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		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9580</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9580"/>
		<updated>2023-08-29T07:10:09Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (206 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Previously resided at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc). Recently relocated to Banner Hall.&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate. He considers Rayna as his sister, although they have no actual confirmation of this status; only Maykew knows about his own familial relationship at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9579</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9579"/>
		<updated>2023-08-29T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (206 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Previously resided at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc). Recently relocated to Banner Hall.&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate. He considers Rayna as his sister, although they have no actual confirmation of this status; only Maykew knows about his own familial relationship at this time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9578</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9578"/>
		<updated>2023-08-29T07:06:19Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Ser Kenrick Woods (205 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (206 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9577</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9577"/>
		<updated>2023-08-29T07:05:49Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Feudal Rank 2 (free, replaces Status, campaign advantage) [0]; Independent Income 6 (from investments) [6]; Patron (Duc Rikard, my uncle; 6 or less; Minimal Intervention) [3]; Reputation (Champion of Generica) 1 (All the time; Almost Everyone) [5]; Signature Gear $500 (Foebane) [1]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Courtesy Title (Defender of the Capital) [0]; Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9576</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9576"/>
		<updated>2023-08-29T06:57:49Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [4]-17; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9132</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9132"/>
		<updated>2021-11-06T17:14:53Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9131</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=9131"/>
		<updated>2021-11-06T17:14:20Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, Defender of the Capital [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8877</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8877"/>
		<updated>2021-10-19T20:56:08Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Other Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Ysgoode &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]][[Image:Award honorary title.png]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8628</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8628"/>
		<updated>2021-10-04T20:43:15Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgoode&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Ysgoode &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8609</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8609"/>
		<updated>2021-10-02T22:11:01Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgwd&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Ysgwd &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8608</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8608"/>
		<updated>2021-10-02T21:40:47Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Ysgwd&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Ysgwd&amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8602</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8602"/>
		<updated>2021-10-02T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Traits (157 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Woods&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;6&#039;1&amp;amp;quot;; 220.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Antagonese (Accented/None) [2]; Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 1 (Free) [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Patron (Duc Rikard, my uncle; Equipment: room and board; 6 or less; Minimal Intervention) [4]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Good with (Kids); Weapon Bond (Axe/Mace, Spear). [4]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood and Family; Small Group) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ [2]-10; Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+3 [12]-16; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Crossbow (E) DX-4 [0]-9; Current Affairs/TL4 (High Culture) (E) IQ [1]-10; Current Affairs/TL4 (Politics) (E) IQ [1]-10; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX+3 [12]-16; Leadership (A) IQ+3 [4]-13&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Public Speaking (A) IQ-5 [0]-5; Riding (Equines) (A) DX+1 [4]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+2 [4]-12; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Soldier/TL4 (A) IQ-1 [1]-9; Spear (A) DX-5 [0]-8; Stealth (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+2 [4]-12&amp;amp;Dagger;; Teaching (A) IQ-1 [1]-9; Thaumatology (VH) IQ-7 [0]-3; Veterinary/TL4 (Horse) (A) IQ [2]-10; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-14; Cavalry Training (Lance) (H) [2]-15; Combat Riding (Riding (Equines)) (H) [3]-16; Counterattack (Axe/Mace) (H) [0]-11; Feint (Axe/Mace) (H) [0]-16; Hands-Free Riding (Riding (Equines)) (H) [4]-14; Hook (Axe/Mace) (H) [0]-11; Staying Seated (Riding (Equines)) (A) [1]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8601</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8601"/>
		<updated>2021-10-02T18:42:06Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= Traits (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Other Traits&#039;&#039; ==&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8600</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8600"/>
		<updated>2021-10-02T18:41:36Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Traits (157 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= Traits (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CK2:&#039;&#039;&#039; [[Image:Skilled_tactician.png|24px]][[Image:Bastard.png|24px]][[Image:Attractive.png|24px]][[Image:Robust.png|24px]][[Image:Brave.png|24px]][[Image:Just.png|24px]][[Image:Cavalry_leader.png|24px]][[Image:Adventurer.png|24px]]; &#039;&#039;&#039;Focus:&#039;&#039;&#039; [[Image:War_focus.png|24px]]; &#039;&#039;&#039;Ambition:&#039;&#039;&#039; [[Image:Obj_ask_liege.png|24px]]&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8379</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8379"/>
		<updated>2021-09-02T15:04:53Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 21&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Rank            = Status 2&amp;lt;br&amp;gt;Guild 1&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= Traits (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8134</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=8134"/>
		<updated>2021-08-29T00:13:45Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Supporting Cast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
===Background===&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsley to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
===Supporting Cast===&lt;br /&gt;
*Ser Magnus: Kenrick&#039;s oddly-intelligent warhorse&lt;br /&gt;
*Patron Justan Blount of St. Cudgel&#039;s Parish: Local priest and confidant/mentor&lt;br /&gt;
*Daisy Harker: Housemaid at Duc Rikard&#039;s townhouse in the Capital, secret agent to Lord-Vicar Dovan of Parochia, Duc Rikard&#039;s spymaster&lt;br /&gt;
*Mercus Days: Veteran, drunk, one-armed groundskeeper at Duc Rikard&#039;s townhouse&lt;br /&gt;
*Rudo Highhorse: Annoying lesser nobleman residing at neighboring townhouse to Duc Rikard&#039;s&lt;br /&gt;
*Prissia Highhorse: Rudo&#039;s sister, lady-in-waiting for the Princess, potential target of courtly love&lt;br /&gt;
&lt;br /&gt;
= Traits (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital, in St. Cudgel&#039;s Ward (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=7777</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=7777"/>
		<updated>2021-05-02T02:40:19Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Tropes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick Woods&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[:Category:Heroes&#039; Guild of Imperia|Heroes&#039; Guild]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Culture         = Generic&lt;br /&gt;
|Religion        = [[:Category:Imperial Church of the Pantheon|Pantheonism]]&lt;br /&gt;
|Residence       = [[:Category:The Capital|The Capital]]&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Woods &amp;quot;the Hammer&amp;quot;, [[:Category:Heroes&#039; Guild of Imperia|Initiate of the Heroes&#039; Guild]]&amp;lt;br&amp;gt;Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
=Concept=&lt;br /&gt;
Chivalric Landless Knight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
=Tropes=&lt;br /&gt;
[http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&lt;br /&gt;
&lt;br /&gt;
=Details=&lt;br /&gt;
Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&lt;br /&gt;
&lt;br /&gt;
Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&lt;br /&gt;
&lt;br /&gt;
Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to [[Robin Baylor|Ser Robin]] of House [[:Category:Baylor|Baylor]], a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&lt;br /&gt;
&lt;br /&gt;
Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&lt;br /&gt;
&lt;br /&gt;
Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
= Traits (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
*Currently resides at the Stagwood house in the Noble District of the Capital (usually absent the Duc)&lt;br /&gt;
* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=7776</id>
		<title>File:Kenrick.jpg</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=7776"/>
		<updated>2021-05-01T23:17:14Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: THERigilKent uploaded a new version of File:Kenrick.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=7775</id>
		<title>File:Kenrick.jpg</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=7775"/>
		<updated>2021-05-01T23:16:29Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: THERigilKent uploaded a new version of File:Kenrick.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3300</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3300"/>
		<updated>2017-10-06T16:07:25Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Aketon (Cloth, Padded (Arms, Torso); $75; 9&amp;amp;nbsp;lb); 1&amp;amp;times; Backpack, Small ($370; 29.95&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Chaussons (Mail, Light (Feet, Legs); $550; 13.2&amp;amp;nbsp;lb); 1&amp;amp;times; Coif (Mail, Fine (Long Coif, Padding); $427.5; 9.45&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Haubergeon (Mail, Fine (Arms, Torso); $1350; 22.5&amp;amp;nbsp;lb); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Mufflers (Mail, Fine (Hands); $90; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $520; 68&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; War Saddle ($250; 35&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 19&amp;amp;times; Rations ($38; 9.5&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 1*+4/2* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+3 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-2 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+2 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d imp.  Range 11&amp;amp;nbsp;yd / 21&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Notes&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Quote: &amp;amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to Ser Robin of House Baylor, a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 7 (logged: 7, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/30/2017 [1]: Recap for i-i: Once Upon a Time...&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/30/2017 [1]: i.-i: Once Upon a Time...&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Improved Hiking by [1].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 8/4/2017 [5]: Character Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3295</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3295"/>
