http://coregroup.olympusrpg.org/index.php?title=Category:Terra_Nova&feed=atom&action=historyCategory:Terra Nova - Revision history2024-03-28T15:29:55ZRevision history for this page on the wikiMediaWiki 1.31.1http://coregroup.olympusrpg.org/index.php?title=Category:Terra_Nova&diff=315&oldid=prevGigermann at 23:39, 19 April 20162016-04-19T23:39:37Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:39, 19 April 2016</td>
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<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:GURPSTerNovBanner.png|900px]]  </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins class="diffchange diffchange-inline">900px-</ins>GURPSTerNovBanner.png|900px]]  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Summary ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Summary ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The overall push of the campaign is the mission to find the (probably alien) Codename Jupiter and stop his mission (believed to result in the pre-genocide of humanity), while stuck in a human startup/scientific colony in the Cretaceous-period, mostly cut off from any backup or resupply from home, while keeping that mission secret from the other colonists. This campaign is to be a mostly-realistic, continuing campaign, with an even balance of combat (versus humans, dinosaurs, and potentially, "aliens") and intrigue/subterfuge/social engineering—the specific mix will be determined by the sorts of characters the Players submit.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The overall push of the campaign is the mission to find the (probably alien) Codename Jupiter and stop his mission (believed to result in the pre-genocide of humanity), while stuck in a human startup/scientific colony in the Cretaceous-period, mostly cut off from any backup or resupply from home, while keeping that mission secret from the other colonists. This campaign is to be a mostly-realistic, continuing campaign, with an even balance of combat (versus humans, dinosaurs, and potentially, "aliens") and intrigue/subterfuge/social engineering—the specific mix will be determined by the sorts of characters the Players submit.</div></td></tr>
</table>Gigermannhttp://coregroup.olympusrpg.org/index.php?title=Category:Terra_Nova&diff=310&oldid=prevGigermann: Created page with "900px == Summary == The overall push of the campaign is the mission to find the (probably alien) Codename Jupiter and stop his mission (beli..."2016-04-19T23:37:26Z<p>Created page with "<a href="/index.php?title=File:GURPSTerNovBanner.png&action=edit&redlink=1" class="new" title="File:GURPSTerNovBanner.png (page does not exist)">900px</a> == Summary == The overall push of the campaign is the mission to find the (probably alien) Codename Jupiter and stop his mission (beli..."</p>
<p><b>New page</b></p><div>[[Image:GURPSTerNovBanner.png|900px]] <br />
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== Summary ==<br />
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The overall push of the campaign is the mission to find the (probably alien) Codename Jupiter and stop his mission (believed to result in the pre-genocide of humanity), while stuck in a human startup/scientific colony in the Cretaceous-period, mostly cut off from any backup or resupply from home, while keeping that mission secret from the other colonists. This campaign is to be a mostly-realistic, continuing campaign, with an even balance of combat (versus humans, dinosaurs, and potentially, "aliens") and intrigue/subterfuge/social engineering—the specific mix will be determined by the sorts of characters the Players submit.</div>Gigermann