Difference between revisions of "Lëodan"

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|Age            = 83
 
|Age            = 83
 
|Race            = [[Races_of_Clichéa#Elves|Elf]]
 
|Race            = [[Races_of_Clichéa#Elves|Elf]]
 +
|Rank            = Religious 0<br>Guild 1
 
|Allegiance      = [[:Category:Heroes' Guild of Imperia|Heroes' Guild]]
 
|Allegiance      = [[:Category:Heroes' Guild of Imperia|Heroes' Guild]]
 
|Class          = Ranger
 
|Class          = Ranger
 
|Culture        = Elvish
 
|Culture        = Elvish
|Religion        = [[Druidic Order|Druidism]]
+
|Religion        = [[:Category:Druidic Order|Druidism]]
|Residence      = [[The Capital]]
+
|Residence      = [[:Category:The Capital|The Capital]]
 
|Status          = PC (Living)
 
|Status          = PC (Living)
 
|CoatOfArms      =  
 
|CoatOfArms      =  
 
}}  
 
}}  
Title: Lëodan the Wanderer, Ranger of Elfwood, [[:Category:Heroes' Guild of Imperia|Initiate of the Heroes' Guild]]<br> Actor: [http://www.imdb.com/name/nm0662164/?ref_=ttfc_fc_cl_t24 Craig Parker]
+
Title: Lëodan the Wanderer, [[:Category:Druidic_Order#Rangers|Initiate-Ranger of Elfwood]], [[:Category:Heroes' Guild of Imperia|Man-at-Arms of the Heroes' Guild]], Honorary Knight of Generica and Defender of the Capital<br> Actor: [http://www.imdb.com/name/nm0662164/?ref_=ttfc_fc_cl_t24 Craig Parker]
 
=Concept=
 
=Concept=
  
Line 18: Line 19:
  
 
=Details=
 
=Details=
Lëodan's mother, Taurwen, was a reclusive "woodwoman." She lived by her own leave, beholden to none, in a simple cottage on the northern fringes of the [[Elfwood]] bordering the Wildlands. His father was unknown to him—his mother claimed he was a wanderer, or perhaps a Ranger, who happened upon her home and took shelter for a stormy night, leaving in the morning, never to be seen again.
+
===Background===
 +
Lëodan’s mother, Taurwen, was a troubled and broken woman. Her struggles stem from an inability to properly deal with the brutal killings of her siblings and parents by a band of raiding orcs. She lived on her own, in a small cottage on the northern fringes of the Elfwood, where few would go.
  
Lëodan and his mother lived a simple, solitary existence—he did little but practice with the bow. His mother was not entirely sane by anyone's reckoning, and terribly paranoid. She never spoke directly of who she was or where she came from—perhaps she was running or hiding from something?—except for a rare mention of a great-cousin, [[Mintôr]], who was a Magister of the Wizards' Guild, living at [[Wizards' Guild of Imperia|the Spire]] in [[Generica]]. They interacted with others only rarely, as travelers or drifters might happen upon the cottage. He was thirty years old before he saw his first elvish village, and it horrified him—all those people, living un-simply, so crammed together, constantly interacting. It took decades before he was comfortable enough to openly enter elvish society, awkwardly at first, but he eventually learned how to get along.
+
Leodan’s father, Vaeril, is from a privileged and influential family and served as a soldier in the home guard. He happened upon Taurwen’s cottage one night when his unit became lost in a storm during a training exercise. Something clicked between Vaeril and Taurwen and it was not long before Vaeril was spending his leave time at the cottage. The relationship turned life around for Taurwen and over time, it silenced her demons. The pair had a child. Lëodan was born.
  
His mother had always told him tales of the Old Darkness in the North, of the [[Overlord]] and his horrible minions. He never really believed them until a decade ago when he began to see strange, dark creatures in the forest. He remained always vigilant, but eventually, a band of orcs slipped past his guard, raided his home, and killed his mother. In his grief, Lëodan tracked down and slaughtered the entire tribe, young and old. With nothing to bind him to his home anymore, Lëodan began to wander roughly northward into the lands of Men, believing the Overlord would strike there first should he return. He avoided the towns and cities for the most part, preferring to observe civilization from a safe distance. The only other family he knew of was his mother's great-cousin in [[the Capital]], so he determined to brave the crowded city to find him, and perhaps, a new life's purpose.
+
With Leo’s father away from home for great lengths it was safer for Leo and Taurwen to live with Vaeril’s family.
 +
The situation was such that due to his father’s family, Leo, was given every opportunity to pursue whatever he liked. This privilege coupled with an unearned sense of entitlement made Leo arrogant, self-important, and cocky.
  