		<updated>2017-10-03T23:18:45Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Ser Kenrick Lackland (155 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (157 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Armor Familiarity (Layered Armor); Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT [2]-12; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Scrounging (E) Per-4 [0]-6; Shield (Shield) (E) DX+1 [2]-14; Spear (A) DX-5 [0]-8; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Cavalry Training (Axe/Mace) (H) [0]-13; Combat Riding (Riding (Equines)) (H) [0]-13; Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15; Hands-Free Riding (Riding (Equines)) (H) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal, +1 from &#039;War Saddle&#039; when rolling to stay seated.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Aketon (Cloth, Padded (Arms, Torso); $75; 9&amp;amp;nbsp;lb); 1&amp;amp;times; Backpack, Small ($370; 29.95&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Chaussons (Mail, Light (Feet, Legs); $550; 13.2&amp;amp;nbsp;lb); 1&amp;amp;times; Coif (Mail, Fine (Long Coif, Padding); $427.5; 9.45&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Haubergeon (Mail, Fine (Arms, Torso); $1350; 22.5&amp;amp;nbsp;lb); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Mufflers (Mail, Fine (Hands); $90; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $520; 68&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; War Saddle ($250; 35&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 19&amp;amp;times; Rations ($38; 9.5&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 1*+4/2* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+3 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-2 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+2 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d imp.  Range 11&amp;amp;nbsp;yd / 21&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Notes&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Quote: &amp;amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to Ser Robin of House Baylor, a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 7 (logged: 7, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/30/2017 [1]: Recap for i-i: Once Upon a Time...&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/30/2017 [1]: i.-i: Once Upon a Time...&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Improved Hiking by [1].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 8/4/2017 [5]: Character Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=3165</id>
		<title>File:Kenrick.jpg</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=File:Kenrick.jpg&amp;diff=3165"/>
		<updated>2017-09-17T22:47:37Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: THERigilKent uploaded a new version of File:Kenrick.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3164</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=3164"/>
		<updated>2017-09-17T22:39:17Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Ser Kenrick Lackland (155 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (155 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Grudge: House Baylor; Is not very ... experienced with women... and it shows.; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+3 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-2 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+2 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d imp.  Range 11&amp;amp;nbsp;yd / 21&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Notes&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Quote: &amp;amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Having grown up as a bastard, Kenrick has intentionally avoided romantic entanglements with women, though he has had his fair share of admirers because he simply did not want to sire a bastard of his own. As a result of this, he is quite inexperienced in matters of the heart and has no idea how to speak to a woman outside of treating her like a fellow warrior.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Soon after Lord Stagwood had a proper heir, Kenrick was officially squired to Ser Robin of House Baylor, a minor knight sworn to the service of Stagwood but related to the king&#039;s chancellor, a fact he never allowed anyone to remain ignorant of for long. Ser Robin was an adequate enough soldier, though in truth, his reputation for being brave was due more to the heralds and troubadours paid to spread his fame than any true fighting prowess. In fact, Kenrick&#039;s skill in fighting quickly eclipsed that of the man he was squired to, which did not escape Ser Robin&#039;s notice and irritated him to no end. As a result, Kenrick was often volunteered for dangerous missions by his mentor, though Ser Robin often phrased things so that Lord Stagwood and his men thought that the young squire was simply overly eager for fame and glory. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while assigned to a squadron of cavalry led by Ser Robin, Kenrick&#039;s horse, Magnus, chose to charge without warning and against his rider&#039;s express orders to stop. The rest of the squadron, upon seeing their commander&#039;s squire thunder forward, followed, erroneously believing that Ser Robin, who had until then been prevaricating and hesitating to engage for unknown reasons, had ordered the attack. As luck would have it, this charge happened at the exact right moment to sway the tide of battle in the crown&#039;s favor and Kenrick would be knighted by King John himself. No one truly believed him when he insisted that his horse was responsible and now, Kenrick adds the honorific &amp;amp;quot;Ser&amp;amp;quot; to his steed when the irritating stallion opts to get him into trouble or decides to go his own way. Ser Robin the Brave did not forgive his former squire for upstaging him so spectacularly, however, and has passed the word on to the rest of House Baylor.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Meta-note: His father was Rayna Starkweather&#039;s father, Randyl, ... who is Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 5 (logged: 5, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 8/4/2017 [5]: Character Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]][[Category:Court of the Woodlands]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2689</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2689"/>
		<updated>2017-08-11T16:12:10Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Ser Kenrick Lackland (155 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (155 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d/2d; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0]; Sword-and-Shield Fighting (Martial Arts; p.&amp;amp;nbsp;MA199) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 2 [10]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 1 [5]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Sense of Duty (Lord Stagwood; Individual) [-2]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;_Unused Quirk 4; _Unused Quirk 5; Does not like ale; is wholly a wine drinker; Epitome: Walks, Talks and Acts like a Nobleman; Treats &amp;amp;amp; talks to Ser Magnus like a human. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ+1 [8]-11; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ+1 [1]-11&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ+1 [2]-11&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ+1 [2]-11&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Counterattack (Axe/Mace) (H) [0]-10; Feint (Axe/Mace) (H) [0]-15.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+3 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-2 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+2 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d imp.  Range 11&amp;amp;nbsp;yd / 21&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Notes&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Quote: &amp;amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;amp;quot;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Raised as a man-at-arms, Kenrick participated in many small skirmishes from an early age. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus - Kenrick&#039;s horse - decided to lead a reckless charge against Kenrick&#039;s express orders to the contrary; this charge turned the tide of battle as a group of Royalist cavalry led by a cowardly nobleman saw this charge and thought the order to attack had been given. Afterward, Kenrick would be knighted by King Jon himself, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; he still refers to the horse as &amp;amp;quot;Ser&amp;amp;quot; Magnus (or more often, &amp;amp;quot;His Majesty,&amp;amp;quot; when he insists on having things his way.) Ser Magnus still gets him into trouble from time to time.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* Meta-note: His father was Rayna Starkweather&#039;s father ... and Brother Maykew Getwelle&#039;s father as well. Only Rayna is legitimate.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 5 (logged: 5, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 8/4/2017 [5]: Character Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]][[Category:Court of the Woodlands]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2624</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2624"/>
		<updated>2017-08-04T17:46:44Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (155 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Adventurer&#039;s Guild Rank 0 [0]; Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Nobleman; Quirk-Level Sense of Duty (to House Stagwood); Treats &amp;amp;amp; talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ-1 [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ [2]-10&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +2 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+4 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-1 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d+1 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d+1 imp.  Range 12&amp;amp;nbsp;yd / 23&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Notes&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bastard born, Kenrick is the son of Lady Eliza, the youngest sister of Lord Stagwood, Duc of the Woodlands, and an unknown man*. Sadly, Lady Eliza died in childbirth, but not before pleading with her elder brother to treat her son well. At the time, Lord Stagwood did not have a proper heir - he had several daughters, but no sons - and, as a result, reared Kenrick in such a way that the boy could become his heir should circumstances warrant it. Eventually, Lord Stagwood&#039;s second wife bore him a son which removed any chance of the bastard inheriting, a fact many within the duc&#039;s circle feared might lead to problems. This is not to be, however, as Kenrick is well aware that being bastard-born means he must make his own way. He considers Lord Stagwood and his children as family and is utterly loyal to them.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Raised as a man-at-arms, Kenrick participated in many small skirmishes from an early age. During one such encounter barely two years ago with a rebellious baron who raised troops to resist paying his taxes, Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. Kenrick gave up trying to get rid of the horse when no one in Stagwood ranks was willing to even feed the damned thing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Less than a year before the campaign begins (999 AE), the adventurer Luzar Drakeburn raised a private army and attempted to wrest the crown of Generica from King Jon. Lord Stagwood answered the king&#039;s call and Kenrick rode alongside him. At the final battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus - Kenrick&#039;s horse - decided to lead a reckless charge against Kenrick&#039;s express orders to the contrary; this charge turned the tide of battle as a group of Royalist cavalry led by a cowardly nobleman saw this charge and thought the order to attack had been given. Afterward, Kenrick would be knighted by King Jon himself, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; he still refers to the horse as &amp;amp;quot;Ser&amp;amp;quot; Magnus (or more often, &amp;amp;quot;His Majesty,&amp;amp;quot; when he insists on having things his way.) Ser Magnus still gets him into trouble from time to time.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Now a knight, he sought and received Lord Stagwood&#039;s permission to depart Huntsbury to seek out his own path. Now, Ser Kenrick has joined the Adventurer&#039;s Guild and is seeking to earn sufficient coin to buy his way into a grand tourney.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* In the original campaign that this character was going to appear in, PC was going to discover that he was the half-brother (bastard-born, of course) to another PC due to their father having been a Man-Whore before he died. It is entirely possible that this could still be the case should another PC be noble born.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 5 (logged: 5, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 8/4/2017 [5]: Character Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;amp;lt;enter notes here&amp;amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]][[Category:Court of the Woodlands]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2623</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2623"/>
