Difference between revisions of "The Source"

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*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TrainingTheGiftOfMagic Training the Gift of Magic]
 
*[http://tvtropes.org/pmwiki/pmwiki.php/Main/TrainingTheGiftOfMagic Training the Gift of Magic]
 
*Mass worship or veneration, or on the flipside, fear or dread, can result in an individual [http://tvtropes.org/pmwiki/pmwiki.php/Main/GodsNeedPrayerBadly gaining magical abilities]; this effect tends to be "aspected" (positive abilities for veneration, negative/destructive abilities for dread). Generally requires ''a lot'' of people, such that the greatest of kings might be able to pull off a minor feat or two in their lives, but nobles of long-renowned bloodlines might exhibit effects like ''actual'' blue blood.
 
*Mass worship or veneration, or on the flipside, fear or dread, can result in an individual [http://tvtropes.org/pmwiki/pmwiki.php/Main/GodsNeedPrayerBadly gaining magical abilities]; this effect tends to be "aspected" (positive abilities for veneration, negative/destructive abilities for dread). Generally requires ''a lot'' of people, such that the greatest of kings might be able to pull off a minor feat or two in their lives, but nobles of long-renowned bloodlines might exhibit effects like ''actual'' blue blood.
*Overall Mana Level: Average. Pockets of High or Low Mana exist.
+
*Overall Mana Level: Average. Pockets of High or Low Mana exist. Living near high-magic areas a bit like living near a kinda-leaky nuclear facility
 
*Mana-based "weather" occurs, behaves like physical weather, and is predictable by trained wizards; can raise or lower the local mana level. "Storms" are also possible.
 
*Mana-based "weather" occurs, behaves like physical weather, and is predictable by trained wizards; can raise or lower the local mana level. "Storms" are also possible.
  
 
[[Category:Legends_of_Generica]][[Category:Campaign Information]]
 
[[Category:Legends_of_Generica]][[Category:Campaign Information]]

Revision as of 03:05, 4 September 2017

  • Training the Gift of Magic
  • Mass worship or veneration, or on the flipside, fear or dread, can result in an individual gaining magical abilities; this effect tends to be "aspected" (positive abilities for veneration, negative/destructive abilities for dread). Generally requires a lot of people, such that the greatest of kings might be able to pull off a minor feat or two in their lives, but nobles of long-renowned bloodlines might exhibit effects like actual blue blood.
  • Overall Mana Level: Average. Pockets of High or Low Mana exist. Living near high-magic areas a bit like living near a kinda-leaky nuclear facility
  • Mana-based "weather" occurs, behaves like physical weather, and is predictable by trained wizards; can raise or lower the local mana level. "Storms" are also possible.