=Traits=
+
It was not until he had a transformative encounter with the Fae before Leo began to reevaluate his life. Like a fine wine, he would have to properly mature before he could be considered good and whole. In time his attitude changed, no longer the directionless youngster, he had now developed a desired to learn of the world and better himself. He would go on to join the Rangers and learned discipline and many of the skills he is on his way to mastering. While still a member of the Rangers, Leo has taken time to travel and see what the world has to offer him. He is an elf, long lived, and there is much to see.
 +
 
 +
===Supporting Cast===
 +
*Gerth Rentley: Rotund free-villein w/ a plot in the hinterlands of the Capital, renting a room to Lëodan, & having him help out with the occasional "chores" that take him into the city (so he doesn't have to)
 +
*Madra Rentley: Gerth's wife
 +
 
 +
=Traits (156 points)=
 +
<p style="color:#f00;">''Needs update''</p>
 +
'''ST''' <nowiki>10* [10]</nowiki>; '''DX''' <nowiki>13&dagger; [40]</nowiki>; '''IQ''' <nowiki>12 [40]</nowiki>; '''HT''' <nowiki>11 [10]</nowiki>.<br />
 +
<nowiki>Damage 1d-1/1d+1; BL 20&nbsp;lb; HP 10 [0]; Will 12 [0]; Per 14 [10]; FP 11 [0].</nowiki><br />
 +
<nowiki>Basic Speed 6.00 [0]; Basic Move 7&dagger; [0]; Dodge 11&Dagger;.</nowiki><br />
 +
<nowiki>6' 2&quot;; 145lbs.</nowiki>
 +
 
 +
==== ''Social Background'' ====
 +
''TL:'' <nowiki>3 [0].</nowiki><br />
 +
''CF:'' <nowiki>Non-Human (Native) [0].</nowiki><br />
 +
''Languages:'' <nowiki>Common (Accented) [4]; Elvish (Native) [0].</nowiki>
 +
 
 +
==== ''Templates and Meta-Traits'' ====
 +
<nowiki>Wood Elf (Dungeon Fantasy; p.&nbsp;DF3:8) [20].</nowiki>
 +
 
 +
==== ''Advantages'' ====
 +
<nowiki>Combat Reflexes [15]; Extra Forest Guardian 2 [10]; Heroic Archer [20]; Night Vision 5 [5]; Striking ST 1 [5].</nowiki><br />
 +
''Perks:'' <nowiki>Strongbow. [1]</nowiki>
 +
 
 +
==== ''Disadvantages'' ====
 +
<nowiki>Bloodlust (15 or less) [-5]; Code of Honor (Soldier's) [-10]; Intolerance (Orcs; One group) [-5]; Light Sleeper [-5]; Loner (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Adventuring companions) [-5]; Vow (Vegetarianism) [-5].</nowiki><br />
 +
''Quirks:'' <nowiki>_Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]</nowiki>
 +
 
 +
==== ''Skills'' ====
 +
<nowiki>Acrobatics (H) DX-2 [1]-11; Armoury/TL3 (Missile Weapons) (A) IQ-1 [1]-11; Bow (A) DX+4 [2]-17&sect;; Camouflage (E) IQ+4 [1]-16&sect;; Climbing (A) DX-1 [1]-12; Fast-Draw (Arrow) (E) DX+6 [1]-19&para;; First Aid/TL3 (Human) (E) IQ [1]-12; Karate (H) DX-2 [1]-11; Knife (E) DX [1]-13; Naturalist (Clichea) (H) IQ-2 [1]-10; Navigation/TL3 (Land) (A) IQ [2]-12; Observation (A) Per-1 [1]-13; Search (A) Per-1 [1]-13; Stealth (A) DX+3 [1]-16&sect;; Survival (Woodlands) (A) Per+3 [1]-17&sect;; Swimming (E) HT [1]-11; Tracking (A) Per-1 [1]-13; Traps/TL3 (A) IQ-1 [1]-11; Weather Sense (A) IQ-1 [1]-11.</nowiki>
 +
 
 +
==== ''Footnotes'' ====
 +
: <nowiki>*&nbsp;Includes -1 from 'Racial ST Penalty'; Conditional +1 from 'Striking ST'.</nowiki>
 +
: <nowiki>&dagger;&nbsp;Includes +1 from 'Wood Elf (Dungeon Fantasy)'.</nowiki>
 +
: <nowiki>&Dagger;&nbsp;Includes +1 from 'Combat Reflexes', +1 from 'Combat Reflexes'.</nowiki>
 +
: <nowiki>&sect;&nbsp;Includes +2 from 'Forest Guardian', +2 from 'Extra Forest Guardian'.</nowiki>
 +
: <nowiki>&para;&nbsp;Includes +2 from 'Forest Guardian', +2 from 'Extra Forest Guardian', +1 from 'Combat Reflexes', +1 from 'Combat Reflexes'.</nowiki>
  
 
=Notes=
 
=Notes=
 +
*Renting a room at the [[Rentley Farm|Rentley farmhouse]] in the hinterlands of the Capital
 +
*Title prior to 15 Earliwinter 1000 AE ([https://blog.olympusrpg.org/?p=3841 Legends II:XII]): Lëodan the Wanderer, Ranger of Elfwood, [[:Category:Heroes' Guild of Imperia|Initiate of the Heroes' Guild]]
 +
 
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]
 