		<updated>2017-08-04T17:45:35Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Notes:  =====&lt;br /&gt;
&lt;br /&gt;
*Player Character &lt;br /&gt;
*Born to Lady Eliza, youngest sister of&amp;amp;nbsp;[[Rikard Stagwood|Lord Stagwood]], though she &amp;quot;died in childbirth.&amp;quot; He is initially ignorant of his father&#039;s identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood. &lt;br /&gt;
*Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke&#039;s lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood&#039;s second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke&#039;s family - his uncle and cousins - as his own and is thus exceedingly loyal to them.&lt;br /&gt;
*Raised as a man-at-arms &lt;br /&gt;
*Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. &lt;br /&gt;
*Gave up trying to get rid of the horse&amp;amp;nbsp;when no one in Stagwood ranks was willing to even feed the damned thing. &lt;br /&gt;
*During the Battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick&#039;s express orders to the contrary; charge turned the tide of battle. &lt;br /&gt;
*Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as &amp;quot;Sir&amp;quot; Magnus (or more often, &amp;quot;His Majesty,&amp;quot; when he insists on having things his way) &lt;br /&gt;
*Magnus still gets him into trouble &lt;br /&gt;
*Recently departed Stagwood lands and is attempting to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (150 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Epitome: Walks, Talks and Acts like a Highborn; Quirk-level Sense of Duty to House Stagwood; Treats &amp;amp; Talks to Ser Magnus like a human. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [1]-9; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+1 [8]-15; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+1 [2]-11;  Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ [2]-10&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +2 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+4 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-1 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d+1 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d+1 imp.  Range 12&amp;amp;nbsp;yd / 23&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 0 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]][[Category:Court of the Woodlands]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2582</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2582"/>
		<updated>2017-08-01T18:29:10Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Notes:  =====&lt;br /&gt;
&lt;br /&gt;
*Player Character &lt;br /&gt;
*Born to Lady Eliza, youngest sister of&amp;amp;nbsp;[[Rikard Stagwood|Lord Stagwood]], though she &amp;quot;died in childbirth.&amp;quot; He is initially ignorant of his father&#039;s identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood. &lt;br /&gt;
*Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke&#039;s lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood&#039;s second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke&#039;s family - his uncle and cousins - as his own and is thus exceedingly loyal to them.&lt;br /&gt;
*Raised as a man-at-arms &lt;br /&gt;
*Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. &lt;br /&gt;
*Gave up trying to get rid of the horse&amp;amp;nbsp;when no one in Stagwood ranks was willing to even feed the damned thing. &lt;br /&gt;
*During the Battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick&#039;s express orders to the contrary; charge turned the tide of battle. &lt;br /&gt;
*Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as &amp;quot;Sir&amp;quot; Magnus (or more often, &amp;quot;His Majesty,&amp;quot; when he insists on having things his way) &lt;br /&gt;
*Magnus still gets him into trouble &lt;br /&gt;
*Recently departed Stagwood lands and is attempting to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (150 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10&amp;amp;dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;Imperial (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $2,000 [4].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3. [-3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [2]-10; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+1 [4]-14; Brawling (E) DX [1]-13; Broadsword (A) DX-1 [1]-12; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10&amp;amp;Dagger;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX [2]-13&amp;amp;sect;; Shield (Shield) (E) DX+1 [2]-14; Strategy (Land) (H) IQ [2]-10&amp;amp;Dagger;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10&amp;amp;Dagger;; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +2 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+4 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-1 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d+1 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (14): 1d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (14): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (15): 2d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (15): 2d+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (15): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d+1 imp.  Range 12&amp;amp;nbsp;yd / 23&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 0 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2581</id>
		<title>Kenrick Woods</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Kenrick_Woods&amp;diff=2581"/>
		<updated>2017-08-01T17:02:42Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character1&lt;br /&gt;
|Image           = [[Image:Kenrick.jpg|200px]]&lt;br /&gt;
|Name            = Kenrick &amp;quot;Lackland&amp;quot;&lt;br /&gt;
|Age             = 20&lt;br /&gt;
|Race            = [[Races_of_Clichéa#Humans|Human]]&lt;br /&gt;
|Allegiance      = [[Generica]]&lt;br /&gt;
|Class           = Knight&lt;br /&gt;
|Religion        = Imperial&lt;br /&gt;
|Status          = PC (Living)&lt;br /&gt;
|CoatOfArms      = [[Image:Arms-kenrick.png|150px|center]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
Title: Ser Kenrick Lackland, Initiate of the Heroes’ Guild; also called &amp;quot;The Hammer&amp;quot;&amp;lt;br&amp;gt; Tropes: [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillNotTellALie Will Not Tell a Lie], [http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInShiningArmor Knight in Shining Armor], possible [http://tvtropes.org/pmwiki/pmwiki.php/Main/SecretLegacy Secret Legacy], [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGoldenRule The Golden Rule], [http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceGuy Nice Guy]&amp;lt;br&amp;gt; Actor: [http://www.imdb.com/name/nm0147147/?ref_=nv_sr_1 Henry Cavill], Ref: Galadedrid Damodred from Wheel of Time &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;Tis always easier to make a friend before blood has been shed.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===== Notes:  =====&lt;br /&gt;
&lt;br /&gt;
*Player Character &lt;br /&gt;
*Born to Lady Eliza, youngest sister of&amp;amp;nbsp;[[Rikard Stagwood|Lord Stagwood]], though she &amp;quot;died in childbirth.&amp;quot; He is initially ignorant of his father&#039;s identity (see Starkweather) and, as a bastard, is not in the line of succession for House Stagwood. &lt;br /&gt;
*Raised by Lord Stagwood thus explaining why PC is so Lawful. Due to the Duke&#039;s lack of male heirs for many years, Kenrick was eyed as a possibility, though he was never officially legitimized. Once Lord Stagwood&#039;s second wife provided him with proper male heirs, Kenrick was granted permission to seek his fortune elsewhere. Kenrick still considers the Duke&#039;s family - his uncle and cousins - as his own and is thus exceedingly loyal to them.&lt;br /&gt;
*Raised as a man-at-arms &lt;br /&gt;
*Following a small skirmish (with a rebellious baron who was resisting paying his taxes to Lord Stagwood), Kenrick encountered a magnificent horse that showed no sign of previous ownership; he rode it back, intending to sell/trade the horse. Horse refused to leave him, &amp;amp;amp; got him in trouble with whomever he tried to pawn him off to. This greatly amused Lord Stagwood who refused to accept the beast as a gift. &lt;br /&gt;
*Gave up trying to get rid of the horse&amp;amp;nbsp;when no one in Stagwood ranks was willing to even feed the damned thing. &lt;br /&gt;
*During the Battle of Crownsford, while attempting to convey information to Lord Stagwood, Magnus decided to lead a reckless charge against Kenrick&#039;s express orders to the contrary; charge turned the tide of battle. &lt;br /&gt;
*Kenrick awarded with knighthood, all the while insisting that he had nothing to do with it, and the horse should be the one knighted; still refers to him as &amp;quot;Sir&amp;quot; Magnus (or more often, &amp;quot;His Majesty,&amp;quot; when he insists on having things his way) &lt;br /&gt;
*Magnus still gets him into trouble &lt;br /&gt;
*Recently departed Stagwood lands and is attempting to earn sufficient coin to buy his way into a grand tourney.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
= &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;Ser Kenrick Lackland&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; (150 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13* [30]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12&amp;amp;dagger; [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d+1/2d+1; BL 34&amp;amp;nbsp;lb; HP 13 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.00 [-5]; Basic Move 6 [0]; Dodge 10&amp;amp;Dagger;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;4 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Common (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Squire (Dungeon Fantasy; p.&amp;amp;nbsp;DF15:17) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Ally (Ser Magnus (Horse); 25% of starting points; Constantly) [4]; Appearance (Attractive) [4]; Born War-Leader 1 [5]; Combat Reflexes [15]; Fit [5]; Signature Gear $500 (Foebane) [1]; Status +2 [10]; Striking ST 2 [10]; Trading Character Points for Money $500 [1]; Wealth (Comfortable) [10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Form Mastery (Foebane); Weapon Bond (Axe/Mace, Spear). [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Code of Honor (Chivalry) [-15]; Honesty (9 or less) [-15]; Sense of Duty (Adventuring companions) [-5]; Social Stigma (Bastard-born) [-5]; Truthfulness (9 or less) [-7]; Vow (Never refuse a challenge to combat) [-10]; Vow (Win the Grand Tourney; Minor) [-5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Animal Handling (Equines) (A) IQ [2]-10; Armoury/TL4 (Body Armor) (A) IQ [2]-10; Armoury/TL4 (Melee Weapons) (A) IQ-1 [1]-9; Axe/Mace (A) DX+2 [8]-15; Brawling (E) DX [1]-13; Carousing (E) HT [1]-12; Diplomacy (H) IQ [4]-10; First Aid/TL4 (Human) (E) IQ [1]-10; Forced Entry (E) DX [1]-13; Heraldry (A) IQ [2]-10; Hiking (A) HT-1 [1]-11; Knife (E) DX [1]-13; Lance (A) DX-1 [1]-12; Leadership (A) IQ [1]-10&amp;amp;sect;; Observation (A) Per-1 [1]-9; Riding (Equines) (A) DX+1 [4]-14&amp;amp;para;; Shield (Shield) (E) DX+2 [4]-15; Spear (A) DX-1 [1]-12; Strategy (Land) (H) IQ [2]-10&amp;amp;sect;; Survival (Plains) (A) Per-1 [1]-9; Tactics (H) IQ [2]-10&amp;amp;sect;; Thrown Weapon (Spear) (E) DX+1 [2]-14; Wrestling (A) DX-1 [1]-12.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +2 from &#039;Striking ST&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Fit&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Combat Reflexes&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +1 from &#039;Born War-Leader&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Conditional +1 from &#039;Stirrups&#039; when controlling animal.