifiers [10]: HP+5 [10]
 Advantages [217]: Carbon-Based [0]; Chameleon+2 (Affects EM and IR [+20%]; Always On [-10%]) [+11]; Damage Resistance+20 (Can't wear armor [-40%]) [60]; Doesn't Breathe [20]; Doesn't Sleep[20]; High Pain Threshold [10]; Hyperspectral Vision (One spectrum at a time [-20%]) [20]; No Facial Expression [10]; Pressure Support 3 [15]; Sealed [15]; Subsonic Speech [10]; Telecommunication (Radio; Works underwater [+50%]; Video [+40%]; Racial [-20%]) [17]; Vacuum Support [5]
 Disadvantages [-150]: Electrical [-20]; Maintenance (1 SK:Eng/Mech(Cyber), weekly) [-5]; ORH (Does things that don't make any normal sense and never (or can't) explains why) [-10]; Phobia (Unconsciousness) [-15]; Restricted Diet (Substitution [-50%]) [-10]; Restricted Vis (NoPV) [-15]; Rigid Biochemistry+3[-45]; Unhealing (Never, can be repaired) [-30]
 Features: Dead-man device destroys internal organics on the event of its death (non-explosive)
 Taboo: Cyber-Rejection
 Recommended: Any Mental Disads; CoH(Chi)

Exceptions

  • Most universally annoying

Notes

  • Kinda the “space-orc” race
  • A bit of a mash-up of the Mondoshawan and Mangalore races from 5th Element, plus a dose of Astromech from Star Wars.
  • Emminh-Rhi engineers are never far away (though usually out of sight), as the encounter-suit requires regular upkeep.
  • "Bleed" seawater
  • Tend to have many built-in "gadgets" that allow them to perform normally in spit of the restrictions of the encounter suit (e.g. mini tools built into hands to make up for lack of manual dexterity)
  • Physical Disads generally refer to the encounter suit, rather than the organism