[[Category:Legends_of_Generica]] [[Category:Personalities_of_Clichéa]] [[Category:Company of the Bere]] [[Category:Heroes_of_Generica]]

Latest revision as of 01:52, 25 September 2023

Fglewikitop.png
Fgle-leodan.jpg
Name Lëodan
Age 83
Race Elf
Class Ranger
Status PC (Living)
Rank Religious 0
Guild 1
Allegiance Heroes' Guild
Culture Elvish
Religion Druidism
Residence The Capital

Wikibottom.png

Title: Lëodan the Wanderer, Initiate-Ranger of Elfwood, Man-at-Arms of the Heroes' Guild, Honorary Knight of Generica and Defender of the Capital
Actor: Craig Parker

Concept

Tropes

Details

Background

Lëodan’s mother, Taurwen, was a troubled and broken woman. Her struggles stem from an inability to properly deal with the brutal killings of her siblings and parents by a band of raiding orcs. She lived on her own, in a small cottage on the northern fringes of the Elfwood, where few would go.

Leodan’s father, Vaeril, is from a privileged and influential family and served as a soldier in the home guard. He happened upon Taurwen’s cottage one night when his unit became lost in a storm during a training exercise. Something clicked between Vaeril and Taurwen and it was not long before Vaeril was spending his leave time at the cottage. The relationship turned life around for Taurwen and over time, it silenced her demons. The pair had a child. Lëodan was born.

With Leo’s father away from home for great lengths it was safer for Leo and Taurwen to live with Vaeril’s family. The situation was such that due to his father’s family, Leo, was given every opportunity to pursue whatever he liked. This privilege coupled with an unearned sense of entitlement made Leo arrogant, self-important, and cocky.

It was not until he had a transformative encounter with the Fae before Leo began to reevaluate his life. Like a fine wine, he would have to properly mature before he could be considered good and whole. In time his attitude changed, no longer the directionless youngster, he had now developed a desired to learn of the world and better himself. He would go on to join the Rangers and learned discipline and many of the skills he is on his way to mastering. While still a member of the Rangers, Leo has taken time to travel and see what the world has to offer him. He is an elf, long lived, and there is much to see.

Supporting Cast

  • Gerth Rentley: Rotund free-villein w/ a plot in the hinterlands of the Capital, renting a room to Lëodan, & having him help out with the occasional "chores" that take him into the city (so he doesn't have to)
  • Madra Rentley: Gerth's wife

Traits (156 points)

Needs update

ST 10* [10]; DX 13† [40]; IQ 12 [40]; HT 11 [10].
Damage 1d-1/1d+1; BL 20 lb; HP 10 [0]; Will 12 [0]; Per 14 [10]; FP 11 [0].
Basic Speed 6.00 [0]; Basic Move 7† [0]; Dodge 11‡.
6' 2"; 145lbs.

Social Background

TL: 3 [0].
CF: Non-Human (Native) [0].
Languages: Common (Accented) [4]; Elvish (Native) [0].

Templates and Meta-Traits

Wood Elf (Dungeon Fantasy; p. DF3:8) [20].

Advantages

Combat Reflexes [15]; Extra Forest Guardian 2 [10]; Heroic Archer [20]; Night Vision 5 [5]; Striking ST 1 [5].
Perks: Strongbow. [1]

Disadvantages

Bloodlust (15 or less) [-5]; Code of Honor (Soldier's) [-10]; Intolerance (Orcs; One group) [-5]; Light Sleeper [-5]; Loner (12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Adventuring companions) [-5]; Vow (Vegetarianism) [-5].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Acrobatics (H) DX-2 [1]-11; Armoury/TL3 (Missile Weapons) (A) IQ-1 [1]-11; Bow (A) DX+4 [2]-17§; Camouflage (E) IQ+4 [1]-16§; Climbing (A) DX-1 [1]-12; Fast-Draw (Arrow) (E) DX+6 [1]-19¶; First Aid/TL3 (Human) (E) IQ [1]-12; Karate (H) DX-2 [1]-11; Knife (E) DX [1]-13; Naturalist (Clichea) (H) IQ-2 [1]-10; Navigation/TL3 (Land) (A) IQ [2]-12; Observation (A) Per-1 [1]-13; Search (A) Per-1 [1]-13; Stealth (A) DX+3 [1]-16§; Survival (Woodlands) (A) Per+3 [1]-17§; Swimming (E) HT [1]-11; Tracking (A) Per-1 [1]-13; Traps/TL3 (A) IQ-1 [1]-11; Weather Sense (A) IQ-1 [1]-11.

Footnotes

* Includes -1 from 'Racial ST Penalty'; Conditional +1 from 'Striking ST'.
† Includes +1 from 'Wood Elf (Dungeon Fantasy)'.
‡ Includes +1 from 'Combat Reflexes', +1 from 'Combat Reflexes'.
§ Includes +2 from 'Forest Guardian', +2 from 'Extra Forest Guardian'.
¶ Includes +2 from 'Forest Guardian', +2 from 'Extra Forest Guardian', +1 from 'Combat Reflexes', +1 from 'Combat Reflexes'.

Notes