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Backpack, Small ($372; 30.45&amp;amp;nbsp;lb); 1&amp;amp;times; Bit &amp;amp;amp; Bridle ($35; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Boots ($80; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Canteen ($10; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Flint ($2; 3.2&amp;amp;nbsp;oz); 1&amp;amp;times; Horseshoes ($50; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Lance ($60; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Large Knife ($40; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Leather, Heavy (Forearms, Hands; $70; 7&amp;amp;nbsp;lb); 1&amp;amp;times; Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; $2700; 40.5&amp;amp;nbsp;lb); 1&amp;amp;times; Medium Shield, Heavy ($60; 14&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Basics ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Pick (Martel-de-Fer; Foebane; Hilt Punch; Signature Gear; Hammer; Spear; Styling (+1); Fine Quality; Weapon Bond (Perk); $750; 4&amp;amp;nbsp;lb); 1&amp;amp;times; Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92&amp;amp;nbsp;lb); 1&amp;amp;times; Pouch ($10); 1&amp;amp;times; Saddle &amp;amp;amp; Tack ($150; 15&amp;amp;nbsp;lb); 1&amp;amp;times; Ser Magnus (Cavalry Horse; _Free; War-Trained; $420; 48&amp;amp;nbsp;lb); 1&amp;amp;times; Sleeping Fur ($50; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Stirrups ($125; 20&amp;amp;nbsp;lb); 1&amp;amp;times; Whetstone ($5; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Wineskin ($10; 4&amp;amp;nbsp;oz); 1&amp;amp;times; Winter Clothes ($180; 4&amp;amp;nbsp;lb); 20&amp;amp;times; Rations ($40; 10&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 34&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 10.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 68&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Medium]: Basic 102&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 204&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 340&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 11 (Axe/Mace).  Block: 11 (Shield (Shield)).  Dodge: 8/10.  DR: 3*+5/3* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Lance (12): 1d+4 imp.  Reach 4.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Swing (13): 2d-1 cut.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife &amp;amp;bull; Thrust (13): 1d+1 imp.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Bash (15): 1d+1 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium Shield, Heavy &amp;amp;bull; Rush (15): slam+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pick (16): 2d+3 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hammer (16): 2d+2 cr.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Spear (16): 1d+4 imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Pummel (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Pick Martel-de-Fer; Foebane &amp;amp;bull; Hilt punch (13): 1d-5 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Large Knife (9): 1d+1 imp.  Range 12&amp;amp;nbsp;yd / 23&amp;amp;nbsp;yd.  RoF 1.  Shots T(1).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 0 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 7/26/2017 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Heroes_of_Generica]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1887</id>
		<title>Bella Venice</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1887"/>
		<updated>2017-04-10T20:06:26Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (161 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:BVenice.jpg|200px]]&lt;br /&gt;
|Name            = Bella Venice&lt;br /&gt;
|Age		 = 28&lt;br /&gt;
|Affiliation	 = [[AJ Trent]]&lt;br /&gt;
|Role		 = &lt;br /&gt;
|Status		 = NPC (Active)&lt;br /&gt;
|@PCs		 = Ally&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (174 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-2/1d; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; Chinese (Native) [3]; French (Broken) [2].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Allure 2 [10]; Appearance (Beautiful&amp;amp;dagger;) [12]; Fit [5]; Smooth Operator 2 [30].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Classic Features (Athletic brunette); Honest Face; Photogenic. [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Compulsive Lying (15 or less) [-7]; Curious (12 or less) [-5]; Impulsiveness (12 or less) [-10]; Pacifism (Reluctant Killer) [-5]; Selfish (15 or less) [-2]; Social Stigma (Criminal Record) [-5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Dislikes Juliet Marceau intensely for ... reasons; Nosy; Preferred looks (tall, dark and handsome); Quirk-level Compulsive Behavior: Dance, dance, dance! Loves going out to &amp;amp;quot;clubs&amp;amp;quot; and dancing the night away.; Surprising playful when the mood strikes her. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ+2 [2]-14&amp;amp;Dagger;; Area Knowledge (local) (E) IQ [1]-12; Artist (Calligraphy) (H) IQ [4]-12; Artist (Painting) (H) IQ [3]-12; Body Language (Human) (A) Per [2]-12; Brawling (E) DX [1]-11; Carousing (E) HT+3 [2]-14&amp;amp;sect;; Computer Operation/TL10 (E) IQ [1]-12; Connoisseur (Music) (A) IQ [2]-12; Connoisseur (Visual Arts) (A) IQ [2]-12; Cooking (A) IQ [2]-12; Current Affairs/TL10 (High Culture) (E) IQ [1]-12; Current Affairs/TL10 (Popular Culture) (E) IQ [1]-12; Current Affairs/TL10 (United Stars Alliance) (E) IQ [1]-12; Dancing (A) DX+2 [2]-13&amp;amp;para;; Detect Lies (H) Per+1 [2]-13&amp;amp;sect;; Diplomacy (H) IQ+1 [2]-13&amp;amp;sect;; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-11; Erotic Art (Human) (A) DX+3 [4]-14&amp;amp;para;; Fast-Talk (A) IQ+2 [2]-14&amp;amp;sect;; Free Fall (A) DX-1 [1]-10; Group Performance (Choreography) (A) IQ-1 [1]-11; Group Performance (Directing) (A) IQ-1 [1]-11; Guns/TL10 (Pistol) (E) DX [1]-11; Housekeeping (E) IQ [1]-12; Judo (H) DX-1 [2]-10; Literature (H) IQ-2 [1]-10; Makeup/TL10 (E) IQ+3 [2]-15&amp;amp;para;; Merchant (A) IQ-1 [1]-11; Musical Instrument (Violin) (H) IQ+1 [8]-13; Observation (A) Per-1 [1]-11; Performance (A) IQ [2]-12; Piloting/TL10 (Contragravity) (A) DX-1 [1]-10; Poetry (A) IQ-1 [1]-11; Psychology (Human) (H) IQ-2 [1]-10; Public Speaking (Oratory) (E) IQ+2 [1]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+3 [2]-15&amp;amp;sect;; Savoir-Faire (Mafia) (E) IQ+3 [2]-15&amp;amp;sect;; Scrounging (E) Per [1]-12; Sex Appeal (Human) (A) HT+7 [1]-18**; Singing (E) HT+4 [4]-15&amp;amp;para;; Spacer/TL10 (E) IQ [1]-12; Stage Combat (A) DX-1 [1]-10; Vacc Suit/TL10 (A) DX-1 [1]-10; Writing (A) IQ-1 [1]-11.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-10; Knee Strike (Brawling) (A) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Fit&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Classic Features (Athletic brunette)&#039; when interacting with NPC fancying those looks, +1 from &#039;Photogenic&#039; when seen in photo.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;; Conditional +1 from &#039;Honest Face&#039; when acting innocent.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;, +4 from &#039;Appearance&#039;, +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Smart Vacc Suit ($5000; 15&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 20&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 40&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 60&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 120&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 200&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 8 (DX).  Block: 6 (DX).  Dodge: 8.  DR: 0 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (9): 1d-2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (10): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 24 (logged: 24, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/9/2017 [4]: Rundown 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added ElecOps (Security), Observation; improved Detect Lies [1]; improved Fast Talk [1]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/8/2017 [9]: Adding CPs to match AJ&#039;s new total&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Reduced Compulsive Lying from 12 or less to 15 or less [8]; improved Performance by 1 [1]; removed Incompetence quirk and replaced it with Nosy (she&#039;s gotten accustomed to acting on the stage.)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [11]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Getting points to true 75% parity. Downgraded Selfish (12 to less to 15 to less) [3] ; Added Cooking [2], Current Affairs (High Culture), Group Performance (Choreography), Group Performance (Directing), Stage Combat, Writing. Improved Makeup [1] due to critical success.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/4/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M Auxiliaries]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1886</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1886"/>
		<updated>2017-04-10T20:04:33Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Almost a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (232 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;I&#039;m her anchor, even if she doesn&#039;t want to admit it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;I can&#039;t afford to lose another genius mechanic.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13&amp;amp;dagger;; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;sect;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;para;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;Dagger;&amp;amp;Dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;sect;&amp;amp;sect;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;para;&amp;amp;para;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;para;&amp;amp;para;; Wrestling (A) DX+1 [4]-13.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Cutlass (_Free; Fine Quality; $0; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (Karate).  Block: 7 (DX).  Dodge: 9.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Swing (13): 1d+2 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Thrust (13): 1d imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (8): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (12): 1d+1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (10): 1d+2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 8.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (17): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (17): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; SMG, 10mmCLP (12): 4d+2 pi+.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; Shotgun, 18.5mmPC (12): 8d-1 pi++.  Acc 2.  Range 150&amp;amp;nbsp;yd / 750&amp;amp;nbsp;yd.  RoF 2.  Shots 5+1(3i).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; HEC (12): 4d cr ex.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 32 (logged: 32, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/9/2017 [5]: Rundown 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Improved Basic Speed by .25 [5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/8/2017 [12]: Plot Point Conversion (1.5 CP for 1 PP): 8 PP&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Guns (SMG) [1]; added Intelligence Analysis [1]; increased Disarming (Karate) [2]; increased Karate by 1 [4 CP]; increased Shortsword by 1 [2 CP]; increased Wrestling by 1 [2 CP]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 2/28/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4. Recreated&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “I&#039;m her anchor, even if she doesn&#039;t want to admit it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “I can&#039;t afford to lose another genius mechanic.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1885</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1885"/>
