Difference between revisions of "Category:Autoduel"

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After initial captured assets have been determined, we will use the "Ships and Crews" section of Spaceships 2 (p.26) to deal with any additional capital the company might need—obviously, replace "ship" with "company" in these cases.
 
After initial captured assets have been determined, we will use the "Ships and Crews" section of Spaceships 2 (p.26) to deal with any additional capital the company might need—obviously, replace "ship" with "company" in these cases.
  
=Setting Notes=
+
===Setting Notes===
 
*Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
 
*Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
 
*'80s "Retro-Future"
 
*'80s "Retro-Future"
 
*"City-Speak" (Ref:''Bladerunner'') is very common; Ref: Chinese, in ''Firefly.'' Every good cop knows the lingo… Available at half normal cost.
 
*"City-Speak" (Ref:''Bladerunner'') is very common; Ref: Chinese, in ''Firefly.'' Every good cop knows the lingo… Available at half normal cost.

Revision as of 06:16, 31 January 2018

GURPSAutoduelFE-sm.jpg

Tropes

After the End; Crapsack World; Used Future; Cyberpunk with a Chance of Rain: Inverted (“Dust Bowl”); Grey and Gray Morality; Society is to Blame; Police State; Wretched Hive: the Nethers

Characters

Deathrace.jpg

Refer to Campaign Info for more information about the setting

Baseline

  • Reference Language: English
  • Reference Culture: Western
  • Reference Area: Oklahoma City Metropolitan Area
  • Tech Level: TL9 (Early—TL8 is most common, with TL9 as state-of-the-art)

Character Points and Traits

200/-75/-5 points; +5 for backstory and/or 3×3

  • Check "realistic limits" for improved Derived Stats (usually limited to ±2, w/ex)
  • Enemies are restricted to a Frequency of 6, unless multiple characters share the same enemy
  • All PCs may start with a free Ally at 75% CPs (150/-75/-5), with a Frequency of Appearance of "Plot," which will also serve as a backup-PC

Wealth and Equipment

Starting Wealth, Cost of Living (per Status), Jobs per GURPS Autoduel (3e) p.64:

Starting wealth for an Autoduel America campaign is $15,000. This may not seem like a lot, but that’s because the majority of the public are Struggling to Poor. The PCs start with Average wealth, average in that most of the money is held by a select few. Unless your character is going to start in some kind of Amateur Night scenario, he’ll probably want his own car. A good, safe reliable car costs too much to begin with. Therefore, a character may spend character points to buy a vehicle before play starts. For each point spent, the PC gets half of his starting wealth – up to a total of $15,000 for Poor or Struggling, $30,000 for Average or better – to purchase a car. Any “leftover” money is lost, so buy some extra fuzzy dice and air fresheners. The only vehicle a Dead Broke character may start with is an abandoned wreck, and only if he’s living in it.

Prices and availability of equipment will be based on GURPS Autoduel (3e) primarily; gear from other sources may be allowed on a case-by-case basis, and costs will likely be adjusted to fit the setting.

  • ETC (UT139) is only available for mounted/vehicular weapons
  • See GURPS Autoduel (3e) for more tech info.

After initial captured assets have been determined, we will use the "Ships and Crews" section of Spaceships 2 (p.26) to deal with any additional capital the company might need—obviously, replace "ship" with "company" in these cases.

Setting Notes

  • Campaign will focus on the Oklahoma City area, but may include other locations within the (current) US
  • '80s "Retro-Future"
  • "City-Speak" (Ref:Bladerunner) is very common; Ref: Chinese, in Firefly. Every good cop knows the lingo… Available at half normal cost.