		<updated>2017-04-10T20:03:05Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (232 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;I&#039;m her anchor, even if she doesn&#039;t want to admit it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;I can&#039;t afford to lose another genius mechanic.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13&amp;amp;dagger;; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;sect;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;para;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;Dagger;&amp;amp;Dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;sect;&amp;amp;sect;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;para;&amp;amp;para;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;para;&amp;amp;para;; Wrestling (A) DX+1 [4]-13.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Cutlass (_Free; Fine Quality; $0; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (Karate).  Block: 7 (DX).  Dodge: 9.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Swing (13): 1d+2 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Thrust (13): 1d imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (8): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (12): 1d+1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (10): 1d+2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 8.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (17): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (17): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; SMG, 10mmCLP (12): 4d+2 pi+.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; Shotgun, 18.5mmPC (12): 8d-1 pi++.  Acc 2.  Range 150&amp;amp;nbsp;yd / 750&amp;amp;nbsp;yd.  RoF 2.  Shots 5+1(3i).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; HEC (12): 4d cr ex.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 32 (logged: 32, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/9/2017 [5]: Rundown 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Improved Basic Speed by .25 [5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/8/2017 [12]: Plot Point Conversion (1.5 CP for 1 PP): 8 PP&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Guns (SMG) [1]; added Intelligence Analysis [1]; increased Disarming (Karate) [2]; increased Karate by 1 [4 CP]; increased Shortsword by 1 [2 CP]; increased Wrestling by 1 [2 CP]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 2/28/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4. Recreated&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “I&#039;m her anchor, even if she doesn&#039;t want to admit it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “I can&#039;t afford to lose another genius mechanic.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1884</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1884"/>
		<updated>2017-04-10T20:02:13Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (215 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (232 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Reputation +1 (Badass Pirate Duelist; All the time; Small class) [1]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;I&#039;m her anchor, even if she doesn&#039;t want to admit it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;I can&#039;t afford to lose another genius mechanic.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -1 (Vigilante Pirate Hunter; All the time; Small class) [-1]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13&amp;amp;dagger;; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;sect;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;para;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Guns/TL10 (Submachine Gun) (E) DX [1]-12; Intelligence Analysis/TL10 (H) IQ-2 [1]-11; Judo (H) DX [4]-12; Karate (H) DX+1 [10]-13; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;Dagger;&amp;amp;Dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;sect;&amp;amp;sect;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX+1 [4]-13; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;para;&amp;amp;para;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;para;&amp;amp;para;; Wrestling (A) DX+1 [4]-13.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Disarming (Karate) (H) [2]-14; Disarming (Wrestling) (H) [0]-13; Elbow Strike (Karate) (A) [0]-11; Eye-Rake (Karate) (H) [0]-8; Ground Fighting (Karate) (H) [0]-9; Head Lock (Wrestling) (H) [0]-10; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-12; Stamp Kick (Karate) (H) [0]-10; Trip (Wrestling) (H) [0]-8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Cutlass (_Free; Fine Quality; $0; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting Scope: Compact (TL 10; +2); Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; Receives Skill Bonus (+2); Receives Skill Bonus (+1); Receives Skill Bonus (+1); $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (Karate).  Block: 7 (DX).  Dodge: 9.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Swing (13): 1d+2 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Thrust (13): 1d imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (8): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (13): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (11): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (12): 1d+1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (10): 1d+2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 8.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 8.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (17): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (17): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; SMG, 10mmCLP (12): 4d+2 pi+.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; Shotgun, 18.5mmPC (12): 8d-1 pi++.  Acc 2.  Range 150&amp;amp;nbsp;yd / 750&amp;amp;nbsp;yd.  RoF 2.  Shots 5+1(3i).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; HEC (12): 4d cr ex.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 32 (logged: 32, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/9/2017 [5]: Rundown 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Improved Basic Speed by .25 [5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 4/8/2017 [12]: Plot Point Conversion (1.5 CP for 1 PP): 8 PP&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Guns (SMG) [1]; added Intelligence Analysis [1]; increased Disarming (Karate) [2]; increased Karate by 1 [4 CP]; increased Shortsword by 1 [2 CP]; increased Wrestling by 1 [2 CP]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 2/28/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4. Recreated&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1878</id>
		<title>Bella Venice</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1878"/>
		<updated>2017-03-26T18:06:36Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (158 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:BVenice.jpg|200px]]&lt;br /&gt;
|Name            = Bella Venice&lt;br /&gt;
|Age		 = 28&lt;br /&gt;
|Affiliation	 = [[AJ Trent]]&lt;br /&gt;
|Role		 = &lt;br /&gt;
|Status		 = NPC (Active)&lt;br /&gt;
|@PCs		 = Ally&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (161 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-2/1d; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; Chinese (Native) [3]; French (Broken) [2].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Allure 2 [10]; Appearance (Beautiful&amp;amp;dagger;) [12]; Fit [5]; Smooth Operator 2 [30].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Classic Features (Athletic brunette); Honest Face; Photogenic. [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Compulsive Lying (12 or less) [-15]; Curious (12 or less) [-5]; Impulsiveness (12 or less) [-10]; Pacifism (Reluctant Killer) [-5]; Selfish (15 or less) [-2]; Social Stigma (Criminal Record) [-5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Dislikes Juliet Marceau intensely for ... reasons; Incompetence (Performance); Preferred looks (tall, dark and handsome); Quirk-level Compulsive Behavior: Dance, dance, dance! Loves going out to &amp;amp;quot;clubs&amp;amp;quot; and dancing the night away.; Surprising playful when the mood strikes her. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ+2 [2]-14&amp;amp;Dagger;; Area Knowledge (local) (E) IQ [1]-12; Artist (Calligraphy) (H) IQ [4]-12; Artist (Painting) (H) IQ [3]-12; Body Language (Human) (A) Per [2]-12; Brawling (E) DX [1]-11; Carousing (E) HT+3 [2]-14&amp;amp;sect;; Computer Operation/TL10 (E) IQ [1]-12; Connoisseur (Music) (A) IQ [2]-12; Connoisseur (Visual Arts) (A) IQ [2]-12; Cooking (A) IQ [2]-12; Current Affairs/TL10 (High Culture) (E) IQ [1]-12; Current Affairs/TL10 (Popular Culture) (E) IQ [1]-12; Current Affairs/TL10 (United Stars Alliance) (E) IQ [1]-12; Dancing (A) DX+2 [2]-13&amp;amp;para;; Detect Lies (H) Per [1]-12&amp;amp;sect;; Diplomacy (H) IQ+1 [2]-13&amp;amp;sect;; Erotic Art (Human) (A) DX+3 [4]-14&amp;amp;para;; Fast-Talk (A) IQ+1 [1]-13&amp;amp;sect;; Free Fall (A) DX-1 [1]-10; Group Performance (Choreography) (A) IQ-1 [1]-11; Group Performance (Directing) (A) IQ-1 [1]-11; Guns/TL10 (Pistol) (E) DX [1]-11; Housekeeping (E) IQ [1]-12; Judo (H) DX-1 [2]-10; Literature (H) IQ-2 [1]-10; Makeup/TL10 (E) IQ+3 [2]-15&amp;amp;para;; Merchant (A) IQ-1 [1]-11; Musical Instrument (Violin) (H) IQ+1 [8]-13; Performance (A) IQ-5 [1]-7**; Piloting/TL10 (Contragravity) (A) DX-1 [1]-10; Poetry (A) IQ-1 [1]-11; Psychology (Human) (H) IQ-2 [1]-10; Public Speaking (Oratory) (E) IQ+2 [1]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+3 [2]-15&amp;amp;sect;; Savoir-Faire (Mafia) (E) IQ+3 [2]-15&amp;amp;sect;; Scrounging (E) Per [1]-12; Sex Appeal (Human) (A) HT+7 [1]-18&amp;amp;dagger;&amp;amp;dagger;; Singing (E) HT+4 [4]-15&amp;amp;para;; Spacer/TL10 (E) IQ [1]-12; Stage Combat (A) DX-1 [1]-10; Vacc Suit/TL10 (A) DX-1 [1]-10; Writing (A) IQ-1 [1]-11.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-10; Knee Strike (Brawling) (A) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Fit&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Classic Features (Athletic brunette)&#039; when interacting with NPC fancying those looks, +1 from &#039;Photogenic&#039; when seen in photo.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;; Conditional +1 from &#039;Honest Face&#039; when acting innocent.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes -4 from &#039;Incompetence (Performance)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;, +4 from &#039;Appearance&#039;, +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Smart Vacc Suit ($5000; 15&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 20&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 40&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 60&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 120&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 200&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 8 (DX).  Block: 6 (DX).  Dodge: 8.  DR: 0 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (9): 1d-2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (10): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 11, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [11]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Getting points to true 75% parity. Downgraded Selfish (12 to less to 15 to less) [3] ; Added Cooking [2], Current Affairs (High Culture), Group Performance (Choreography), Group Performance (Directing), Stage Combat, Writing. Improved Makeup [1] due to critical success.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/4/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M Auxiliaries]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1877</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1877"/>
		<updated>2017-03-26T18:04:08Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (211 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (215 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Tad Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;I&#039;m her anchor, even if she doesn&#039;t want to admit it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;I can&#039;t afford to lose another genius mechanic.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Area Knowledge (Helene System) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrobatics (H) DX+1 [2]-13&amp;amp;dagger;; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;sect;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;para;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Law (Astronautical) (H) IQ-2 [1]-11; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19**; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;Dagger;&amp;amp;Dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;sect;&amp;amp;sect;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Shortsword (A) DX [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;para;&amp;amp;para;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;para;&amp;amp;para;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Karate) (H) [0]-12; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9; Trip (Wrestling) (H) [0]-8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Cutlass (_Free; Fine Quality; $0; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Urban Assault Weapon (_Free; High Explosive Concussion; Electrothermal-Chemical; $0; 8&amp;amp;nbsp;lb); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (Karate).  Block: 7 (DX).  Dodge: 8.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Swing (12): 1d+2 cut.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Cutlass &amp;amp;bull; Thrust (12): 1d imp.  Reach 1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; SMG, 10mmCLP (11): 4d+2 pi+.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; Shotgun, 18.5mmPC (11): 8d-1 pi++.  Acc 2.  Range 150&amp;amp;nbsp;yd / 750&amp;amp;nbsp;yd.  RoF 2.  Shots 5+1(3i).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Urban Assault Weapon &amp;amp;bull; HEC (11): 4d cr ex.  Acc 4.  Range 300&amp;amp;nbsp;yd / 1.79&amp;amp;nbsp;mi.  RoF 10.  Shots 40+1(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 15 (logged: 15, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/17/2017 [4]: Cashed in 2 Plot Point for 4 CPs&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Astrobatics [2], removed Aerobatics [-1], added Law (Astronautical) [1], added Shortsword [2]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 2/28/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4. Recreated&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1613</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1613"/>
		<updated>2017-03-13T20:33:00Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I kind of love it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;A little OCD but he&#039;s good at his job so I can live with it.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1612</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1612"/>
		<updated>2017-03-13T19:09:47Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I kind of love it.&amp;amp;quot;; Relationship: Calista Moss - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;A little OCD but he&#039;s good at his job so I can live with it.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1611</id>
		<title>Bella Venice</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1611"/>
		<updated>2017-03-13T18:55:32Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:BVenice.jpg|200px]]&lt;br /&gt;
|Name            = Bella Venice&lt;br /&gt;
|Age		 = 28&lt;br /&gt;
|Affiliation	 = [[AJ Trent]]&lt;br /&gt;
|Role		 = &lt;br /&gt;
|Status		 = NPC (Active)&lt;br /&gt;
|@PCs		 = Ally&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (158 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-2/1d; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; Chinese (Native) [3]; French (Broken) [2].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Allure 2 [10]; Appearance (Beautiful&amp;amp;dagger;) [12]; Fit [5]; Smooth Operator 2 [30].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Classic Features (Athletic brunette); Honest Face; Photogenic. [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Compulsive Lying (12 or less) [-15]; Curious (12 or less) [-5]; Impulsiveness (12 or less) [-10]; Pacifism (Reluctant Killer) [-5]; Selfish (15 or less) [-2]; Social Stigma (Criminal Record) [-5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Dislikes Juliet Marceau intensely for ... reasons; Incompetence (Performance); Preferred looks (tall, dark and handsome); Quirk-level Compulsive Behavior: Dance, dance, dance! Loves going out to &amp;amp;quot;clubs&amp;amp;quot; and dancing the night away.; Surprising playful when the mood strikes her. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ+2 [2]-14&amp;amp;Dagger;; Area Knowledge (local) (E) IQ [1]-12; Artist (Calligraphy) (H) IQ [4]-12; Artist (Painting) (H) IQ [3]-12; Body Language (Human) (A) Per [2]-12; Brawling (E) DX [1]-11; Carousing (E) HT+3 [2]-14&amp;amp;sect;; Computer Operation/TL10 (E) IQ [1]-12; Connoisseur (Music) (A) IQ [2]-12; Connoisseur (Visual Arts) (A) IQ [2]-12; Current Affairs/TL10 (High Culture) (E) IQ [1]-12; Current Affairs/TL10 (Popular Culture) (E) IQ [1]-12; Current Affairs/TL10 (United Stars Alliance) (E) IQ [1]-12; Dancing (A) DX+2 [2]-13&amp;amp;para;; Detect Lies (H) Per [1]-12&amp;amp;sect;; Diplomacy (H) IQ+1 [2]-13&amp;amp;sect;; Erotic Art (Human) (A) DX+3 [4]-14&amp;amp;para;; Fast-Talk (A) IQ+1 [1]-13&amp;amp;sect;; Free Fall (A) DX-1 [1]-10; Group Performance (Choreography) (A) IQ-1 [1]-11; Group Performance (Directing) (A) IQ-1 [1]-11; Guns/TL10 (Pistol) (E) DX [1]-11; Housekeeping (E) IQ [1]-12; Judo (H) DX-1 [2]-10; Literature (H) IQ-2 [1]-10; Makeup/TL10 (E) IQ+2 [1]-14&amp;amp;para;; Merchant (A) IQ-1 [1]-11; Musical Instrument (Violin) (H) IQ+1 [8]-13; Performance (A) IQ-5 [1]-7**; Piloting/TL10 (Contragravity) (A) DX-1 [1]-10; Poetry (A) IQ-1 [1]-11; Psychology (Human) (H) IQ-2 [1]-10; Public Speaking (Oratory) (E) IQ+2 [1]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+3 [2]-15&amp;amp;sect;; Savoir-Faire (Mafia) (E) IQ+3 [2]-15&amp;amp;sect;; Scrounging (E) Per [1]-12; Sex Appeal (Human) (A) HT+7 [1]-18&amp;amp;dagger;&amp;amp;dagger;; Singing (E) HT+4 [4]-15&amp;amp;para;; Spacer/TL10 (E) IQ [1]-12; Stage Combat (A) DX-1 [1]-10; Vacc Suit/TL10 (A) DX-1 [1]-10; Writing (A) IQ-1 [1]-11.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-10; Knee Strike (Brawling) (A) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Fit&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Classic Features (Athletic brunette)&#039; when interacting with NPC fancying those looks, +1 from &#039;Photogenic&#039; when seen in photo.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;; Conditional +1 from &#039;Honest Face&#039; when acting innocent.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes -4 from &#039;Incompetence (Performance)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;, +4 from &#039;Appearance&#039;, +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Smart Vacc Suit ($5000; 15&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 20&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 40&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 60&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 120&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 200&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 8 (DX).  Block: 6 (DX).  Dodge: 8.  DR: 0 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (9): 1d-2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (10): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 8 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [8]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Getting points to true 75% parity. Downgraded Selfish (12 to less to 15 to less) [3] ; Added Current Affairs (High Culture), Group Performance (Choreography), Group Performance (Directing), Stage Combat, Writing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/4/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M Auxiliaries]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1610</id>
		<title>Bella Venice</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Bella_Venice&amp;diff=1610"/>
		<updated>2017-03-13T18:54:11Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (150 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:BVenice.jpg|200px]]&lt;br /&gt;
|Name            = Bella Venice&lt;br /&gt;
|Age		 = &lt;br /&gt;
|Affiliation	 = [[AJ Trent]]&lt;br /&gt;
|Role		 = &lt;br /&gt;
|Status		 = NPC (Active)&lt;br /&gt;
|@PCs		 = Ally&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (158 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [10]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-2/1d; BL 20&amp;amp;nbsp;lb; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; Chinese (Native) [3]; French (Broken) [2].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Allure 2 [10]; Appearance (Beautiful&amp;amp;dagger;) [12]; Fit [5]; Smooth Operator 2 [30].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Classic Features (Athletic brunette); Honest Face; Photogenic. [3]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Compulsive Lying (12 or less) [-15]; Curious (12 or less) [-5]; Impulsiveness (12 or less) [-10]; Pacifism (Reluctant Killer) [-5]; Selfish (15 or less) [-2]; Social Stigma (Criminal Record) [-5].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Dislikes Juliet Marceau intensely for ... reasons; Incompetence (Performance); Preferred looks (tall, dark and handsome); Quirk-level Compulsive Behavior: Dance, dance, dance! Loves going out to &amp;amp;quot;clubs&amp;amp;quot; and dancing the night away.; Surprising playful when the mood strikes her. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acting (A) IQ+2 [2]-14&amp;amp;Dagger;; Area Knowledge (local) (E) IQ [1]-12; Artist (Calligraphy) (H) IQ [4]-12; Artist (Painting) (H) IQ [3]-12; Body Language (Human) (A) Per [2]-12; Brawling (E) DX [1]-11; Carousing (E) HT+3 [2]-14&amp;amp;sect;; Computer Operation/TL10 (E) IQ [1]-12; Connoisseur (Music) (A) IQ [2]-12; Connoisseur (Visual Arts) (A) IQ [2]-12; Current Affairs/TL10 (High Culture) (E) IQ [1]-12; Current Affairs/TL10 (Popular Culture) (E) IQ [1]-12; Current Affairs/TL10 (United Stars Alliance) (E) IQ [1]-12; Dancing (A) DX+2 [2]-13&amp;amp;para;; Detect Lies (H) Per [1]-12&amp;amp;sect;; Diplomacy (H) IQ+1 [2]-13&amp;amp;sect;; Erotic Art (Human) (A) DX+3 [4]-14&amp;amp;para;; Fast-Talk (A) IQ+1 [1]-13&amp;amp;sect;; Free Fall (A) DX-1 [1]-10; Group Performance (Choreography) (A) IQ-1 [1]-11; Group Performance (Directing) (A) IQ-1 [1]-11; Guns/TL10 (Pistol) (E) DX [1]-11; Housekeeping (E) IQ [1]-12; Judo (H) DX-1 [2]-10; Literature (H) IQ-2 [1]-10; Makeup/TL10 (E) IQ+2 [1]-14&amp;amp;para;; Merchant (A) IQ-1 [1]-11; Musical Instrument (Violin) (H) IQ+1 [8]-13; Performance (A) IQ-5 [1]-7**; Piloting/TL10 (Contragravity) (A) DX-1 [1]-10; Poetry (A) IQ-1 [1]-11; Psychology (Human) (H) IQ-2 [1]-10; Public Speaking (Oratory) (E) IQ+2 [1]-14&amp;amp;sect;; Savoir-Faire (High Society) (E) IQ+3 [2]-15&amp;amp;sect;; Savoir-Faire (Mafia) (E) IQ+3 [2]-15&amp;amp;sect;; Scrounging (E) Per [1]-12; Sex Appeal (Human) (A) HT+7 [1]-18&amp;amp;dagger;&amp;amp;dagger;; Singing (E) HT+4 [4]-15&amp;amp;para;; Spacer/TL10 (E) IQ [1]-12; Stage Combat (A) DX-1 [1]-10; Vacc Suit/TL10 (A) DX-1 [1]-10; Writing (A) IQ-1 [1]-11.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-10; Knee Strike (Brawling) (A) [0]-10.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Conditional +1 from &#039;Fit&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Classic Features (Athletic brunette)&#039; when interacting with NPC fancying those looks, +1 from &#039;Photogenic&#039; when seen in photo.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;; Conditional +1 from &#039;Honest Face&#039; when acting innocent.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes -4 from &#039;Incompetence (Performance)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;Allure&#039;, +4 from &#039;Appearance&#039;, +2 from &#039;Smooth Operator&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Smart Vacc Suit ($5000; 15&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 20&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 40&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 60&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 120&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 200&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 8 (DX).  Block: 6 (DX).  Dodge: 8.  DR: 0 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (11): 1d-3 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (9): 1d-2 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (10): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 8 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [8]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Getting points to true 75% parity. Downgraded Selfish (12 to less to 15 to less) [3] ; Added Current Affairs (High Culture), Group Performance (Choreography), Group Performance (Directing), Stage Combat, Writing.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 9/4/2016 [0]: Initial Character Creation&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Character created using GURPS Character Assistant 4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M Auxiliaries]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1609</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1609"/>
		<updated>2017-03-13T18:52:08Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I kind of love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;A little OCD but he&#039;s good at his job so I can live with it.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1608</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1608"/>
		<updated>2017-03-13T18:51:38Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Advantages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;A little OCD but he&#039;s good at his job so I can live with it.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1607</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1607"/>
		<updated>2017-03-13T18:50:23Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;He&#039;s good at his job. A little OCD, but I can live with that.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Campaign Log&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Points Earned: 11 (logged: 0, other: 0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/13/2017 [6]: Black Ops 001&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Added Contact (Agt Zahra Levy), Contact (Ofcr Shepard), Relationship (Bella Venice), Relationship (Calista Moss), Relationship (Joseph Jotaro), Relationship (Zennith Moss).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&amp;lt;nowiki&amp;gt;Entry for 3/1/2016 [5]: Groovy Background&amp;lt;/nowiki&amp;gt;&#039;&#039; ===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;I have a history!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1606</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1606"/>
		<updated>2017-03-13T18:49:20Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;He&#039;s good at his job. A little OCD, but I can live with that.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1605</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1605"/>
		<updated>2017-03-13T18:48:16Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;He&#039;s good at his job. A little OCD, but I can live with that.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1604</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1604"/>
		<updated>2017-03-13T18:47:07Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;He&#039;s good at his job. A little OCD, but I can live with that.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Bella Venice]] (1): “She drives me crazy but I kind of love it.”&lt;br /&gt;
[[Calista Moss]] (1): “Good person to have watching your back when things go sideways.”&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&lt;br /&gt;
[[Joseph Jotaro]] (1): “He&#039;s like a naive, wide-eyed kid out in the big, bad world for the first time and somebody&#039;s got to look after him. Dammit.”&lt;br /&gt;
[[Zennith Moss]] (1): “A little OCD but he&#039;s good at his job so I can live with it.”&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1603</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1603"/>
		<updated>2017-03-13T18:43:28Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Statistics (205 points) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (211 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Qebish (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Contact (Agent Zahra Levy; Effective Skill 15; 6 or less; Somewhat Reliable) [1]; Contact (Officer Shepard; Effective Skill 12; 9 or less; Somewhat Reliable) [1]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Relationship: Bella Venice - &amp;amp;quot;She drives me crazy but I love it.&amp;amp;quot;; Relationship: Calista Venice - &amp;amp;quot;Good person to have watching your back when things go sideways.&amp;amp;quot;; Relationship: Joseph Jotaro - &amp;amp;quot;He&#039;s like a naive, wide-eyed kid and somebody&#039;s got to look after him. Dammit.&amp;amp;quot;; Relationship: Steve Tulk - &amp;amp;quot;I don&#039;t always like him, but I DO trust him.&amp;amp;quot; (_Free); Relationship: Zennith Moss - &amp;amp;quot;He&#039;s good at his job. A little OCD, but I can live with that.&amp;amp;quot;; Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [13]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Battlesuit/TL10 (A) DX-2 [0]-10; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Armor-Piercing; Armor-Piercing Discarding-Sabot; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss PDW, 4mm ($3600; 4.6&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL10; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 75/45 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Primary (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; Armor-Piercing (13): 5d+2(2) pi+.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm &amp;amp;bull; APDS (13): 8d(2) pi+.  Acc 6.  Range 300&amp;amp;nbsp;yd / 1500&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss PDW, 4mm (11): 4d(3) pi-.  Acc 6+1.  Range 700&amp;amp;nbsp;yd / 1.65&amp;amp;nbsp;mi.  RoF 16.  Shots 80(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1456</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1456"/>
		<updated>2017-02-11T03:41:20Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Thar&amp;amp;#234;an (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [8]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class (Citizens of TFR)) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee and water. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL 9; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1455</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1455"/>
		<updated>2017-02-11T03:40:30Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Thar&amp;amp;#234;an (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [8]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Reputation -4 (Traitor who survived destruction of TFS Normandie; 10 or less; Large class) [-5]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee and water. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL 9; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1292</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1292"/>
		<updated>2017-02-04T15:09:05Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Thar&amp;amp;#234;an (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66; this provides Attractive, Longevity and Resistant to Disease +3) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [8]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Social Stigma (Criminal Record) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee and water. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL 9; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Steve Tulk]] (1): “I don&#039;t always like him, but I &#039;&#039;do&#039;&#039; trust him.”&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=Steve_Tulk&amp;diff=1291</id>
		<title>Steve Tulk</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=Steve_Tulk&amp;diff=1291"/>
		<updated>2017-02-04T15:07:38Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:tulk.jpg|200px]]&lt;br /&gt;
|Name            = Steve Tulk&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = Hollywood,&amp;lt;br /&amp;gt;Argo, [[:Category:United Stars Alliance|USA]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Bridge Ofcr/Purser&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (201 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [40]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12 [20]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 14 [6]; Will 14 [5]; Per 14 [5]; FP 14 [6].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common (Native) [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Acute Hearing 1 [2]; Acute Vision 1 [2]; Alternate Identity (Illegal) [15]; Cyberneticist 1 [5]; High Pain Threshold [10]; Telecommunication (Radio) [10].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Bloodlust (12 or less) [-10]; Callous [-5]; Enemy (IBM; medium-sized group, some formidable or super-human; 6 or less) [-15]; Flashbacks (Mild) [-5]; Nightmares (12 or less) [-5]; Secret (Crime; Imprisonment or Exile) [-20]; Slow Riser [-5]; Wealth (Struggling) [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Dislikes Korps; Likes spicy foods; Private ... likes his space; Sits w/back to the wall; Trusts no one. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Accounting (H) IQ-2 [1]-11; Administration (A) IQ [2]-13; Beam Weapons/TL10 (Pistol) (E) DX+2 [4]-14; Body Language (Human) (A) Per [2]-14; Brawling (E) DX+1 [2]-13; Computer Hacking/TL10 (VH) IQ [4]-13*; Computer Operation/TL10 (E) IQ+2 [2]-15*; Computer Programming/TL10 (H) IQ+1 [4]-14*; Diplomacy (H) IQ-1 [2]-12; Driving/TL10 (Contragrav) (A) DX-1 [1]-11; Economics (H) IQ-2 [1]-11; Electronics Operation/TL10 (Security) (A) IQ+1 [4]-14; Electronics Operation/TL10 (Sensors) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Surveillance) (A) IQ+1 [4]-14; Electronics Repair/TL10 (Surveillance) (A) IQ+1 [4]-14; Expert Skill (Computer Security) (H) IQ [4]-13; Expert Skill (Security) (H) IQ-1 [2]-12; Fast-Talk (A) IQ+2 [8]-15; Forgery/TL10 (H) IQ [4]-13; Free Fall (A) DX-1 [1]-11; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Intimidation (A) Will-1 [1]-13&amp;amp;dagger;; Merchant (A) IQ+1 [4]-14; Observation (A) Per [1]-14&amp;amp;Dagger;; Professional Skill (Security) (A) IQ [2]-13; Search (A) Per-1 [1]-13; Shadowing (A) IQ+1 [4]-14; Smuggling (A) IQ+1 [4]-14; Spacer/TL10 (E) IQ [1]-13; Stealth (A) DX+1 [4]-13; Streetwise (A) IQ [2]-13; Vacc Suit/TL10 (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Cyberneticist&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Conditional +1 from &#039;Callous&#039; when you use threats or torture.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Acute Vision&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Assault Boots (TL 10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Ballistic Suit (TL10; $1000; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Datapad ($10; 12.8&amp;amp;nbsp;dr); 1&amp;amp;times; Desktop Document Fabricator (+2 bonus for forgery and counterfeiting at its own TL to +TL/2 for lower UT 97; $20000; 50&amp;amp;nbsp;lb); 1&amp;amp;times; Holdout Laser ($300; 5.6&amp;amp;nbsp;oz); 1&amp;amp;times; Plasma Pistol ($2200; 1.6&amp;amp;nbsp;lb); 1&amp;amp;times; Reflec Jacket ($150; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Stealth Attache Case ($400; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Vacc Suit (TL10; $10000; 25&amp;amp;nbsp;lb); 1&amp;amp;times; Vacc Suit Helmet (TL10; $2000; 5&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;None: Basic 24&amp;amp;nbsp;lb.  Ground Move 6&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 6&amp;amp;nbsp;yd.  Dodge 9.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[Heavy]: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 6/9.  DR: 0 (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Holdout Laser (14): 2d(2) burn.  Acc 3.  Range 100&amp;amp;nbsp;yd / 300&amp;amp;nbsp;yd.  RoF 10.  Shots 22(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Plasma Pistol (14): 7d+2(2) burn ex.  Acc 4.  Range 375&amp;amp;nbsp;yd / 1100&amp;amp;nbsp;yd.  RoF 3.  Shots 40(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
	<entry>
		<id>http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1286</id>
		<title>AJ Trent</title>
		<link rel="alternate" type="text/html" href="http://coregroup.olympusrpg.org/index.php?title=AJ_Trent&amp;diff=1286"/>
		<updated>2017-02-01T03:24:30Z</updated>

		<summary type="html">&lt;p&gt;THERigilKent: /* Templates and Meta-Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TravCharacter1&lt;br /&gt;
|Image           = [[File:AJTrent.jpg|200px]]&lt;br /&gt;
|Name            = Akhilleus Joannou Triantis&lt;br /&gt;
|Age		 = 34&lt;br /&gt;
|Homeworld       = New Paris St.&amp;lt;br /&amp;gt;Polyphemus, [[:Category:Terran Federal Republic|TFR]]&lt;br /&gt;
|Affiliation	 = [[:Category:Deep Space Deliveries, LLP|DSD]]&lt;br /&gt;
|Role		 = Captain / Pilot&lt;br /&gt;
|Status		 = PC (Active)&lt;br /&gt;
|@PCs		 = PC&lt;br /&gt;
}}&lt;br /&gt;
Born in the Polyphemus system as the sole scion of a fairly prominent shipping magnate, Akhilleus Joanou Triantis grew up in luxury. Uninterested in following in his father&#039;s footsteps and eager to see the galaxy, he chose to join the Terran Federal Republic Navy and thanks to the TFR&#039;s political environment, his father could not prevent this. As a &#039;Triantis,&#039; he was fast-tracked to the Naval Academy where he excelled and was soon enrolled in the Navigator&#039;s Guild due to his technical aptitude. He would see minor action in a joint Confederacy action against the Tohre-Chi while serving aboard the TFS &#039;&#039;Normandie&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In 2393, the &#039;&#039;Normandie&#039;&#039; vanished with all hands except for then Junior Lieutenant Triantis. His escape pod was discovered by Captain Luc Marceau of the free-trader Sophie and when revived, insisted he had no memory of the events that took place. The TFR promptly accused him of treason and he spent an entire year in prison; during this time, he was extensively and aggressively questioned (what other people would call torture.) Only the intervention of the mysterious [[Grimm|Grimm]] would save his life and, at twenty-three, Triantis was expelled from the TFR Navy and branded a traitor for something he had no recollection of.&lt;br /&gt;
&lt;br /&gt;
After wandering for two years, most of which was spent drunk, Triantis was recruited by Captain Marceau&#039;s daughter, [[Juliette Marceau|Juliette]], to serve as a pilot and navigator. They had a contentious relationship that eventually became romantic and turned into a three-year marriage that ended as abruptly as it began with the two simply walking away from one another. &lt;br /&gt;
&lt;br /&gt;
Having legally changed his name to Trent, AJ joined the Lady&#039;s Grace under Captain Plumbley in 2401; less than a year later, he would meet [[Steven Richards|Steg]] and [[Steve Tulk|Tulk]] just prior to the Grace being severely damaged in a collision that was 100% not Trent&#039;s fault. The three men managed to obtain the badly damaged ship from Plumbley, repaired it, renamed it the Bad Omen and formed Deep Space Deliveries, LLP. They relocated to Helene soon after.&lt;br /&gt;
&lt;br /&gt;
Less than a year ago, on Independence Day, 2404, AJ met Trouble ... though everyone else calls her [[Bella Venice|Bella]]. To everyone&#039;s surprise (including AJ&#039;s and Bella&#039;s as well), the two are still together.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
= &#039;&#039;&#039;Statistics&#039;&#039;&#039; (205 points) =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ST&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11 [10]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;DX&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;12* [20]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;IQ&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;13 [60]&amp;lt;/nowiki&amp;gt;; &#039;&#039;&#039;HT&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;11* [0]&amp;lt;/nowiki&amp;gt;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Damage 1d-1/1d+1; BL 24&amp;amp;nbsp;lb; HP 11 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1.8m; 85kg.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Social Background&#039;&#039; ==&lt;br /&gt;
&#039;&#039;TL:&#039;&#039; &amp;lt;nowiki&amp;gt;10 [0].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;CF:&#039;&#039; &amp;lt;nowiki&amp;gt;CHW-Common [1].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Languages:&#039;&#039; &amp;lt;nowiki&amp;gt;Amerish (Native) [0]; French (Native) [3]; Mandarin Chinese (Broken) [2]; Thar&amp;amp;#234;an (Accented) [4].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Templates and Meta-Traits&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Alpha [TL9] (Bio-Tech; p.&amp;amp;nbsp;BT66; this provides Attractive, Longevity and Resistant to Disease +3) [39]; Freefighting (Martial Arts; p.&amp;amp;nbsp;MA172) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p.&amp;amp;nbsp;MA183) [0].&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Advantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;3D Spatial Sense [10]; Ally (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; 75% of starting points; 9 or less) [3]; Born Spacer 2 [10]; Computer Implant [6]; Hot Pilot 2 [10]; Implant Radio [7]; Intuitive Mathematician (Temporary Disadvantage (Electrical)) [4]; Navigator&#039;s Guild Membership [1]; Neural Interface Jack [9]; Patrons (Grimm; 6 or less; Minimal Intervention) [5]; Photographic Memory (Recorded data only; Temporary Disadvantage (Electrical)) [6]; Resistant to Acceleration (Rare; +8) [2]; Telecommunication (Cable Jack; Sensie) [9]; Telecommunication (Radio; Reduced Range (x1/10); Secure; Temporary Disadvantage (Electrical)) [7].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Perks:&#039;&#039; &amp;lt;nowiki&amp;gt;Accessory (Tiny computer); Classic Features (Tall, dark and ...); Guild BlackBox 1; Improvised Weapons (Karate); Style Familiarity (Freefighting); Style Familiarity (Military Hand-to-Hand - Krav Maga); Suit Familiarity (Vacc Suit); Vehicle Bond (Bad Omen; Piloting (High-Performance Spacecraft)). [8]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Disadvantages&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Amnesia (Selective - 4 day period regarding the loss of TFS Normandie) [-5]; Bloodlust (Tohre-Chi only; 9 or less) [-10]; Code of Honor (Navigator&#039;s Guild) [-5]; Code of Honor (Officer&#039;s) [-10]; Dependent (Bella Venice, his &amp;amp;quot;special friend&amp;amp;quot;; No more than 75%; 9 or less; Loved one) [-4]; Flashbacks (From time being &amp;amp;quot;interrogated&amp;amp;quot; by TFR regarding disappearance of TFS Normandie; Mild) [-5]; Intolerance (&amp;amp;quot;Terries,&amp;amp;quot; aka Terran Federal Republic; One group) [-5]; Nightmares (related to time in TFR interrogations; 12 or less) [-5]; Phobia (Psionophobia: Psionic Powers (uncommon psi powers); 12 or less) [-10]; Sense of Duty (His Crew (Current and Former); Small Group) [-5]; Social Stigma (Criminal Record) [-5]; Unluckiness [-10].&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Quirks:&#039;&#039; &amp;lt;nowiki&amp;gt;Always wears long sleeves (to conceal the scarring from his imprisonment by Terran Federal Republic); Does NOT talk about the nature of his relationship with Bella Venice; Minor Obsession: What happened to the TFS Normandie; Preferred Looks: Crazy for athletic brunettes; Recovering alcoholic so he drinks only coffee and water. [-5]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Skills&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Administration (A) IQ-1 [1]-12; Aerobatics (H) DX+2 [1]-14&amp;amp;dagger;; Area Knowledge (Confederacy of Human Worlds) (E) IQ [1]-13; Armoury/TL10 (Small Arms) (A) IQ-1 [1]-12; Astrogation/TL10 (VH) IQ [4]-13&amp;amp;Dagger;; Astrography/TL10 (Confederacy) (H) IQ-1 [2]-12; Beam Weapons/TL10 (Pistol) (E) DX+1 [2]-13; Beam Weapons/TL10 (Projector) (E) DX [1]-12; Body Language (Human) (A) Per-1 [1]-12; Brawling (E) DX+1 [2]-13; Computer Operation/TL10 (E) IQ [1]-13; Connoisseur (Music) (A) IQ-1 [1]-12; Current Affairs/TL10 (Hellene System) (E) IQ [1]-13; Detect Lies (H) Per-2 [1]-11; Diplomacy (H) IQ-2 [1]-11; Electronics Operation/TL10 (Communications) (A) IQ-1 [1]-12; Electronics Operation/TL10 (Sensors) (A) IQ [2]-13; Expert Skill (Spacer Lore) (H) IQ-1 [2]-12; Fast-Draw (Pistol) (E) DX [1]-12; First Aid/TL10 (Human) (E) IQ [1]-13; Free Fall (A) DX+4 [2]-16&amp;amp;dagger;; Freight Handling/TL10 (A) IQ-1 [1]-12; Gunner/TL10 (Beams) (E) DX+2 [1]-14&amp;amp;sect;; Guns/TL10 (Pistol) (E) DX+1 [2]-13; Guns/TL10 (Shotgun) (E) DX+1 [2]-13; Judo (H) DX [4]-12; Karate (H) DX [4]-12; Knife (E) DX [1]-12; Leadership (A) IQ-1 [1]-12; Mathematics/TL10 (Applied) (H) IQ-2 [1]-11; Mechanic/TL10 (Starships) (A) IQ-1 [1]-12; Merchant (A) IQ-1 [1]-12; Mind Block (A) Will [2]-13; Musical Composition (H) IQ-2 [1]-11; Musical Instrument (Violin) (H) IQ-1 [2]-12; Navigation/TL10 (Space) (A) IQ+6 [2]-19&amp;amp;para;; Observation (A) Per-1 [1]-12; Piloting/TL10 (Aerospace) (A) DX+4 [1]-16**; Piloting/TL10 (Contragravity) (A) DX+2 [1]-14&amp;amp;dagger;&amp;amp;dagger;; Piloting/TL10 (High-Performance Spacecraft) (A) DX+7 [4]-19&amp;amp;Dagger;&amp;amp;Dagger;; Savoir-Faire (Military) (E) IQ [1]-13; Shiphandling/TL10 (Starship) (H) IQ-1 [2]-12; Spacer/TL10 (E) IQ+2 [1]-15&amp;amp;sect;&amp;amp;sect;; Streetwise (A) IQ-1 [1]-12; Swimming (E) HT [1]-11; Tactics (Space) (H) IQ-1 [2]-12; Vacc Suit/TL10 (A) DX+2 [2]-14&amp;amp;sect;&amp;amp;sect;; Wrestling (A) DX [2]-12.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Techniques:&#039;&#039; &amp;lt;nowiki&amp;gt;Arm Lock (Judo) (A) [0]-12; Arm Lock (Wrestling) (A) [0]-12; Breakfall (Wrestling) (A) [0]-12; Choke Hold (Wrestling) (H) [0]-9; Disarming (Wrestling) (H) [0]-12; Elbow Strike (Karate) (A) [0]-10; Eye-Rake (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-8; Head Lock (Wrestling) (H) [0]-9; Knee Strike (Brawling) (A) [0]-12; Knee Strike (Karate) (A) [0]-11; Stamp Kick (Karate) (H) [0]-9.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Footnotes&#039;&#039; ==&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;*&amp;amp;nbsp;Includes +1 from &#039;Alpha [TL9] (Bio-Tech)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;Guild BlackBox&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;para;&amp;amp;nbsp;Includes +2 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;**&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;dagger;&amp;amp;dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Hot Pilot&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;Dagger;&amp;amp;Dagger;&amp;amp;nbsp;Includes +1 from &#039;3D Spatial Sense&#039;, +2 from &#039;Born Spacer&#039;, +2 from &#039;Hot Pilot&#039;, +1 from &#039;Vehicle Bond (Bad Omen)&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;amp;sect;&amp;amp;sect;&amp;amp;nbsp;Includes +2 from &#039;Born Spacer&#039;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Equipment&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;1&amp;amp;times; Air Mask (with rebreather; $100; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Air Tank ($100; 10&amp;amp;nbsp;lb); 1&amp;amp;times; Auto Pistol, 9mm (TL 9, Ammunition; $14; 11.2&amp;amp;nbsp;oz); 1&amp;amp;times; Auto Pistol, 9mm (TL 9; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $1800; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Desert Environment System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Formal Wear ($240; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Gauss CAW, 18.5mm (_Free; Targeting: Multispectral Laser Sight (TL  9; +2; 4x); $0; 4.5&amp;amp;nbsp;lb); 1&amp;amp;times; Laser Pistol (_Free; Pulse Laser; $0; 1.5&amp;amp;nbsp;lb); 1&amp;amp;times; Mag Boots (TL10; $150; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Magnetized Plates (Boots; $100; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Nanoweave Bodysuit ($900; 6&amp;amp;nbsp;lb); 1&amp;amp;times; Nanoweave Gloves ($30); 1&amp;amp;times; Near Miss Indicator ($1000); 1&amp;amp;times; Personal Computer (Compact; Rugged; $4000; 3&amp;amp;nbsp;lb); 1&amp;amp;times; Personal Radar/Laser Detector ($50; 8&amp;amp;nbsp;oz); 1&amp;amp;times; Provisions Dispenser ($50; 1&amp;amp;nbsp;lb); 1&amp;amp;times; Screamer Pistol (_Free; $0; 1.8&amp;amp;nbsp;lb); 1&amp;amp;times; Space Armor (TL 9; $25200; 51&amp;amp;nbsp;lb); 1&amp;amp;times; Trauma Maintenance ($2000); 1&amp;amp;times; Waste-Relief System ($1000; 2&amp;amp;nbsp;lb); 1&amp;amp;times; Wooden Acoustic Violin ($1000; 1&amp;amp;nbsp;lb).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Encumbrance&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[None]: Basic 24&amp;amp;nbsp;lb.  Ground Move 5&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 5&amp;amp;nbsp;yd.  Dodge 8.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Light: Basic 48&amp;amp;nbsp;lb.  Ground Move 4&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 4&amp;amp;nbsp;yd.  Dodge 7.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Medium: Basic 72&amp;amp;nbsp;lb.  Ground Move 3&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 3&amp;amp;nbsp;yd.  Dodge 6.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Heavy: Basic 144&amp;amp;nbsp;lb.  Ground Move 2&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 2&amp;amp;nbsp;yd.  Dodge 5.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;X-Heavy: Basic 240&amp;amp;nbsp;lb.  Ground Move 1&amp;amp;nbsp;yd; Water Move 1&amp;amp;nbsp;yd; Jump 1&amp;amp;nbsp;yd.  Dodge 4.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Defenses&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Parry: 9 (DX).  Block: 7 (DX).  Dodge: 8.  DR: 18/6* (Torso).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Melee Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Punch (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Bite (13): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Brawling &amp;amp;bull; Kick (11): 1d-1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Elbow Strike Karate (10): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Eye-Rake Karate (7): 1d-2 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Punch (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Karate &amp;amp;bull; Kick (10): 1d cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Brawling (12): 1d-1 cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Knee Strike Karate (11): 1d cr.  Reach C.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Stamp Kick Karate (9): 1d+1 cr.  Reach C,1.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Ranged Attacks&#039;&#039; ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Auto Pistol, 9mm TL 9 (13): 2d+2 pi.  Acc 4.  Range 150&amp;amp;nbsp;yd / 1.08&amp;amp;nbsp;mi.  RoF 3.  Shots 18+1(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Gauss CAW, 18.5mm (13): 8d pi++.  Acc 6.  Range 200&amp;amp;nbsp;yd / 1000&amp;amp;nbsp;yd.  RoF 15.  Shots 30(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Primary (13): 3d(2) burn.  Acc 6.  Range 200&amp;amp;nbsp;yd / 600&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Laser Pistol &amp;amp;bull; Pulse Laser (13): 3d cr ex.  Acc 6.  Range 400&amp;amp;nbsp;yd / 1200&amp;amp;nbsp;yd.  RoF 10.  Shots 33(3).&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Screamer Pistol (12): 3d cor (1 yd).  Acc 3.  Range 18&amp;amp;nbsp;yd / 54&amp;amp;nbsp;yd.  RoF 1.  Shots 66(3).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
[[Category:S3M]][[Category:S3M Personnel]][[Category:S3M PCs]][[Category:Deep Space Deliveries, LLP]]&lt;/div&gt;</summary>
		<author><name>THERigilKent</name></author>
	</entry>
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